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Turn 12, 3560BC

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  • Turn 12, 3560BC

    Turn 12, 3560BC
    (Current Plan)

    Units
    Grog: Move 4 ?


    Science
    Current: Polytheism in 7 turns


    Cities

    Eye of the Storm (Size 2)
    Growth: 4 turns
    Production: Warrior in 5 turns

  • #2
    Re: Turn 12, 3560BC

    Originally posted by dejon
    Grog: Move 4 ?
    Let's discuss.

    Comment


    • #3
      I take it we want to follow the river. So it's 41111?
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

      Comment


      • #4
        My personal preference would be to go look for Vox to the east, and start off by moving 9 to get a slightly better view of the coast to the north. Something like 9333 and so on as further information is uncovered. I'm assuming that the west is a dead end, and we can explore it and pop the hut with a scout more effiiently later, while getting a military unit between us and Vox would be a lot more profitable in the short term. It is, after all, the traditional role for a Grog...

        Comment


        • #5
          I like the idea of getting a military unit between us and Vox a lot.

          However, I was going to waste a little more time by going west with Grog, sending the second warrior out to the east to find Vox. This requires that the Grog come back towards EotS in about six turns, then sending the second one west as soon as it is built. Remember that Grog doesn't actually have to reach the capital before Warrior two leaves - will still be safe because of our line of sight around the capital.

          So I'm advocating 1-1-1-1 as GRog's moves, then moving back towards EotS. This means that he will still be 2 squares from EotS when warrior two is born, but that's still perfectly safe.

          Why 1-1-1-1 and not 4-1-1-1-1 as advocated by nye? We see almost as much (I think the only square we miss is the forest that is 4-4-4-4-4-4 from EotS) and because we save a move, Grog is that much closer to EotS at the end of the sequence.

          Comment


          • #6
            It looks to me like we could go 9-6-6-3 and scout the coast properly.

            Or 9-3spam.

            We can work hammer tiles to pop warrior#2 out quickly so I see no need to bring him Grog back unless we want to scout west.

            Comment


            • #7
              Originally posted by Blake
              It looks to me like we could go 9-6-6-3 and scout the coast properly.

              Or 9-3spam.

              We can work hammer tiles to pop warrior#2 out quickly so I see no need to bring him Grog back unless we want to scout west.


              Explore to the east & push back the FoW, rather than backtracking through known terrain.

              9-6 is mountain, is it not? I like 9-3spam.

              Comment


              • #8
                heh I meant 9-9-6-3. It's possible that the path will be blocked by the mountains hitting the coast. I THINK we'll be able to see if it's blocked at 9.

                Comment


                • #9
                  Definitely 9, IMO. Then it kinda depends on what we see. Either NE, E, or SE (heh).

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • #10
                    Exploring the coast is helpful...but I just think it should be a higher priority to work out where Vox are.

                    Vox are on the river - there is still a possibility that they are to the west, although it is more likely that they are to the east. So moving in these directions seems to me to be the best idea, rather than scouting North.

                    I don't mind 9 as a next move, but at the point where we start going 9-9-6-3 we're still a long way away from the river...and finding Vox.

                    Comment


                    • #11
                      Turn 12, 3560BC

                      Lion sighted again.

                      Units
                      Grog: Moved 9, nothing interesting.
                      (This appeared to be the building concensus.)


                      Science
                      Current: Polytheism in 7 turns


                      Cities

                      Eye of the Storm (Size 2)
                      Growth: 4 turns
                      Production: Warrior in 5 turns



                      Comment


                      • #12
                        Looks like that's it for the north (coast).

                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                        Comment

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