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Turn 18, 3320BC

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  • #16
    If Vox expect war, they won't be heading off for Monotheism and Org Rel too soon. Some bellicosity from us should help discourage them from consolidating their religious gains.

    If I was them I would not want to tangle with Skirms too soon, which should give us some leverage.

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    • #17
      Just posted in the other thread, but IF we want to kill their scout, I think our best option is:
      Spinebreaker moves 1 (encouraging their scout to go the other direction -> eventually towards Grog!)
      Grog heals one more turn where he is, then 4.

      But obviously, that's a big IF. Even if we decide to go for early attack, we may not want to kill their scout (tips them off...)

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      • #18
        I'm intending to play the turn is about 2 hours.

        I propose to leave Grog to heal (so as not to make the trap plan impossible).

        I will move Spinebreaker 7, that combined with discussions with Vox should keep the scout off our cultural border.

        I will change research to Hunting.

        I will launch a nuke at the Voice. jk

        Please speak up if any of this is strongly against your feelings of what we should do.
        (\__/)
        (='.'=)
        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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        • #19
          I'm fine with all of that. Seems to be the general feeling, and we can't wait much longer to play the turn (how long has it been already?)

          Good work nye!

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          • #20
            We're over 24, but I notified everyone.

            Teams are entitled to another 24 for important turns, by custom.
            (\__/)
            (='.'=)
            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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            • #21
              I won't start in game war on Vox. There is a very small chance Hinduism jumps next turn, but I don't want to start us down a path that is unproven (being at war in game, but at peace diplomatically) and with less than everyone having a say.

              I want the team to be fully behind it, and I want to give Vox a chance to accept the concept. I'll talk to them about it and why we are doing it, assuming this team agrees it is the best course of action.

              I'll also ask them to stay away from our cultural borders.
              (\__/)
              (='.'=)
              (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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              • #22
                Originally posted by notyoueither
                I'm intending to play the turn is about 2 hours.

                I propose to leave Grog to heal (so as not to make the trap plan impossible).

                I will move Spinebreaker 7, that combined with discussions with Vox should keep the scout off our cultural border.

                I will change research to Hunting.

                I will launch a nuke at the Voice. jk

                Please speak up if any of this is strongly against your feelings of what we should do.
                Sounds good. Nuke away.
                And her eyes have all the seeming of a demon's that is dreaming...

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                • #23
                  Damn, I overwrote the shot I took.

                  Moved Spinebreaker 7.

                  Switched to Hunting.

                  Worker in 9

                  Hunting in 5.
                  (\__/)
                  (='.'=)
                  (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                  • #24
                    There is the possibility that an in-game war to avoid the spread of religion might be considered an exploit in some quarters. Of course at this stage we're not absolutely certain that it works, but empirical evidence suggests it.

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                    • #25
                      Originally posted by dejon
                      I believe there may be some discussion desired before playing this turn, so I'm not playing it right now. I'm leaving for vacation in a couple of hours, so someone else (nye?) will have play for the next couple of weeks.
                      Enjoy, dejon!

                      DeepO

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                      • #26
                        Originally posted by Cort Haus
                        There is the possibility that an in-game war to avoid the spread of religion might be considered an exploit in some quarters. Of course at this stage we're not absolutely certain that it works, but empirical evidence suggests it.
                        I agree, and before considering it any further we should check with Aeson and snoopy.

                        I don't like the idea, BTW, even if it may be necessary. Yes, we prevent Vox from scouting us, but OTOH we don't have a religion and need to find one of our own before long. There is something to say to adapt Hinduism now, and invest the resources we would pour into another religion into skirmishers to rush them with...

                        If we go that path, we need to be swift, though. Skirmishers are a lot less attractive on the offensive once defenses hit 60% and axes appear.

                        DeepO

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                        • #27
                          PM to Snoopy sent, as he is currently active on the OT.

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