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Turn 94, 550BC

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  • Turn 94, 550BC

    Turn 94, 550BC

    Units

    Warriors
    Spinebreaker: 2.0/2 9/10 Exp (W2). Move 2-Fort
    Thug: 2/2, 0/2 Exp. Forted (EotS)

    Skirmishers
    Cantona: 4/4 0/2 Exp. Fort
    Schumacher: 4/4 0/2 Exp. Fort
    Toronto FC: Fort (Wines)
    Nash: Fort (Taz)

    Axemen

    Stack I - Move 1
    Brashear:
    Domi:
    Stevens:
    Redick:

    Laraque: Move 6
    McTavish: Move 3
    Pronger: Move 6


    Catapults
    Pfeiffer: Fort (Wines)
    Halle: Move 9-9

    Scouts
    Clarke: Move 9-9

    Workers
    Worker I: Cottage (1 turn)
    Worker II: Chop (2 turns)

    Science

    Current (38/turn +8?): Monarchy 206/429 (5 turns)


    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78
    Growth (0/turn): 10/30 (-- turns)
    Production (9/turn +2): Catapult complete, start Worker (0/60) (6 turns)

    Winestrom (Size 3)
    WF: 1, 2, 7 (same)
    Growth (3/turn): 23/26 (1 turn)
    Production (3/turn): Spear (30/35) (2 turns)
    In Queue: Library (3/90)

    Taz City (Size 2)
    WF: 41, 3 (poprushed)
    Growth (4/turn): 17/24 (2 turns)
    Production (1/turn): Catapult (62/40) (1 turn)
    Last edited by Hot Mustard; July 19, 2007, 08:30.

  • #2
    Obviously the axes move 1 if Vox does what we expect. If not, they may actually have some attacking (of horsies) to do.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

    Comment


    • #3
      EotS might need another axe or catapult, certainly so in case Vox attacks. Otherwise, go for the worker that Blake proposed, that seems like a good mid-term plan.

      DeepO

      Comment


      • #4
        Humm, either spear or worker. If Vox HA's are pissbolting towards our territory (via the north where we can't intercept them with the axes) then do a spear, otherwise a worker.

        With the chop the worker will complete really soon so the delayed growth wont be too bad.

        Comment


        • #5
          Orders above updated - let me know if there's any issues.



          The horses cannot been seen, which means they have gone south down the coast.



          We could have a Barb warrior on our copper next turn - what should we do?



          Banana's border is blocking SpineBreaker - need a message sent asking for open borders to get through.


          The Cats are being named for actresses who played Catwoman, in case anyone doesn't get it.

          Comment


          • #6
            I can't see any way around getting a Skirmisher at EotS, to take care of those barbs. Um, we could move the warrior into the forest next to the barb and hope it suicides. Will that make EotS unhappy? If it will piss off the city it might be best to just lose the copper mine it's not like we need it for a while now, skirms are good, catapults are good. The spear at wines will complete.

            As for Banana... hummm. Tricky.

            Comment


            • #7
              Re: Turn 94, 550BC

              Turn 94, 550BC

              Units

              Warriors
              Spinebreaker: 2.0/2 9/10 Exp (W2). Move 2-Fort
              Thug: 2/2, 0/2 Exp. Move 1-2

              Skirmishers
              Cantona: 4/4 0/2 Exp. Fort
              Schumacher: 4/4 0/2 Exp. Fort
              Toronto FC: Fort (Wines)
              Nash: Fort (Taz)

              Axemen

              Stack I - Move 1
              Brashear:
              Domi:
              Stevens:
              Redick:

              Laraque: Move 6
              McTavish: Move 3
              Pronger: Move 6


              Catapults
              Pfeiffer: Fort (Wines)
              Halle: Move 9-9

              Scouts
              Clarke: Move 9-9

              Workers
              Worker I: Cottage (1 turn)
              Worker II: Chop (2 turns)

              Science

              Current (38/turn +8?): Monarchy 206/429 (5 turns)


              Cities

              Eye of the Storm (Size 5)
              WF: 1, 44, 74, 7, 78
              Growth (0/turn): 10/30 (-- turns)
              Production (9/turn +2): Catapult complete, start Skirmisher (3 turns)

              Winestrom (Size 3)
              WF: 1, 2, 7 (same)
              Growth (3/turn): 23/26 (1 turn)
              Production (3/turn): Spear (30/35) (2 turns)
              In Queue: Library (3/90)

              Taz City (Size 2)
              WF: 41, 3 (poprushed)
              Growth (4/turn): 17/24 (2 turns)
              Production (1/turn): Catapult (62/40) (1 turn)


              Sent an offer of Open Borders to Banana






              Comment

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