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Turn 84, 800BC

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  • Turn 84, 800BC

    Turn 84, 800BC

    Units

    Warriors
    Spinebreaker: 2.0/2 9/10 Exp (W2). Move 3
    Thug: 2/2, 0/2 Exp. Forted (EotS)

    Skirmishers
    Cantona: 4/4 0/2 Exp. Forted on Forest Hill
    Schumacher: 4/4 0/2 Exp. Forted on Hill

    Axemen

    (Stack I)
    Brashear: Move 3
    Domi: Move 3
    Stevens: Move 3
    Redick: Move 3

    Laraque: Move 3

    New Axeman from EotS: Move 9


    Scouts
    Clarke: Move 3-9 (we're taking a risk at full movement, but want to stay ahead of the AC Scout)

    Workers
    Worker I: Cottage (1 turn, Wines)
    Worker II: Move 4-2-Mine-Cancel

    Science
    Current (43/turn +9): Construction (195/500) (6 turns)


    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78 (same)
    Growth (-/turn): 0/30
    Production (11/turn): Axeman complete, start Axeman (0/35) (4 turns)

    Winestrom (Size 2)
    WF: 4, 7 (same)
    Growth (5/turn): 20/24 (1 turn)
    Production (1/turn): Granary (57/60) (3 turns)

    Taz City (Size 3)
    WF: 3, 2, 41
    Growth (6/turn): 16/26 (2 turns)
    Production (1/turn): Skirmisher (15/25) (10 turns)
    Last edited by Hot Mustard; May 20, 2007, 10:34.

  • #2
    Re: Turn 84, 800BC

    Originally posted by Hot Mustard
    Worker II: ???
    Originally posted by Blake
    So the plan should be:
    1) Acquire Animal Husbandry from Banana.
    2) Once the Taz worker is done, move him directly to the Sheep - it's possible to put a free turn of a mine into the desert hill hub, ie move 2-4-MINE-Cancel, move directly to Sheep. That is optimal.
    I'm a little confused on this - is this sequence over 2 turns? I don't see how moving 2-4 is any different than moving 1, as there is no road 2.

    Also, if we don't get AH asap... (plea for diplomats - no, not you NYE.)
    Last edited by Blake; May 16, 2007, 22:26.

    Comment


    • #3
      Oops accidentally edited your post instead of reply with quote, I unedited it :P.

      I meant 4-2-mine-cancel, got the 2/4 around the wrong way.

      Comment


      • #4
        Upon opening the save we're presented with the Diplomacy screen - Banana has offered (and accepted) the following:

        Animal Husbandry (143)
        Fishing (57)
        Priesthood (85)
        Meditation (114)

        for

        Hunting (57)
        Mathematics (357)


        That's 399 beakers from them, for 404 from us - pretty darn close.

        Since we're dragging our feet on the diplomatic front, I'd be inclined to accept this and not wrangle over alternatives.

        Please comment.

        Comment


        • #5
          The only reason I would not take that trade is if any of the techs from Nana come from AC.
          You just wasted six ... no, seven ... seconds of your life reading this sentence.

          Comment


          • #6
            Unless they have Monarchy or something useful like that Monarchy is like the only useful tech up that way apart from theocracy which will be useful in about, I dunno, 70 turns...
            You just wasted six ... no, seven ... seconds of your life reading this sentence.

            Comment


            • #7
              Take it. If there is some mistake, it's not our fault and we can correct that later on. Right now we need AH.

              DeepO

              Comment


              • #8
                Yeah take it we don't need Meditation but it's a fair deal.

                Comment


                • #9
                  Re: Turn 84, 800BC

                  Turn 84, 800BC

                  Units

                  Warriors
                  Spinebreaker: 2.0/2 9/10 Exp (W2). Moved 3
                  Thug: 2/2, 0/2 Exp. Forted (EotS)

                  Skirmishers
                  Cantona: 4/4 0/2 Exp. Forted on Forest Hill
                  Schumacher: 4/4 0/2 Exp. Forted on Hill

                  Axemen

                  Stack I - Moved 3
                  Brashear:
                  Domi:
                  Stevens:
                  Redick:

                  Laraque: Moved 3

                  McTavish: Moved 9


                  Scouts
                  Clarke: Moved 3-7

                  Workers
                  Worker I: Cottage (1 turn, Wines)
                  Worker II: Moved 4-2-Mine-Cancel

                  Science
                  Current (43/turn +9): Construction (195/500) (6 turns)


                  Cities

                  Eye of the Storm (Size 5)
                  WF: 1, 44, 74, 7, 78 (same)
                  Growth (-/turn): 0/30
                  Production (11/turn): Axeman complete, start Axeman (0/35) (4 turns)

                  Winestrom (Size 2)
                  WF: 4, 7 (same)
                  Growth (5/turn): 20/24 (1 turn)
                  Production (1/turn): Granary (57/60) (3 turns)

                  Taz City (Size 3)
                  WF: 3, 2, 41
                  Growth (6/turn): 16/26 (2 turns)
                  Production (1/turn): Skirmisher (15/25) (10 turns)

                  In-Game Diplomacy
                  Accepted Bunch offer. (see above)












                  Had to backtrack from the Barb Warrior (7) - took screenshot beforehand.



                  Notice that there are two horse tiles in or close to Vox land - the coastal one may have been where they built the 2nd city.

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