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Turn 67 - 1360bc

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  • Turn 67 - 1360bc

    Turn 67, 1360BC

    Units

    Warriors
    Spinebreaker: 2/2 8/10 Exp (W2). Move 9-9
    Thug: 2/2, 0/2 Exp. Forted (EotS)

    Skirmishers
    Zidane: 4/4, 0/2 Exp Forted (Choke)
    Materazzi: 4/4, 0/2 Exp. Forted (Choke)
    Beckham: 4/4, 0/2 Exp. Forted (Choke)
    Cantona: 4/4 0/2 Exp. Fort (Winestrom) Move 4 this turn?

    Worker I: Cottage (2 turns)
    Worker II: Move 78, Road (3 turns)


    Science
    Current (22/turn +5): Mathematics (93/357) (10 turns)
    Polytheism 134/143

    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78 (same)
    Growth (-/turn): 0/30
    Production (12/turn): Settler (89/100) (1 turn)

    Winestrom (Size 2)
    WF: 2, 4 (same)
    Growth (5/turn): 5/24 (4 turns)
    Production (1/turn): Skirmisher (8/25) (17 turns) Whip this turn?


    Edited by HM
    Last edited by Hot Mustard; February 5, 2007, 08:43.
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

  • #2
    Is anyone still analyzing these (graph and demographics) screenshots?




    Moved 9-9 with SpineBreaker, revealing arctic coastline and crabs.


    Present "theater". Vox has three Archers in The Voice.


    1) In the Short-term military planning thread, Krill suggested moving Cantona 4 this turn so that he can accompany the new settler (ready next turn) to the new city. Thoughts?

    2) Also in the Short-term military planning thread, DeepO discusses whipping the Skirmisher in Winestrom this turn. Thoughts?

    Comment


    • #3
      Move Cantona onto the desert hill, I think. That way he can respond to either city...

      No whip. Ideally we grow to size 4 and whip the granary asap - that is optimal. It is better if we whip the skirmisher at size 3 so we are still using 2 workforce. So later is better...

      Comment


      • #4
        Agreed on putting the Skirm on the desert hill for now, and no whip.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • #5
          As for demographics...I'd prefer power over score...but that is probably just me.
          You just wasted six ... no, seven ... seconds of your life reading this sentence.

          Comment


          • #6
            Note that Cantona can only move 4 this turn, due to the river, and get to the desert hill next turn.

            I agree with not whipping just yet. I'll leave this for a little while for more input.

            Comment


            • #7
              Move Cantona 4. If and when the Voxian archers show up in a stack we can pop rush a skirm in WS and it'll be ready before they can attack.
              You just wasted six ... no, seven ... seconds of your life reading this sentence.

              Comment


              • #8
                Could the archer 41 of The Voice (the closest one to Winestrom, I don't have a numpad, so 41 might not be right) be better used to defend Winestrom to avoid having to pop-rush?

                I'm not sure, but I thought I would bring it up.

                Comment


                • #9
                  Re: Turn 67 - 1360bc

                  Turn 67, 1360BC

                  Units

                  Warriors
                  Spinebreaker: 2/2 8/10 Exp (W2). Moved 9-9
                  Thug: 2/2, 0/2 Exp. Forted (EotS)

                  Skirmishers
                  Zidane: 4/4, 0/2 Exp Forted (Choke)
                  Materazzi: 4/4, 0/2 Exp. Forted (Choke)
                  Beckham: 4/4, 0/2 Exp. Forted (Choke)
                  Cantona: 4/4 0/2 Exp. Moved 4

                  Worker I: Cottage (2 turns)
                  Worker II: Move 78, Road (3 turns)


                  Science
                  Current (22/turn +5): Mathematics (93/357) (10 turns)
                  Polytheism 134/143

                  Cities

                  Eye of the Storm (Size 5)
                  WF: 1, 44, 74, 7, 78 (same)
                  Growth (-/turn): 0/30
                  Production (12/turn): Settler (89/100) (1 turn)

                  Winestrom (Size 2)
                  WF: 2, 4 (same)
                  Growth (5/turn): 5/24 (4 turns)
                  Production (1/turn): Skirmisher (8/25) (17 turns)

                  Comment

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