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Turn 77, 975BC

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  • #16
    Originally posted by Blake
    I think we should not reapply the choke.

    Put simply, the original choke has served it's purpose, we are now far ahead of Vox on the exponential growth curve. We will get Catapults and Vox will not have an answer for them in either quality nor quantity.

    Basically we may as well let Vox improve some tiles, if they're dumb enough to do that, and it saves us the cost of some military units.
    Do you still think this now that we know they have Iron?

    I would prefer not to give them access to any units that can beat ours in a straight fight. And we can only assume that they proceeded to IW after they saw they were without bronze.
    And her eyes have all the seeming of a demon's that is dreaming...

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    • #17
      Re: Turn 77, 975BC

      Turn 77, 975BC

      Units

      Warriors
      Spinebreaker: 1.3/2 9/10 Exp (W2). Heal (4 turns)
      Thug: 2/2, 0/2 Exp. Forted (EotS)

      Skirmishers
      Cantona: 4/4 0/2 Exp. Forted on Forest Hill (mourn for lost brothers)
      Schumacher: 4/4 0/2 Exp. Forted on Hill (mourn for lost brothers)

      Axemen
      Axemen I*: Forted in Winestrom
      Axemen II*: Forted on road hub

      Scouts
      Scout I: Moved 1-7

      Workers
      Worker I: Moved 3, Cottage
      Worker II: Cottage (2 turns) (double speed)


      Science
      Current (32/turn +7): Mathematics (272/357) (3 turns)


      Cities

      Eye of the Storm (Size 5)
      WF: 1, 44, 74, 7, 78 (same)
      Growth (-/turn): 0/30
      Production (12/turn): Building Axeman (24/35) (1 turn)

      Winestrom (Size 3)
      WF: 2, 4, 7 (same)
      Growth (6/turn): 7/26 (4 turns)
      Production (1/turn): Granary (23/60) (37 turns)

      Taz City (Size 2)
      WF: 2, 41 (growth)
      Growth (5/turn): 03/24 (5 turns)
      Production (1/turn): Skirmisher (8/25) (17 turns)

      In-Game Diplomacy
      Received Iron Working from Yang









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