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Turn 90, 650BC

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  • Turn 90, 650BC

    Turn 90, 650BC

    Units

    Warriors
    Spinebreaker: 2.0/2 9/10 Exp (W2). Move 3
    Thug: 2/2, 0/2 Exp. Forted (EotS)

    Skirmishers
    Cantona: 4/4 0/2 Exp. Forted on Forest Hill
    Schumacher: 4/4 0/2 Exp. Move 4 into Winestrom

    New Skirmisher: Move to road hub, freeing up Axe

    Axemen

    Stack I - Move 9?
    Brashear:
    Domi:
    Stevens:
    Redick:

    Laraque: Fort
    McTavish: Move 3 (hold horsies)
    Pronger: Move to Winestrom


    Scouts
    Clarke: Move 3?

    Workers
    Worker I: Cottage (1 turn)
    Worker II: Move 2-3-3

    Science

    Current (40/turn +?): Construction (500/500) complete, start ???


    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78 (same)
    Growth (2/turn): 2/30 (14 turns)
    Production (9/turn + 4): Skirmisher (25/25) complete, start Catapult (0/40) (4 turns)

    Winestrom (Size 4)
    WF: 2, 4, 7, 1 (growth)
    Growth (6/turn): 19/28 (2 turns)
    Production (3/turn): Switch to Catapult (0/40) (14 turns)
    In Queue: Library (3/90)

    Taz City (Size 2)
    WF: 2, 41 (same)
    Growth (5/turn): 19/24 (1 turn)
    Production (1/turn): Skirmisher (23/25) (2 turns)
    Last edited by Hot Mustard; June 20, 2007, 09:53.

  • #2
    Important ??? for this turn:

    - move stack where? 6 on Iron? 3 to fogbust? 9 towards possible Horse city?

    - next research task

    - next worker action

    Comment


    • #3
      We do need to find out more about the possible horse city. I would suggest that the axe stack move that way.

      The other axe should fort on the forest.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

      Comment


      • #4
        Originally posted by Hot Mustard
        Important ??? for this turn:

        - move stack where? 6 on Iron? 3 to fogbust? 9 towards possible Horse city?

        - next research task

        - next worker action
        Bump. Save is here.

        Research options:
        Monotheism
        Monarchy
        Literature
        Code of Laws
        Drama
        Sailing
        Currency
        Horseback Riding
        Metal Casting


        Worker
        - connect Deer next? (so move to road to deer first)
        - or start road to Vox?

        Comment


        • #5
          Monarchy...then head straight for Music I think...
          You just wasted six ... no, seven ... seconds of your life reading this sentence.

          Comment


          • #6
            Re: Turn 90, 650BC

            Turn 90, 650BC

            Units

            Warriors
            Spinebreaker: 2.0/2 9/10 Exp (W2). Move 3
            Thug: 2/2, 0/2 Exp. Forted (EotS)

            Skirmishers
            Cantona: 4/4 0/2 Exp. Moved 9 (looking for Vox city)
            Schumacher: 4/4 0/2 Exp. Moved 9 (to take over for Cantona)

            Toronto FC: Move to road hub, will move to Winestrom next turn for happiness (when Axe moves out)
            Note: This means no unit on the road hub, which should not be an issue b/c Taz will complete a Skirmisher of its own in 2 turns.



            Axemen

            Stack I - Moved 9
            Brashear:
            Domi:
            Stevens:
            Redick:

            Laraque: Fort
            McTavish: Moved 3 (hold horsies)
            Pronger: Moved to Winestrom


            Scouts
            Clarke: Moved 3

            Workers
            Worker I: Cottage (1 turn)
            Worker II: Moved 2-3-3

            Science

            Current (40/turn +?): Construction (500/500) complete, started Monarchy (9 turns)


            Cities

            Eye of the Storm (Size 5)
            WF: 1, 44, 74, 7, 78 (same)
            Growth (2/turn): 2/30 (14 turns)
            Production (9/turn + 4): Skirmisher (25/25) complete, start Catapult (0/40) (4 turns)

            Winestrom (Size 4)
            WF: 2, 4, 7, 1 (growth)
            Growth (6/turn): 19/28 (2 turns)
            Production (3/turn): Switch to Catapult (0/40) (14 turns)
            In Queue: Library (3/90)

            Taz City (Size 2)
            WF: 2, 41 (same)
            Growth (5/turn): 19/24 (1 turn)
            Production (1/turn): Skirmisher (23/25) (2 turns)











            Ok, so for the first time, I took a couple of liberties with the orders:
            - decided to use Cantona to look for the Vox pimple city, can bring Wines' Skirm up to replace or to help w/ choke
            - killed Road Hub garrison point for now, since each city will have a unit shortly
            - named the latest Skirm 'Toronto FC'

            If anyone is irked by these, then blame your own lack of participation (except for a noted few who know who they are)

            Comment

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