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Turn 92, 600BC

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  • Turn 92, 600BC

    Turn 92, 600BC

    Units

    Warriors
    Spinebreaker: 2.0/2 9/10 Exp (W2). Moved 3-1
    Thug: 2/2, 0/2 Exp. Forted (EotS)

    Skirmishers
    Cantona: 4/4 0/2 Exp. Moved 9 (will move 3 next turn)
    Schumacher: 4/4 0/2 Exp. Moved 3 (will join choke next turn, 7 of The Voice)
    Toronto FC: Fort (Wines)
    Nash: Fort (Taz)

    Axemen

    Stack I - Moved 9
    Brashear:
    Domi:
    Stevens:
    Redick:

    Laraque: Moved 2
    McTavish: Moved 6
    Pronger: Moved 3


    Scouts
    Clarke: Moved 1-1

    Workers
    Worker I: Cottage (3 turns)
    Worker II: Road (1 turn)

    Science

    Current (43/turn +9?): Monarchy 108/429 (7 turns)


    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78
    Growth (2/turn): 6/30 (2 turn)
    Production (9/turn): Catapult (22/40) (2 turns)

    Winestrom (Size 3)
    WF: 2, 4, 7 (poprushed)
    Growth (6/turn): 14/26 (1 turn)
    Production (1/turn): Catapult (66/40) (1 turn)
    In Queue: Library (3/90)

    Taz City (Size 3)
    WF: 2, 41, 3 (growth)
    Growth (6/turn): 18/26 (2 turns)
    Production (1/turn): Skirmisher completed, start Catapult (0/40) (40 turns)









    I'm not sure what's worse - me forgetting to prepare the turn thread for this turn, or no one pointing it out. We're near the 24 hour mark, so I've just played and sent it on.

    Decisions made:
    - with SpineBreaker coming down from the north, we'll know of any Banana units in the area, so the two Skirmishers are released to help in the war - one to help press the new city, and one to help with the choke
    - taking risks with our Scout to reveal tiles
    - moving Axe around The Voice to be close to Iron
    - poprushed Catapult in Wines - may do same thing in Taz in a few turns

    Maybe all this will stir a little controversy and I'll get some more input.

  • #2
    here's some input from me: HM, you're doing a fantastic job

    And for me, personally I've gone through a terrible time myself: my American girlfriend called it quits as she couldn't keep up with the Belgian work rhythm anymore (yeah, the irony) - so I should have some time to spend on GS in the future. At least, that's what I hope, I need something to get my mind off things.

    Get on with it: don't let banana impress you, and kill those Voxians, if you please. I'll be around in a few weeks time if I can muster the energy.



    DeepO

    Comment


    • #3
      I like those demographics! 42 vs 25 commerce .

      Things look good, I guess we pretty much just roll the catapults in as they come off the production line, it's not like Vox can kill them.

      Well next turn will be a big decision, do we kill their second city or recall our forces to The Voice, unless it'll be a real easy victory it'll probably be best to just turn around and head back to The Voice, the horse city is really of no consequence, best for us is if they have stuffed a credible garrison in it - all the easier to take The Voice.

      Comment


      • #4
        Only thing about the cats is that we want to send in 2 of them to bombard down the defences, and then hold back the next 4 or 6 until we are ready to send them all in in one group to cut down on wasting gold on unit supply.
        You just wasted six ... no, seven ... seconds of your life reading this sentence.

        Comment


        • #5
          oh, and as for my self...Since mid April I've been getting ready for exams, then I've gone on a training course to be a care worker in a secure hospital working with patients detained under the Mental Health Act, and now I'mstarting to work 60 hour weeks.

          I really don't have much time anymore, but atleast I'm getting paid well
          You just wasted six ... no, seven ... seconds of your life reading this sentence.

          Comment

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