We'll soon have our first skirm. If stats are correct, Vox will have just discovered Archery.
What do we do 'now'?
We are ~10 turns from size 5 at flat out food production. Coincidently, we get BW at about the same time. We need to be size 5 to take advantage of the worker and the food/comm from fp's
Assume we go max food and get to size 5 by turn 43 or 44. What then?
Cut from chat session with Krill.
So, what policy for war?
Long outbuilding war where we use a few troops to slow Vox down but we don't fall too far behind the other 5 teams?
Or try for a short war where we build as many skirms as we can afford and then go bonk some heads, and possibly lose a battle at The Voice if Vox turtle with everything?
Or no war?
In any case, we have some time to discuss it. So...
What do we do 'now'?
We are ~10 turns from size 5 at flat out food production. Coincidently, we get BW at about the same time. We need to be size 5 to take advantage of the worker and the food/comm from fp's
Assume we go max food and get to size 5 by turn 43 or 44. What then?
Cut from chat session with Krill.
nye
so, what do you think of GS and Vox?
Krill
Toughie,
Krill
though I know for certain that I would never trust Vox as an ally.
Krill
I'm just not sure if a temporary peace and then backstab would help us more than them
Krill
Though to be fair, I'm honestly thrown by playingthe game on normal speed; Even when I play Sp, which is rare I alwasy play on Quick
nye
that does change things significantly
Krill
indeed, Archers costing 16 hammers speeds things up...
Krill
though here normal speed is actually beneficial to us...
Krill
due to the crappy Voxian production.
Krill
unless they start using every available forest,
nye
phnoe
Krill
np
Krill
Eh, if we could get 3 Skirms over there pretty fast Vox are going to have alot to think about, especially when it comes to planting cities and improving terrain. I just baulk at that use of an extra 50 hammers...
Krill
brb
Krill
back
nye
the problem is timing. we need to be size 5
Krill
how many shields does the Skirm currently contain?
Krill
the skirm = skirm build
nye
18 when we get the turn, i think
nye
or 12
Krill
it already has more than 12...
nye
it works that we need 7 one turn and the skirm is complete at the end of our turn when Vox warrior is adjacent to EotS
Krill
so, when the sjirm is built we have 2 food left over, meaning we need 28+24 food = 52 food to grow to size 5
nye
it would be 18 at the start of our next turn
Krill
ok
nye
that gets us to size 4, then we need to get to 5
nye
or... you are right
Krill
which is, at max food, about 10 turns away from size 5.
Krill
that inores the sheep
Krill
ignores us of..for the first 8 turns of that ten
Krill
Even using the sheep, constantly, we are 8 turns from size 4
Krill
from the turn te Skrim is built
nye
we should max food, grow, and then work 2 mines
Krill
The promblem with that is Vox; what if they have gone max pro? They can get 4 turn archers now
Krill
if they jsut got archery, which I think is worst case possible.
Krill
well, no
Krill
they could have popped archery and are still researching BW
Krill
Hey, aren't I king of glom atm?
Krill
glom = gloom
nye
we shoot ourselves in the foot more the longer we don;t grow max
Krill
well, that is true. I even agree with it.
Krill
I just wonder what would happen at the turn we grew to size ,5 2 Voxian archers turn up next to the cultural borners
Krill
...size 5, two vox archers...
nye
then we build 2 or 3 turn skirms
Krill
yeah, but it us being choked, while Vox grows with a settler.
nye
pah
nye
now too gloomy.
we have the better units. we can produce them faster. we are not going to be choked
Krill
lol
nye
the problem isn;t losing. it is taking too much to win
Krill
yeah, pretty much
Krill
the turn EotS grows to size 5, it is ready to finish a 2nd skirm
Krill
we have hunting, archery, and med and 1 turn from poly, right?
Krill
med = myst
nye
we'll be fine.
i think so re techs
Krill
mining and wheel
Krill
as well
nye
i think we should outgrow vox
Krill
they are already larger than us, so it is more, catching up with Vox
Krill
I would agree with that idea, though I would point out, we need to send the Skirm at Vox to trouble that
nye
we pass them and outgrow. build cities. send road to them. who cares if the war takes 6 months?
Krill
...
Krill
I doubt anyone does
Krill
the longest GS has known peace is 8 months anyway...
Krill
BTW, hat if it is not just Vox and us on the continent?
Krill
damnit, this keyboard is crappy
nye
that's the wildcard
Krill
care to build a scout next?
Krill
so many choices....
Krill
and none of them work as well as one hopes
nye
yep
Krill
Congrats, boys, you made the perfect MP game /annoyed
Krill
nye
you need to take SB into account. woody2 warrior on his way back to EotS on the way to Vox
nye
he is 4 turns from eots
Krill
true, though he is either a choker, scout or mobile sentry, pick one. Ifa choker, great, Vox can use one less forest, which has no effect on copper, for instance.
Krill
HOw fair from the northern hills?
nye
4 turns from the sheep
Krill
pity we don't have more Forests
nye
yep
nye
thing is. we don;t need the sheep if we go to max growth
Krill
I would be, and am, tempted to proposing using him as a scout down south for goody huts if there are any left, or up north looking for someone else...
Krill
yeah, exactly
nye
so vox warrior really isn'r harassing us
Krill
we want irrigated FPs and cottages
nye
no tech yet
Krill
yeah, I know, I know
Krill
It's funny, I have never done thit when I play with noobs and I get this sort of start. I alwasy just cotage everything adn tech to theo and I have never lost theo, even to a great preist
Krill
and now I see this, I honestly stat wondering what to do
Krill
OK, I think I would move SP 3, next turn,and head for that forest hill...
nye
he should be adjacent to the woods at the start of the turn
Krill
sorry, Thug
nye
i wonder if vox would give us a border of our choosing
nye
brb
Krill
I honestly wouldn't consider peace for anythign less than a worker
Krill
np
Krill
BTW, how do we get 2 turn Skirms with only 2 mined hills and no other improved terrain?
nye
i think blake is thinking a third mine
Krill
desert hill?
nye
plains to the east
Krill
so we really do need BW...
Krill
we need to be size 6 for consistant 2 turn skirms with those...
nye
even without a mine it does 2/3 turn skirms
Krill
yup
Krill
no realy difference there
nye
sheep and one fp net 0
Krill
damned typing skills have fallen apart...
nye
city food feeds another mine
nye
need a farm for the 3rd mine
Krill
hell, we can do 3 turn skirms at size 3...
nye
brb
nye
coffee
Krill
Krill
BW>Agri>pottery>?/AH...that is along time with just fp and cap...
Krill
and 5 turn cottages and 7 turn irrigation, right? So, that means anothere worrker is a real must to get the cap going some time soon, and we can't have him short of convincing and then backstabbing Vox in a really bad kinda way.
Krill
ah, well,
Krill
that free size 5 city has to be worth it...
Krill
though that is a kinda false use of the word free
nye
we could go long term peace. no need to back stab vox
Krill
Looks like we have no where near enough land, to be honest,
Krill
we this capital...
Krill
with this cap, we really ough to be constantly expanding, and not stopping at 5 cities, IMO. Cottage a few tile for all of the cities, and we can easily reach 8 or so cities, all we ll spaced.
Krill
and afford it
Krill
The question which we have prebiously discussed is can we aford to buy Vox right now...
Krill
The other argument is that they can't manage their land particulary well
nye
why assume that? McMeadows is a good player
nye
and Done isn;t an idiot
nye
in fact, peace would be more dangerous the better they are, after a point
Krill
remember what Blake said about using a combination of tiles over several turns. their use of plains river tiles, for example, is worse that using the gold hill fo some turns instead of a river grass ...
nye
oh. right
nye
timeline for war...
Krill
yup
nye
1 turn to complete skirm
10 turns to size 5 and two mines
2 turns to 2nd skirm (7 ham carry over)
2 turns to 3rd skirm (4 ham carry over)
2 turns to 4th skirm (1 ham carry over)
3 turns to 5th skirm (7 ham carry over)
2t
2t
2t
3t to 9th skirm
Krill
how long to get each skirm to Vox?
Krill
and when are we ever going to buidl a settler?
nye
add 9 turns to get adjacent to the Voice
Krill
you can bump each Skirm one turn up the build list if we constantly build a skirm while growing, BT, and MM it so that the last 2 turns of growth use the shep...
Krill
well, maybe not every, but the first one atleast.
nye
at size 5 with 2 mines we have 4+4+2 f/h to build settler/worker
nye
sorry, 11 f/h per turn
Krill
alot goes against the settler then.
nye
1 turn to complete skirm
10 turns to size 5
9 turns to settler (9 ham carry over)
Krill
ah, peace and war...
Krill
peace and bloody war...
nye
i want to see copper before deciding
Krill
good point
Krill
that fursther strengths growng to size 5...
Krill
my typing sucks again
nye
and then, if we go war... we should outbuild them war... to the point where we have multiple cities and can bury them in hammers
nye
with vet units
Krill
Problem, the secnd city will be very hard to get growing
Krill
researchwill suck, we have no workers to cottage with
Krill
well,
Krill
will suck for longer
nye
they have to be worked in there
Krill
Eh, Normal speed...
Krill
blah
nye
but if we want to outbuild them in war, wouldn;t it be better to have peace and a border suitable to us?
nye
downsides of peace
religion spread
vox builds better
Krill
I still want that worker or settler from Vox...
Krill
for peace
nye
that wouldn;t work
Krill
I know, there is the difference between "want" and "will settle for"
nye
they won;t agree since their desire for peace is to avoid hurting each other. or so i think
nye
ahh. ok
Krill
but they have to give something to slow them down
Krill
otherwise we give up the advantage of choking them with mutliple skirms
nye
i want to see copper first
Krill
yup
Krill
BTW, they don't know how long it takes us for each Skirm
Krill
for all they know we could be ready to just build a couple straight off without growing to kit them with
Krill
kit = hit
nye
yes
nye
we can negotiate a border now and for a little while
nye
i should take this back to the team and see if people are in favour of me probing done
Krill
I suppose so, though we both would have to understand it does not mean cease fire...good idea...
nye
we also need to set a policy for continued war
so, what do you think of GS and Vox?
Krill
Toughie,
Krill
though I know for certain that I would never trust Vox as an ally.
Krill
I'm just not sure if a temporary peace and then backstab would help us more than them
Krill
Though to be fair, I'm honestly thrown by playingthe game on normal speed; Even when I play Sp, which is rare I alwasy play on Quick
nye
that does change things significantly
Krill
indeed, Archers costing 16 hammers speeds things up...
Krill
though here normal speed is actually beneficial to us...
Krill
due to the crappy Voxian production.
Krill
unless they start using every available forest,
nye
phnoe
Krill
np
Krill
Eh, if we could get 3 Skirms over there pretty fast Vox are going to have alot to think about, especially when it comes to planting cities and improving terrain. I just baulk at that use of an extra 50 hammers...
Krill
brb
Krill
back
nye
the problem is timing. we need to be size 5
Krill
how many shields does the Skirm currently contain?
Krill
the skirm = skirm build
nye
18 when we get the turn, i think
nye
or 12
Krill
it already has more than 12...
nye
it works that we need 7 one turn and the skirm is complete at the end of our turn when Vox warrior is adjacent to EotS
Krill
so, when the sjirm is built we have 2 food left over, meaning we need 28+24 food = 52 food to grow to size 5
nye
it would be 18 at the start of our next turn
Krill
ok
nye
that gets us to size 4, then we need to get to 5
nye
or... you are right
Krill
which is, at max food, about 10 turns away from size 5.
Krill
that inores the sheep
Krill
ignores us of..for the first 8 turns of that ten
Krill
Even using the sheep, constantly, we are 8 turns from size 4
Krill
from the turn te Skrim is built
nye
we should max food, grow, and then work 2 mines
Krill
The promblem with that is Vox; what if they have gone max pro? They can get 4 turn archers now
Krill
if they jsut got archery, which I think is worst case possible.
Krill
well, no
Krill
they could have popped archery and are still researching BW
Krill
Hey, aren't I king of glom atm?
Krill
glom = gloom
nye
we shoot ourselves in the foot more the longer we don;t grow max
Krill
well, that is true. I even agree with it.
Krill
I just wonder what would happen at the turn we grew to size ,5 2 Voxian archers turn up next to the cultural borners
Krill
...size 5, two vox archers...
nye
then we build 2 or 3 turn skirms
Krill
yeah, but it us being choked, while Vox grows with a settler.
nye
pah
nye
now too gloomy.
we have the better units. we can produce them faster. we are not going to be choked
Krill
lol
nye
the problem isn;t losing. it is taking too much to win
Krill
yeah, pretty much
Krill
the turn EotS grows to size 5, it is ready to finish a 2nd skirm
Krill
we have hunting, archery, and med and 1 turn from poly, right?
Krill
med = myst
nye
we'll be fine.
i think so re techs
Krill
mining and wheel
Krill
as well
nye
i think we should outgrow vox
Krill
they are already larger than us, so it is more, catching up with Vox
Krill
I would agree with that idea, though I would point out, we need to send the Skirm at Vox to trouble that
nye
we pass them and outgrow. build cities. send road to them. who cares if the war takes 6 months?
Krill
...
Krill
I doubt anyone does
Krill
the longest GS has known peace is 8 months anyway...
Krill
BTW, hat if it is not just Vox and us on the continent?
Krill
damnit, this keyboard is crappy
nye
that's the wildcard
Krill
care to build a scout next?
Krill
so many choices....
Krill
and none of them work as well as one hopes
nye
yep
Krill
Congrats, boys, you made the perfect MP game /annoyed
Krill
nye
you need to take SB into account. woody2 warrior on his way back to EotS on the way to Vox
nye
he is 4 turns from eots
Krill
true, though he is either a choker, scout or mobile sentry, pick one. Ifa choker, great, Vox can use one less forest, which has no effect on copper, for instance.
Krill
HOw fair from the northern hills?
nye
4 turns from the sheep
Krill
pity we don't have more Forests
nye
yep
nye
thing is. we don;t need the sheep if we go to max growth
Krill
I would be, and am, tempted to proposing using him as a scout down south for goody huts if there are any left, or up north looking for someone else...
Krill
yeah, exactly
nye
so vox warrior really isn'r harassing us
Krill
we want irrigated FPs and cottages
nye
no tech yet
Krill
yeah, I know, I know
Krill
It's funny, I have never done thit when I play with noobs and I get this sort of start. I alwasy just cotage everything adn tech to theo and I have never lost theo, even to a great preist
Krill
and now I see this, I honestly stat wondering what to do
Krill
OK, I think I would move SP 3, next turn,and head for that forest hill...
nye
he should be adjacent to the woods at the start of the turn
Krill
sorry, Thug
nye
i wonder if vox would give us a border of our choosing
nye
brb
Krill
I honestly wouldn't consider peace for anythign less than a worker
Krill
np
Krill
BTW, how do we get 2 turn Skirms with only 2 mined hills and no other improved terrain?
nye
i think blake is thinking a third mine
Krill
desert hill?
nye
plains to the east
Krill
so we really do need BW...
Krill
we need to be size 6 for consistant 2 turn skirms with those...
nye
even without a mine it does 2/3 turn skirms
Krill
yup
Krill
no realy difference there
nye
sheep and one fp net 0
Krill
damned typing skills have fallen apart...
nye
city food feeds another mine
nye
need a farm for the 3rd mine
Krill
hell, we can do 3 turn skirms at size 3...
nye
brb
nye
coffee
Krill
Krill
BW>Agri>pottery>?/AH...that is along time with just fp and cap...
Krill
and 5 turn cottages and 7 turn irrigation, right? So, that means anothere worrker is a real must to get the cap going some time soon, and we can't have him short of convincing and then backstabbing Vox in a really bad kinda way.
Krill
ah, well,
Krill
that free size 5 city has to be worth it...
Krill
though that is a kinda false use of the word free
nye
we could go long term peace. no need to back stab vox
Krill
Looks like we have no where near enough land, to be honest,
Krill
we this capital...
Krill
with this cap, we really ough to be constantly expanding, and not stopping at 5 cities, IMO. Cottage a few tile for all of the cities, and we can easily reach 8 or so cities, all we ll spaced.
Krill
and afford it
Krill
The question which we have prebiously discussed is can we aford to buy Vox right now...
Krill
The other argument is that they can't manage their land particulary well
nye
why assume that? McMeadows is a good player
nye
and Done isn;t an idiot
nye
in fact, peace would be more dangerous the better they are, after a point
Krill
remember what Blake said about using a combination of tiles over several turns. their use of plains river tiles, for example, is worse that using the gold hill fo some turns instead of a river grass ...
nye
oh. right
nye
timeline for war...
Krill
yup
nye
1 turn to complete skirm
10 turns to size 5 and two mines
2 turns to 2nd skirm (7 ham carry over)
2 turns to 3rd skirm (4 ham carry over)
2 turns to 4th skirm (1 ham carry over)
3 turns to 5th skirm (7 ham carry over)
2t
2t
2t
3t to 9th skirm
Krill
how long to get each skirm to Vox?
Krill
and when are we ever going to buidl a settler?
nye
add 9 turns to get adjacent to the Voice
Krill
you can bump each Skirm one turn up the build list if we constantly build a skirm while growing, BT, and MM it so that the last 2 turns of growth use the shep...
Krill
well, maybe not every, but the first one atleast.
nye
at size 5 with 2 mines we have 4+4+2 f/h to build settler/worker
nye
sorry, 11 f/h per turn
Krill
alot goes against the settler then.
nye
1 turn to complete skirm
10 turns to size 5
9 turns to settler (9 ham carry over)
Krill
ah, peace and war...
Krill
peace and bloody war...
nye
i want to see copper before deciding
Krill
good point
Krill
that fursther strengths growng to size 5...
Krill
my typing sucks again
nye
and then, if we go war... we should outbuild them war... to the point where we have multiple cities and can bury them in hammers
nye
with vet units
Krill
Problem, the secnd city will be very hard to get growing
Krill
researchwill suck, we have no workers to cottage with
Krill
well,
Krill
will suck for longer
nye
they have to be worked in there
Krill
Eh, Normal speed...
Krill
blah
nye
but if we want to outbuild them in war, wouldn;t it be better to have peace and a border suitable to us?
nye
downsides of peace
religion spread
vox builds better
Krill
I still want that worker or settler from Vox...
Krill
for peace
nye
that wouldn;t work
Krill
I know, there is the difference between "want" and "will settle for"
nye
they won;t agree since their desire for peace is to avoid hurting each other. or so i think
nye
ahh. ok
Krill
but they have to give something to slow them down
Krill
otherwise we give up the advantage of choking them with mutliple skirms
nye
i want to see copper first
Krill
yup
Krill
BTW, they don't know how long it takes us for each Skirm
Krill
for all they know we could be ready to just build a couple straight off without growing to kit them with
Krill
kit = hit
nye
yes
nye
we can negotiate a border now and for a little while
nye
i should take this back to the team and see if people are in favour of me probing done
Krill
I suppose so, though we both would have to understand it does not mean cease fire...good idea...
nye
we also need to set a policy for continued war
So, what policy for war?
Long outbuilding war where we use a few troops to slow Vox down but we don't fall too far behind the other 5 teams?
Or try for a short war where we build as many skirms as we can afford and then go bonk some heads, and possibly lose a battle at The Voice if Vox turtle with everything?
Or no war?
In any case, we have some time to discuss it. So...
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