Announcement

Collapse
No announcement yet.

Turn 4, 3880BC

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Turn 4, 3880BC

    Turn 4, 3880BC
    (Current Plan)

    Movement:
    - Warrior: 3

    Production:
    Warrior (13 turns)

    Science:
    Mysticism (5 turns)

    Worker:
    n/a

    Diplomacy:
    n/a

    Legend:
    Bold indicate decisions made or apparent concensus
    Italics indicate prevailing opinion
    Last edited by Hot Mustard; May 4, 2006, 09:08.

  • #2
    did we already play the turn?
    First Master, Banan-Abbot of the Nana-stary, and Arch-Nan of the Order of the Sacred Banana.
    Marathon, the reason my friends and I have been playing the same hotseat game since 2006...

    Comment


    • #3
      Turn hasn't been played - at least not according to the turn tracker thread a forum higher.

      This is for discussion. As I see it, there are two major-ish topics at the moment.

      Firstly, a couple of people wanted to change research having seen that two other teams have higher commerce than us (12/11). Check out the kgb thread for discussion on that (actually, MT, I think you already have -> but maybe others haven't).

      Second, what our slightly-longer-than-one-turn plan is for the warrior exploration. There is a separate thread on that too.

      Comment


      • #4
        Forget changing research and wasting beakers on decay.
        (\__/)
        (='.'=)
        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

        Comment


        • #5
          I'm inclined to send the warrior East or maybe even Southeast.

          Maybe SE this turn, then NE, NE, NW, NW... Something like that?

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

          Comment


          • #6
            Originally posted by Mudhut
            Firstly, a couple of people wanted to change research having seen that two other teams have higher commerce than us (12/11). Check out the kgb thread for discussion on that (actually, MT, I think you already have -> but maybe others haven't).
            Clarification - I am absolutely NOT advocating switching away from Mysticism. I AM advocating seeing how many competitors we've got once we get Mysticism, and then making the correct strategic determination for the next research decision. The objective with the choice of second tech to be researched will be to maximize the probability of catching a religion and minimize wasted beakers. In other words, I don't think that we should write Meditation in stone as our second research choice just yet, as we appear to be outteched.

            (edited for punctuation, quite the run-on sentence as originally posted)
            Last edited by Aginor; May 2, 2006, 16:07.

            Comment


            • #7
              I believe some would like this right away:

              Comment


              • #8
                Which way are you inclined to move the warrior, dejon?
                (\__/)
                (='.'=)
                (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                Comment


                • #9
                  The appropriate thread has only a couple of lines that don't start with 3 to start with (they say 7 and 1). I think this is the right move since we're in the area.

                  Comment


                  • #10
                    Turn 4, 3880BC

                    Movement:
                    - Warrior: Moved 3, revealed another Furs tile

                    Production:
                    Warrior (13 turns)

                    Science:
                    Mysticism (5 turns)

                    Worker:
                    n/a

                    Diplomacy:
                    n/a

                    Demographics: see above

                    Comment


                    • #11
                      OK.

                      Nathan would prefer 9, as that keeps the warrior able to defend Apolyton should an enemy warrior pop up on one of several hills this next turn. I am inclined to agree that we should play this conservatively, but for an enemy warrior to be that close at this stage would have required an enemy scout to come straight at us and pop a warrior from a hut last turn.

                      3 is a very, very small risk, but I'm OK with it and most others said 3, so...
                      (\__/)
                      (='.'=)
                      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                      Comment


                      • #12
                        As you say, a very, very small risk.

                        Also, I read Nathan's questions/points to that end, but since he never posted followups on the matter, the crowd overwhelmed him.

                        Comment


                        • #13
                          Originally posted by dejon
                          I believe some would like this right away:
                          Already on it, played with the worked tiles, results are in a new 'KGB Update' thread, which I will use to track things going forward.

                          Seems like Banana always sends the turn right around when I check.

                          Comment


                          • #14
                            More furs. Woohoo.

                            Mind you, I'm not sure exactly what it is that those beavers are living off. What grows on the ice?

                            Either that or we are clubbing polar bears to death and making ourselves some nice white fur coats...

                            Comment


                            • #15
                              On a more serious note:

                              Originally posted by notyoueither
                              I am inclined to agree that we should play this conservatively, but for an enemy warrior to be that close at this stage would have required an enemy scout to come straight at us and pop a warrior from a hut last turn.
                              We can check this -> because if they pop a hut and get a warrior, it will raise the "number of soldiers" rival average on the demographics screen. If we wanted to be careful, we could check this figure next time before we moved the warrior. [Note that the soldiers average could also jump if somebody pops a tech, so it's not conclusive, just indicative].

                              Comment

                              Working...
                              X