Some of the discussions re health gave me pause. Hmm, I thought, is it really better to settle on the hill?
Well, easy enough to game it out.
The answer is that the hill is better for a very short time. Very soon the larger health limit and better use of food favours the fp city. By 1520BC settling on the start tile is a bit better and it goes from there.
In neither case did I get a religion. The AI goes for Meditation religiously (harr harr).
In the fp scenario the 7th pop (need +1 Ha, like from religion) can work a mined plains hill, giving it 15hpt while the hill city is stuck at 12hpt and the next pop has to work fp to break even.
Surprisingly, the two cities build roughly the same amount to 2000 and 1520BC. The hill city gets an extra skirmisher and one less warrior. These include the starting warrior.
Tech rates were very similar as well. Got Priesthood from a hut in the fp scenario, and archery from a hut in the hill scenario (speeding up the hill scenario).
fp: Hunting, Mysticism, Meditation, AnHusb, Agriculture, Pottery, Archery by 2000BC with BronzeW and Writing by 1520 with IronW in 6
hill: Hunting, Mysticism, Meditation, AnHusb, Agriculture, Pottery, Archery (free) by 2000BC with BronzeW and Writing by 1520 with IronW in 3
In both cases we see horses and copper before moving the first settler, and iron before the second.
In the longer run, health resources would improve the situation for the hill city, but... we can't chop many trees, and we're farther from those that can be chopped.
OTOH, the hill city is safer and it does kick out some units sooner. It does a warrior and a scout in the time the fp city does a single warrior (if both are set to max growth).
What do you think? Safe short term on the hill or power long term on the flood plains? That's what it boils down to.
Well, easy enough to game it out.
The answer is that the hill is better for a very short time. Very soon the larger health limit and better use of food favours the fp city. By 1520BC settling on the start tile is a bit better and it goes from there.
In neither case did I get a religion. The AI goes for Meditation religiously (harr harr).
In the fp scenario the 7th pop (need +1 Ha, like from religion) can work a mined plains hill, giving it 15hpt while the hill city is stuck at 12hpt and the next pop has to work fp to break even.
Surprisingly, the two cities build roughly the same amount to 2000 and 1520BC. The hill city gets an extra skirmisher and one less warrior. These include the starting warrior.
Code:
Plains Hill Flood Plains 2000BC 1520BC 2000BC 1520BC Wa 2 2 3 3 Sc 2 2 2 2 Wo 2 2 2 2 Sk 2 3 1 2 Se in 7 1+ in 5 in 7 1+ in 5
fp: Hunting, Mysticism, Meditation, AnHusb, Agriculture, Pottery, Archery by 2000BC with BronzeW and Writing by 1520 with IronW in 6
hill: Hunting, Mysticism, Meditation, AnHusb, Agriculture, Pottery, Archery (free) by 2000BC with BronzeW and Writing by 1520 with IronW in 3
In both cases we see horses and copper before moving the first settler, and iron before the second.
In the longer run, health resources would improve the situation for the hill city, but... we can't chop many trees, and we're farther from those that can be chopped.
OTOH, the hill city is safer and it does kick out some units sooner. It does a warrior and a scout in the time the fp city does a single warrior (if both are set to max growth).
What do you think? Safe short term on the hill or power long term on the flood plains? That's what it boils down to.
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