"Glory days, well they’ll pass you by, Glory days, in the wink of a young girl’s eye, Glory days, glory daaaaaa-aaaays!"
edit: For posterity:
This - three pikes and a settler, morphed into something much more complex. Two settlers, one for each coast. Pikes + Med Inf. Rushbought walls (that died immediately, IIRC). Death, destruction and mayhem. As DeepO said, it was truely a team effort.
The first suggestion of a galley end-around, however, appears to have been from Nathan (nbarclay), in a thread with precisely zero replies. I added a settler.
...
Looking at the early times again was fun:
From a brilliant thread by alva (imagine you are Vox).
That, by the way, is something we need to do again for this game: deliberately put ourselves in the shoes of our neighbors and make plans as if we're them. It can help!
-Arrian
edit: For posterity:
18-04-2003
I've been looking at the map, pondering how I'd like to go about our counterattack vs. Vox.
Here's what I would like to do:
I want two more galleys for the west coast. I want 3 pikemen and a settler.
I want to sail north, and land that stack on the hill 2, 2 from Eliopolis.
Assuming we survive to the next turn (which with 3 pikes, I think we should), we build a city up there. Then the next priority is to get more pikes some offensive units up there to kill any units that try to get around or attack the city. Vox's iron should be cut just by us building the city.
Then we can march on Dissidentville at our leisure, and when we choose to invade Estonia proper, we will do so against an ironless opponent.
Potential downside: we could lose the 3pikes + settler. Upside: if our city survives up there, they're screwed.
-Arrian
I've been looking at the map, pondering how I'd like to go about our counterattack vs. Vox.
Here's what I would like to do:
I want two more galleys for the west coast. I want 3 pikemen and a settler.
I want to sail north, and land that stack on the hill 2, 2 from Eliopolis.
Assuming we survive to the next turn (which with 3 pikes, I think we should), we build a city up there. Then the next priority is to get more pikes some offensive units up there to kill any units that try to get around or attack the city. Vox's iron should be cut just by us building the city.
Then we can march on Dissidentville at our leisure, and when we choose to invade Estonia proper, we will do so against an ironless opponent.
Potential downside: we could lose the 3pikes + settler. Upside: if our city survives up there, they're screwed.
-Arrian
The first suggestion of a galley end-around, however, appears to have been from Nathan (nbarclay), in a thread with precisely zero replies. I added a settler.
...
Looking at the early times again was fun:
06-01-2003
If I was Vox, I definitely would not move Thadeus. He stays put, and gets reinforced when possible.
I would then concentrate on building a solid core group of cities, while trading some tech with the other civ (assuming they aren't lying... which I don't think they are) and researching IW at minimum science. Yes folks, minimum science. IW can then either be used to upgrade several warriors to Immortals and launch an attack, or as tasty trade bait.
Upon getting IW, figuring out the iron situation (do they have it, if so how long to hook it up, does it slow overall REXing to do it right away: all the stuff we've discussed with regard to horses), the next step is to decide whether or not to attack GS. Given the exploration situation, Vox will know more about GS than GS knows about Vox, granting Vox a tactical advantage. The jungle is another. However, GS's war chariots provide a mobility edge to help counter the awesome attack power of Immortals.
If I'm them, I'd hit us. I'd go for a 10-15 warrior to immortal upgrade, sacrificing research for cash. Throw in a few spearmen as cover, and charge. They can stay peaceful and trade with the other civ while hitting us. If they can conquer us, they're all set. They run the risk of a protracted war against a skilled foe, but the rewards of success are great. I'd do it.
If I was Vox, I definitely would not move Thadeus. He stays put, and gets reinforced when possible.
I would then concentrate on building a solid core group of cities, while trading some tech with the other civ (assuming they aren't lying... which I don't think they are) and researching IW at minimum science. Yes folks, minimum science. IW can then either be used to upgrade several warriors to Immortals and launch an attack, or as tasty trade bait.
Upon getting IW, figuring out the iron situation (do they have it, if so how long to hook it up, does it slow overall REXing to do it right away: all the stuff we've discussed with regard to horses), the next step is to decide whether or not to attack GS. Given the exploration situation, Vox will know more about GS than GS knows about Vox, granting Vox a tactical advantage. The jungle is another. However, GS's war chariots provide a mobility edge to help counter the awesome attack power of Immortals.
If I'm them, I'd hit us. I'd go for a 10-15 warrior to immortal upgrade, sacrificing research for cash. Throw in a few spearmen as cover, and charge. They can stay peaceful and trade with the other civ while hitting us. If they can conquer us, they're all set. They run the risk of a protracted war against a skilled foe, but the rewards of success are great. I'd do it.
That, by the way, is something we need to do again for this game: deliberately put ourselves in the shoes of our neighbors and make plans as if we're them. It can help!
-Arrian
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