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Turn 69, 1280BC

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  • Turn 69, 1280BC

    Turn 69, 1280BC

    Units

    Warriors
    Spinebreaker: 2/2 8/10 Exp (W2). Move 6
    Thug: 2/2, 0/2 Exp. Forted (EotS)

    Skirmishers
    Zidane: 4/4, 0/2 Exp Forted (Choke)
    Materazzi: 4/4, 0/2 Exp. Forted (Choke)
    Beckham: 4/4, 0/2 Exp. Forted (Choke)
    Cantona: 4/4 0/2 Exp. Forted (Road Hub defense point)
    Schumacher: 4/4 0/2 Exp. ???

    Worker I: Cottage complete, now ?
    Worker II: Road (1 turn)

    Settler: Move 8, found Taz City


    Science
    Current (21/turn +2): Mathematics (145/357) (9 turns) Just dropped to 90% rate, +2gp/turn, 100% would be -2gp/turn
    Polytheism 134/143

    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78 (same)
    Growth (-/turn): 0/30
    Production (13/turn): Axeman (13/35) (2 turns)

    Winestrom (Size 1)
    WF: 2 (reduced by whipping)
    Growth (4/turn): 14/22 (2 turns)
    Production (1/turn): Skirmisher whipped (25/25), start Granary?


    Taz City (Size 1)
    WF: 2
    Growth (3/turn): 0/22 (8 turns)
    Production (1/turn): start ?
    Last edited by Hot Mustard; February 15, 2007, 12:58.

  • #2
    Couple of naming things this turn: city and skirm.

    I like Taz City for the city, but then I came up with it.
    Other notables included Dustdevil and Sandstorm, iirc.

    Next footballer for the Skirmisher? (Nothing against the Schumacher suggestion - I would just like to stick to this theme for the Skirms.)

    Comment


    • #3
      My knowledge of footballer names is weak (outdated, mostly). Those that spring to mind (for whatever odd reason):

      Giggs (Ryan)
      Shearer (Alan)

      and, my personal favorite, former manager of Southampton:

      Gordan Strachen, one of the least intelligible english-speaking men on the planet.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

      Comment


      • #4
        What about a name for everyone?

        Next Skirm: Vinnie Jones...
        You just wasted six ... no, seven ... seconds of your life reading this sentence.

        Comment


        • #5
          Yeah, Vinnie Jones is a good one.

          Harald Schumacher was a footballer - a German goalkeeper who committed one of the worst fouls ever - on Frenchman Battiston in 1998.



          Other candidates :

          Maradonna
          Simeone

          Nat Lofthouse was a famously dirty player from days of yore who used to bundle goalkeepers into the net while they were holding the ball, and get awarded the goal.

          I can't contribute anything to the team in Civ terms at the moment as I don't play it, and was never that good anyway, but I can at least help come up with names of footballing bad-boys, hard men, or just players who did famous fouls. I have a few incidents in mind where I can't remember the players involved, but I'll dig the names up eventually. I'll try and come up with international players too - English ones would be too easy and parochial.
          Last edited by Cort Haus; February 13, 2007, 06:42.

          Comment


          • #6
            Originally posted by Arrian
            My knowledge of footballer names is weak (outdated, mostly). Those that spring to mind (for whatever odd reason):

            Giggs (Ryan)
            Shearer (Alan)

            and, my personal favorite, former manager of Southampton:

            Gordan Strachen, one of the least intelligible english-speaking men on the planet.

            -Arrian
            Shearer did use his elbows a lot, and pulled a few tricks where he could foul the opponent and win the free kick himself, but I don't feel that he or Giggs are quite notorious enough for our names at this stage.

            Gordon Strachan - it's funny you should mention him. He is a great character as a manager, with some excellent off-the-wall interview quotes.

            Journo : "Gordon, can I have a quick word?"
            Strachan : "Velocity"

            Comment


            • #7
              Chilavert (Jose Luis) - Paraguay Goalkeeper

              Comment


              • #8
                Originally posted by Cort Haus


                Shearer did use his elbows a lot, and pulled a few tricks where he could foul the opponent and win the free kick himself, but I don't feel that he or Giggs are quite notorious enough for our names at this stage.
                Now that's pretentious ! Yes the GS unit names are very exclusive.

                (Don't mind me...)

                Now onto serious business.

                I second Taz as a city name, then again Winestrom was mine but if no-one else voices an opinion what else are we to do? :P (Funny story, In a succession game I placed a couple of descriptive signs at potential city sites - one with the name Flipper, the other Crapper. Sure enough, we ended up with a city called Crapper. *sigh* why me)

                To return to seriousness, at Winestrom we probably want to invest in the granary next. Once it gets whipped the overflow will go to something useful (it's basically banking hammers towards a non-predetermined build). We could also invest in an Axeman but I'd really prefer that we get that Granary ASAP meaning we should avoid getting in a situation where we have to get a unit from any city other than EotS.

                Comment


                • #9
                  Oh, that Schumacher

                  Rather have another cool foreign name than just have loads of English ones.
                  You just wasted six ... no, seven ... seconds of your life reading this sentence.

                  Comment


                  • #10
                    Re: Turn 69, 1280BC

                    Top post updated, team input needed.

                    Spinebreaker: 2/2 8/10 Exp (W2). Move 6


                    Worker I: Cottage complete, now ?
                    Another cottage for EotS doesn't do us any good at the moment, but would allow it to grow if we slowed down the production. Alternatively we could move 9 and then next turn move 9 again and start a cottage for Taz.

                    Winestrom (Size 1)
                    Production (16/turn): Skirmisher whipped (25/25), start Granary?
                    With the excess production, another option would be a Skirm in just 9 turns. I'll go with Blake on the granary if no dissenting opinion.



                    Taz City (Size 1)
                    WF: 2
                    Growth (3/turn): 0/24 (8 turns)
                    Production (1/turn): start ?
                    We start another Skirmisher here according to Blake's original plan - okay?



                    Schumacher: 4/4 0/2 Exp. ???
                    Do we want to Fort in Winestrom, or move to the hill? A good case was made for the hill - if there's no other opinions or objection, that's what we'll do.







                    Comment


                    • #11
                      The Winestrom granary looks good, though if we wanted to hedge against more Voxian archers, moving to the plains forest would let us squeeze a 4-turn skirmisher in first, while backing growth from 2 turns to 5 (if we moved back to the farm as soon as the skirm was done). Just food for thought.

                      The hill works, as we'd have enough warning to move back into Winestrom if needed. The only thing that somewhat concerns me is their archer moving toward Taz and getting us into an unfavorable position to kill it due to the rivers, but our axeman from EotS should be in play by then.

                      I second the Taz cottage, since that should finish the turn before it grows.
                      Solomwi is very wise. - Imran Siddiqui

                      Comment


                      • #12
                        Re: Turn 69, 1280BC

                        Turn 69, 1280BC

                        Units

                        Warriors
                        Spinebreaker: 2/2 8/10 Exp (W2). Moved 6
                        Thug: 2/2, 0/2 Exp. Forted (EotS)

                        Skirmishers
                        Zidane: 4/4, 0/2 Exp Forted (Choke)
                        Materazzi: 4/4, 0/2 Exp. Forted (Choke)
                        Beckham: 4/4, 0/2 Exp. Forted (Choke)
                        Cantona: 4/4 0/2 Exp. Forted (Road Hub defense point)
                        Schumacher: 4/4 0/2 Exp. Moved 6

                        Worker I: Cottage complete, Moved 9
                        Worker II: Road (1 turn)

                        Settler: Moved 8, founded Taz City


                        Science
                        Current (21/turn +2): Mathematics (145/357) (9 turns) Just dropped to 90% rate, +2gp/turn, 100% would be -2gp/turn
                        Polytheism 134/143

                        Cities

                        Eye of the Storm (Size 5)
                        WF: 1, 44, 74, 7, 78 (same)
                        Growth (-/turn): 0/30
                        Production (13/turn): Axeman (13/35) (2 turns)

                        Winestrom (Size 1)
                        WF: 2 (same)
                        Growth (4/turn): 14/22 (2 turns)
                        Production (16/turn): Skirmisher whipped (25/25), start Granary (0/60)


                        Taz City (Size 1)
                        WF: 2
                        Growth (3/turn): 0/22 (8 turns)
                        Production (1/turn): start Skirmisher (0/25)
                        Last edited by Hot Mustard; February 15, 2007, 12:57.

                        Comment


                        • #13
                          Quick question, HM. In Winestrom, why am I seeing 14/22 food in the save and you 13/24? I'm also showing a foodbox of 22 in Taz. Is there some patch issue I need to resolve?
                          Solomwi is very wise. - Imran Siddiqui

                          Comment


                          • #14
                            Originally posted by Solomwi
                            Quick question, HM. In Winestrom, why am I seeing 14/22 food in the save and you 13/24? I'm also showing a foodbox of 22 in Taz. Is there some patch issue I need to resolve?
                            Ah, sorry - the /24 is for size 2, which I forgot to change after whipping, and got copied into Taz. Then I also forgot to double check the expected food figures.

                            Thanks!

                            Comment


                            • #15
                              Good deal. Btw, it just dawned on me that you're the poster formerly known as dejon.
                              Solomwi is very wise. - Imran Siddiqui

                              Comment

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