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Turn 91, 625BC

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  • Turn 91, 625BC

    Turn 91, 625BC

    Units

    Warriors
    Spinebreaker: 2.0/2 9/10 Exp (W2). Move 3
    Thug: 2/2, 0/2 Exp. Forted (EotS)

    Skirmishers
    Cantona: 4/4 0/2 Exp. Move 9
    Schumacher: 4/4 0/2 Exp. Move 9
    Toronto FC: Move to Winestrom

    Axemen

    Stack I - Move 9
    Brashear:
    Domi:
    Stevens:
    Redick:

    Laraque: Fort
    McTavish: Move 6
    Pronger: Move 6


    Scouts
    Clarke: Move 3-9

    Workers
    Worker I: Cottage complete, move 9, Cottage (4 turns)
    Worker II: Road (2 turns)

    Science

    Current (42/turn +?): Monarchy 56/429 (8 turns)


    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78 (same)
    Growth (2/turn): 4/30 (13 turns)
    Production (9/turn): Catapult (13/40) (3 turns)

    Winestrom (Size 4)
    WF: 2, 4, 7, 1 (growth)
    Growth (5/turn): 23/28 (1 turn)
    Production (3/turn): Catapult (3/40) (13 turns)
    In Queue: Library (3/90)

    Taz City (Size 3)
    WF: 2, 41, 3 (growth)
    Growth (5/turn): 12/26 (3 turns)
    Production (1/turn): Skirmisher (24/25) (1 turn)
    Last edited by Hot Mustard; June 25, 2007, 16:28.

  • #2
    Re: Turn 91, 625BC

    Turn 91, 625BC

    Units

    Warriors
    Spinebreaker: 2.0/2 9/10 Exp (W2). Move 3
    Thug: 2/2, 0/2 Exp. Forted (EotS)

    Skirmishers
    Cantona: 4/4 0/2 Exp. Move 9
    Schumacher: 4/4 0/2 Exp. Move 9
    Toronto FC: Move to Winestrom

    Axemen

    Stack I - Move 9
    Brashear:
    Domi:
    Stevens:
    Redick:

    Laraque: Fort
    McTavish: Move 6
    Pronger: Move 6


    Scouts
    Clarke: Move 3-9

    Workers
    Worker I: Cottage complete, move 9, Cottage (4 turns)
    Worker II: Road (2 turns)

    Science

    Current (42/turn +?): Monarchy 56/429 (8 turns)


    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78 (same)
    Growth (2/turn): 4/30 (13 turns)
    Production (9/turn): Catapult (13/40) (3 turns)

    Winestrom (Size 4)
    WF: 2, 4, 7, 1 (growth)
    Growth (5/turn): 23/28 (1 turn)
    Production (3/turn): Catapult (3/40) (13 turns)
    In Queue: Library (3/90)

    Taz City (Size 3)
    WF: 2, 41, 3 (growth)
    Growth (5/turn): 12/26 (3 turns)
    Production (1/turn): Skirmisher (24/25) (1 turn)











    Yum - a nice tasty worker for our stack to eat up!

    Looks like Vox built their 2nd city right on top of the coastal horses.

    Have to wonder what kind of defense is in the horse city - what kind of garrison should our 4 axes attack, and what would make them turn around to camp the iron while waiting for cats?

    Comment


    • #3
      So we can stamp on their worker? Sweet.

      What do we need to do to open up trade routes with AC?

      Comment

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