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Turn 14, 3480BC

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  • Turn 14, 3480BC

    Turn 14, 3480BC
    (Current Plan)

    Units
    Grog: Move 3, 6, or Heal? (or possibly say a prayer for the deceased)


    Science
    Current: Polytheism in 5 turns


    Cities

    Eye of the Storm (Size 2)
    Growth: 2 turns
    Production: Warrior in 3 turns

  • #2
    Re: Turn 14, 3480BC

    Originally posted by dejon
    Grog: Move 3, 6, or Heal? (or possibly say a prayer for the deceased)
    The team's valuable collective input is requested. :-)

    Options:
    - Move 3 because that follows the earlier suggested path
    - Move 6 because it provides a better defensive tile to sit and Heal
    - Heal where he is

    Obviously this will depend on battle outcome, but let's drawn up some provisional courses of action.

    Comment


    • #3
      Heal in place.

      Comment


      • #4
        Move into the Forest and heal.
        And her eyes have all the seeming of a demon's that is dreaming...

        Comment


        • #5
          I agree with Dom, move 6 and then heal.

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

          Comment


          • #6
            We're on a rapid pace right now - Banana (the team before us) has the save again already.

            Any more opinions, input?

            Hoping that we'll get the save at a reasonable time this evening, I'll give people the opportunity to chime in before sending it off so quickly this time.

            Comment


            • #7
              I would say it depends upon how badly hurt Grog is.

              If we are greater than 1.7/2, I say we keep moving 3. We need to get to the hill that is 3-3-3 asap, because that will show us a lot of the area we want to explore. That is where I would heal back to 2/2. Vox must be found!

              If we are between 1.2 and 1.7, I say we heal in place. This is because the only thing that can attack us from the dark (two squares away) are wolves and jaguars. I don't think we're likely to meet any jaguars in this area, and wolves only have a strength of 1. So we'd be likely to beat them, even in the open, if we are at this strength level.

              If we are between 0.7 and 1.2, I'd move 6. We need the forest bonus to help us survive another attack (worst case scenario). This doesn't delay our exploration that much.

              If we are below 0.7, we should move back into our territory to heal. We would be so weak that we shouldn't risk staying out where animals can attack us. Remember that we also heal quicker once back in friendly territory. So I say 1-2 would be the best option here.

              Comment


              • #8
                Don't beg to lose Grog. Move to the forest and heal.
                (\__/)
                (='.'=)
                (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                Comment


                • #9
                  Originally posted by dejon
                  We're on a rapid pace right now - Banana (the team before us) has the save again already.

                  ...

                  Hoping that we'll get the save at a reasonable time this evening, ...
                  And that, gentlemen, is how you jinx something.

                  Comment


                  • #10
                    It appears Grog intimidated the Lion and it ran away (no combat). Now the question is whether to move 3, or 6, assuming the Lion is still in the area.

                    Comment


                    • #11
                      I'm inclined to press on and continue 3, since moving 6 would add an extra turn to the trek to the hill.

                      I'm going out to a movie (X-Men), so I'll read popular opinion and play the turn when I get back tonight.

                      I was tempted to just move 3 and pass it on, but thought I should balance the occasions where I don't ask for possible changes to our plans (e.g. last turn) with some where I do.

                      Comment


                      • #12

                        Comment


                        • #13
                          I'd go 6 into the trees.

                          It looks like there is forest 8 of the visible hill, and another hill 9 of it.

                          By sliding over we lend ourselves strength vs Mr Leo and leave only one open tile between trees on our way to the hills (there's a series of them there from the looks of it in clean map mode).
                          (\__/)
                          (='.'=)
                          (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                          Comment


                          • #14
                            Definitely 6.
                            And her eyes have all the seeming of a demon's that is dreaming...

                            Comment


                            • #15
                              Turn 14, 3480BC

                              Units
                              Grog: Moved 6, no sight of Lion


                              Science
                              Current: Polytheism in 5 turns


                              Cities

                              Eye of the Storm (Size 2)
                              Growth: 2 turns
                              Production: Warrior in 3 turns




                              Moved 6 on the Canuck voices - didn't want to wait longer as the weekend is valuable time for good turnaround. We'll have to move 3 into open grassland next turn - hopefully there's more hills or forest tiles just out of sight.

                              Comment

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