[q=DeepO]If there's none, we'll have to adapt[/q]
true enough. I'm sure we can, it is just that I would hate to pick a civ that relies on extra commerce that we can't plan for, to get an early religion.
well, that is one of the reasons I love Mansa so much, I suppose. 2 techs away from pottery, and FIN. Maximal use of cottages means you will a good commerce producer. After throwing out a settler, build a lib, and you can get those 2 scientists for the academy to further speed research. And because you have not got a religion (yet...) you only need 100 GS points to get the academy, so it is cheaper. After researching pottery you can fill up on a few techs, like archery, AH, BW etc, then press on to writing, and then straight to preisthood. By now those 3 techs should only take 6 or so turns for all of them, worst case scenario.
Now pick that apart please. I know I will have made a few mistakes, or maybe played it a little risky...
true enough. I'm sure we can, it is just that I would hate to pick a civ that relies on extra commerce that we can't plan for, to get an early religion.
CoL is the last of the early religions, as it is quite easy to reach, and is on one of the other paths away from the 3 others. CoL is a very good goal, but I would hate to reach it unexpectedly: either we plan for it from the get go, or we try something else... After failing to reach the first 3, going for CoL is most of the times not so good as going for e.g. Christianity.
well, that is one of the reasons I love Mansa so much, I suppose. 2 techs away from pottery, and FIN. Maximal use of cottages means you will a good commerce producer. After throwing out a settler, build a lib, and you can get those 2 scientists for the academy to further speed research. And because you have not got a religion (yet...) you only need 100 GS points to get the academy, so it is cheaper. After researching pottery you can fill up on a few techs, like archery, AH, BW etc, then press on to writing, and then straight to preisthood. By now those 3 techs should only take 6 or so turns for all of them, worst case scenario.
Now pick that apart please. I know I will have made a few mistakes, or maybe played it a little risky...
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