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(6:19:29 PM) Golden: What do we have for topics? Cheats? Poor behavior? (6:19:41 PM) Golden: C4 doesn't allow too many cheats. (6:20:02 PM) Golden: The behavior part is trickier. (6:20:06 PM) Snoopy369: Well, not "cheats", except specific behaviors that aren't obvoius ... (6:20:13 PM) BigFree[Sar]: 1. No reloading (though it might as well go without saying) (6:20:21 PM) Snoopy369: i'm more thinking things like out of game contacts (6:20:30 PM) UnO[Merc]: not enforcable, BF. (6:20:41 PM) settler [[U2FsdGVkX@67.15.24.46] entered the room. (6:20:46 PM) settler left the room (quit: Quit: settler). (6:20:57 PM) Golden: Damn he's fast. (6:21:07 PM) BigFree[Sar]: It is enforcable within a team UnO (6:21:41 PM) Golden: OK, in the sp c4 game there are techs that allow different levels of diplo - however, I am certain that pp will want to form alliances immediately on contact. (6:21:42 PM) Snoopy369: It's worth saying, at least. ;) (6:22:00 PM) Snoopy369: GB, that's the question. Do we allow all forms of alliance from contact? (6:22:03 PM) Golden: Actually, the game itself does not allow military alliances except defensive. (6:22:13 PM) Golden: I don't know how you can prevent it. (6:22:46 PM) AC-PJay: Alliances mostly exist in the brains of the people involved in the contact. You can't ban that. (6:22:50 PM) NicodaMax [juser@pc-111-100-104-200.cm.vtr.net] entered the room. (6:23:02 PM) UnO[Merc]: The new open borders allows pretty much any form you would want. It just won't show on the diplo screen. (6:23:06 PM) Snoopy369: If that's the consensus, then that's the answer ;) (6:23:16 PM) nye_GS: true, and the game has mechanics for trade/movement, etc (6:23:23 PM) Snoopy369: but that's a change from other games, and thus worth mentioning (6:23:39 PM) Snoopy369: What about using open borders/war to teleport units? (6:23:54 PM) nye_GS: the thing that has been banned, i think, is allied victories of any sort (6:24:06 PM) Golden: teleport is a cheat, but not as bad as before. (6:24:17 PM) UnO[Merc]: Yes @ nye, I would be against teleport. (6:24:32 PM) UnO[Merc]: That is to say, intentional teleporting. (6:25:17 PM) Snoopy369: Do we require teams to vacate territories entirely BEFORE cancelling open borders? (6:25:19 PM) nye_GS: you mean 'we dow on you to speed us accross your land, not lets make peace and go back to trading'? (6:25:26 PM) Golden: So if someone declares war on a open borders treaty, they need to follow up with real fighting? (6:25:26 PM) Snoopy369: That's the only way to actually enforce that (6:25:30 PM) AC-PJay: Moving close to a border, knowing/suspecting it will expand in order to explore 2 tiles in 1 movement. Is that considered intenional teleporting ? (6:26:09 PM) Golden: PJay, that might just be good game play? (6:26:33 PM) Krill_GS: I can't see how it can be regulated... (6:26:37 PM) AC-PJay: That's what I thought too, but just making sure what's "intentional teleporting" (6:26:44 PM) UnO[Merc]: I'm saying no to moving 1/2 +1 tile through a territory and then closing the borders to teleport to the other side should be outlawed. (6:26:56 PM) UnO[Merc]: 2 teams would know it happened. Hard to hide. (6:27:08 PM) Golden: I'm thinkgin more that X and Y are attacking Z together... then AA attacks Xs homeland and Y declears war to send Xs troops back home for defense. (6:27:40 PM) UnO[Merc]: Troops don't go home, they go to the nearest available tile. (6:27:42 PM) Golden: Also, Snoops would see it in the forums perhaps. (6:28:09 PM) Golden: Sure, they don't go home but they could get a lot closer if no other open border agreements exist. (6:28:12 PM) Snoopy369: Indeed, though obviously it could be hidden from there also (6:28:27 PM) BigFree[Sar]: It could not be hidden for long (6:28:49 PM) Golden: Can we just agree not to do it? Aren't we honorable enough for that? (6:28:51 PM) AC-PJay: Can't we rely on general fairness for this one ? (6:28:52 PM) UnO[Merc]: I can't see 2 entire teams conspiring to break that rule if we put it down. (6:29:01 PM) BigFree[Sar]: I agree (6:29:15 PM) Paddy: indeed (6:29:26 PM) Golden: OTOH it is possible for 2 teams to suck a third's armies away from home and then turn on them. (6:29:28 PM) BigFree[Sar]: Hi Paddy (6:29:31 PM) Snoopy369: I suggest a pretty well worded rule, though, so people know what they're breaking ;) (6:29:36 PM) Paddy: hi there (6:29:36 PM) Golden: I'd hate to lose that opportunity. (6:29:41 PM) Golden: Hi Paddy! (6:30:05 PM) UnO[Merc]: Conspiring against us already GB? ;) (6:30:11 PM) Snoopy369: hehe (6:30:19 PM) Snoopy369: okay, anyone want to suggest a wording? (6:30:22 PM) Krill_GS: question: (6:30:24 PM) Golden: :) (6:30:33 PM) AC-PJay: GB, that's teleporting too. I don't see why teleporting other people's units would be allowed (6:30:41 PM) settler [[U2FsdGVkX@67.15.24.46] entered the room. (6:30:46 PM) settler left the room (quit: Quit: settler). (6:30:48 PM) UnO[Merc]: "No use of teleporting through borders to gain an unfair advantage" (6:30:49 PM) AC-PJay: 5 sec (6:30:59 PM) Snoopy369: wait, what's GB suggesting? (6:31:03 PM) BigFree[Sar]: Simple UnO, I like it. (6:31:20 PM) nye_GS: i think GS would support a rule that says visiting nations cannot declare war on hosts with the sole intent of teleporting (6:31:20 PM) Snoopy369: A and B "allying" with C, getting C to attack (somewhere), then closing borders with C to ? (6:31:23 PM) Golden: I'm suggesting that we just be honest. (6:31:25 PM) Krill_GS: two teams have plans from beforehand to attack a third party, and a few turns before they plan to start the war, the third party moves a number of troops through one teams territory. (6:31:46 PM) Krill_GS: say, moving via roads in one of the two teams lands (6:32:32 PM) UnO[Merc]: @nye/GS. YOu don't need to 'declare war' to end an open border deal, which would teleport just the same. (6:32:34 PM) Golden: OK, A and B agree to eff over Z. Get Z into Bs territory to attack, um, Sarantium. Boom, B declares war and A attacks Zs territory while Zs forces are far away. (6:32:39 PM) Golden: That's legitimate. (6:33:00 PM) BigFree[Sar]: Let's go with UnO's rule and let the moderators decide what is unfair or not. (6:33:30 PM) Paddy: yeah (6:33:34 PM) Golden: I say we should treat this like golf and just self judge. Just don't do it. (6:33:35 PM) Krill_GS: so any plans any team comes up with have to be run past the mods, to make sure they are "legitimate"? (6:33:42 PM) BigFree[Sar]: yes (6:33:45 PM) Krill_GS: that is the way we are running... (6:33:51 PM) Golden: That's not a bad idea. (6:33:59 PM) nye_GS: one moment (6:34:01 PM) Solver: who calls the mods :)? (6:34:01 PM) Snoopy369: I'd prefer a more set "suggestion", if possible, just so people know where the intent is going (6:34:17 PM) nye_GS: say A is in B's territory with a couple units (6:34:21 PM) Golden: UnO said it well. (6:34:25 PM) nye_GS: A and B have a greed to a border (6:34:27 PM) BigFree[Sar]: The intent is not to cheat or gain an unfair advantage. (6:34:51 PM) nye_GS: B has sent a settler into A's 'territory' (6:35:06 PM) nye_GS: A has discovered the settler/archer with an axe (6:35:15 PM) Krill_GS: and that is the problem, BF, intent will have to be interpreted, and two peoples interpretations can be very different (6:35:32 PM) Golden: keep going nye (6:35:36 PM) UnO[Merc]: In GB's case, the teleport is not being used so much as the raw diplomacy to gain the advantage. YOu have tricked the team into moving their army away from home. YOu cannot be penalized for the game's mechanics creating the teleport. (6:35:36 PM) nye_GS: A can't delcare war and kill the settler/archer before they settle, because they have units in B's terriory (6:35:58 PM) nye_GS: thus A has to allow a city with increased defence for tyhe archer, and forgo a slave (6:36:02 PM) nye_GS: bad rule (6:36:15 PM) nye_GS: say something along the lines of 'sole intent' (6:36:38 PM) Golden: But, nye, the intent there would not be to use the teleport. Just to kill the freakin settler. (6:36:48 PM) Golden: s'ok in my book. (6:37:01 PM) nye_GS: but the teleport would be a consequence, and if the rule says no teleport, then A is screwed (6:37:04 PM) UnO[Merc]: Right, teleport is strictly for BORDERS, not "borders". (6:37:26 PM) nye_GS: i would urge GS to reject an inflexible rule that effects legitimate in game actions (6:37:26 PM) Golden: UnO's rule is to not abuse the teleport part of the situation. (6:37:37 PM) Golden: I agree with you nye. (6:38:09 PM) Snoopy369: I'd suggest UnO's rule, coupled with one or two scenarios where it's illegal, and one or two where it's legal, if you want to be thorough ;) (6:38:14 PM) Snoopy369: but that's up to y'all (6:38:15 PM) nye_GS: all uno's rule needs is something along the lines of 'cannot do such and such with the sole intent of...' (6:38:18 PM) Krill_GS: The problem is that the teleport may well give the attacker an advantage, the other team complains... (6:38:21 PM) Golden: "No INTENTIONAL use of teleporting through borders to gain an unfair advantage." (6:38:41 PM) Snoopy369: The problem I have with that simple of a rule, is that EVERYTHING you do in this game is with the intent of getting an advantage (6:38:46 PM) Snoopy369: that's called strategy (6:39:02 PM) Snoopy369: "unfair" tends to be different, in different peoples' minds (6:39:07 PM) Golden: unfair advantage vs. advantage. different things. (6:39:41 PM) nye_GS: if any team has a legitimate reason for an act, they should be free to do it (6:39:45 PM) BigFree[Sar]: There will be teleporting in this game; there will be explorers who get caught behind borders. It would not be cheating to teleport them home. (6:39:45 PM) nye_GS: such as declare war (6:39:47 PM) UnO[Merc]: teleporting to speed movement: bad. (6:40:00 PM) UnO[Merc]: Teleporting as the side result of other situation: ok. (6:40:20 PM) BigFree[Sar]: That why we let the mods decide (6:40:27 PM) BigFree[Sar]: too many "what if's" (6:40:28 PM) nye_GS: that's why i urge 'sole intent' to be in the rule (6:40:41 PM) settler [[U2FsdGVkX@67.15.24.46] entered the room. (6:40:43 PM) AC-PJay: nye: "main intent" (6:40:44 PM) Snoopy369: okay, okay, so state a rule and agree on it ;) (6:40:46 PM) settler left the room (quit: Quit: settler). (6:40:57 PM) nye_GS: even better, PJay (6:41:18 PM) nye_GS: snoop, we are not going to be able to agree on language here. (6:41:36 PM) nye_GS: that could take days and would not be the best use of time (6:41:57 PM) BigFree[Sar]: Why not? I think we are close. :) (6:42:04 PM) Snoopy369: Then why are we here ... ;) (6:42:10 PM) nye_GS: are we agreed that abusing open borders with the Main Intent of teleporting is against the rules? (6:42:20 PM) Golden: Yup. (6:42:32 PM) BigFree[Sar]: yes (6:42:36 PM) nye_GS: we would be better served by discussing ther ideas and then nailing down the words later (6:42:38 PM) Paddy: abuse is out (6:42:47 PM) Snoopy369: "The use of Open Borders to teleport units as its main purpose is illegal." (6:42:57 PM) Snoopy369: ? (6:43:09 PM) Golden: Good enough for a start. (6:43:15 PM) UnO[Merc]: :b: (6:43:24 PM) nye_GS: good to start (6:43:35 PM) Paddy: yeah (6:43:37 PM) Snoopy369: k (6:43:50 PM) nye_GS: chaining? (6:44:07 PM) BigFree[Sar]: like S&M? (6:44:08 PM) nye_GS: you can still chain for two moves with ground forces (6:44:13 PM) nye_GS: in boats (6:44:30 PM) nye_GS: it was left in the game by the designers. do we care? (6:44:34 PM) Senethro [~Senethro@res05-ah59.res.st-and.ac.uk] entered the room. (6:44:40 PM) Golden: I don't care. (6:44:56 PM) Senethro: Hi pjay (6:45:00 PM) UnO[Merc]: So long as all teams are aware. (I wasn't until now, frankly.) (6:45:05 PM) AC-PJay: hi senethro (6:45:24 PM) Senethro: PM for you... (6:45:26 PM) Golden: Although, I would LIKE it better if we didn't chain. (6:46:12 PM) Snoopy369: hehe (6:46:19 PM) Golden: Vote? (6:46:24 PM) NicodaMax left the room (quit: Quit: Bye bye). (6:46:36 PM) Snoopy369: Chaining would be easy to cut out, but isn't a big issue compared to most of the other ones here i'd say ... anyone other than GB have a problem with it? (6:47:00 PM) Golden: Now, did I say I have a problem? I would vote against but can live with it. (6:47:22 PM) Golden: We're playing pangaea, right? (6:47:32 PM) UnO[Merc]: Continents. (6:47:43 PM) Senethro: Eugh... (6:47:45 PM) Snoopy369: We're playing continents, yes (6:47:46 PM) Senethro: why continents... (6:47:50 PM) ***Golden Bear holds up "JOKE" sign. (6:47:51 PM) Senethro: thats going to turn into a buildathon. (6:47:55 PM) Snoopy369: Balanced continents ;) (6:47:56 PM) Paddy: was the vote of the teams (6:48:02 PM) NicodaMax [juser@pc-111-100-104-200.cm.vtr.net] entered the room. (6:48:03 PM) Snoopy369: Indeed. (6:48:31 PM) Golden: Are we done with chaining? (6:48:46 PM) Golden: Not too many opinions voiced on it. (6:48:47 PM) Snoopy369: Apparently ;) (6:48:59 PM) NicodaMax left the room. (6:49:13 PM) Solver: Night people! (6:49:16 PM) Solver left the room (quit: Quit: Leaving). (6:49:24 PM) Krill_GS: I see no reason to remove it, if it was left in, and it is balanced... (6:49:38 PM) Snoopy369: It's only 2 moves now, compared to much more before ;) (6:49:58 PM) nye_GS: ok. next topic? (6:50:06 PM) UnO[Merc]: Right. It was left in, all teams can use it, leave it alone. The fewer out of game rules the better. (6:50:17 PM) Snoopy369: I'd like to bring up time limits briefly, although there's already been discussion in the fora (6:50:17 PM) nye_GS: GP gifting. Is it even possible? (6:50:23 PM) Snoopy369: k, after that then ;) (6:50:25 PM) UnO[Merc]: Yes, it's possible. (6:50:29 PM) UnO[Merc]: :D (6:50:30 PM) Snoopy369: GP gifting is possible iirc (6:50:31 PM) nye_GS: oh oh (6:50:31 PM) Golden: ugh. (6:50:41 PM) settler [[U2FsdGVkX@67.15.24.46] entered the room. (6:50:41 PM) Snoopy369: also something easy to bar, if you want to (6:50:46 PM) settler left the room (quit: Quit: settler). (6:50:53 PM) Snoopy369: although there are certainly valid reasons for doing so (6:50:53 PM) nye_GS: I'm not sure of the opionion of the team, but personally, it should be banned (6:51:01 PM) Krill_GS: gifting what, precisely? (6:51:05 PM) Krill_GS: everything? (6:51:12 PM) nye_GS: Great People (6:51:14 PM) Senethro: Why ban GP gifting? (6:51:22 PM) UnO[Merc]: Oh, come on! let me have an auction. (6:51:28 PM) Krill_GS: gives the mercs something else to hock... (6:51:30 PM) Paddy: hehehe (6:51:31 PM) Snoopy369: Imagine wanting to end a war in exchange for a Great Artist or somesuch (6:51:31 PM) nye_GS: It is too easy for teams to act together to manage GAs (6:51:40 PM) Snoopy369: True (6:51:45 PM) Golden: Hmm. (6:51:52 PM) nye_GS: Our GP cities do Sci and art (6:51:55 PM) BigFree[Sar]: I think it would just add to the game (6:52:03 PM) nye_GS: Our ally does merchants and priests (6:52:40 PM) Snoopy369: Certainly make a culture victory easier ;) (6:52:40 PM) Krill_GS: yeah, I can see that being pretty damned exploitive, truth be told... (6:52:50 PM) Golden: Yeah. (6:52:56 PM) AC-PJay: bwah (6:53:04 PM) NicodaMax [juser@pc-111-100-104-200.cm.vtr.net] entered the room. (6:53:23 PM) UnO[Merc]: Well, if permanent alliances are outlawed, would not a vassal civ giving artists be as well? (6:53:25 PM) AC-PJay: With co-op victories disabled, I don't think anybody would give away his GP's to help an other team win the final stretch (6:53:27 PM) nye_GS: OK. it is on the table, and our teams should decide which side of the question we are on it. agreed? (6:53:45 PM) Snoopy369: We need to keep going on this one, nye (6:53:51 PM) nye_GS: ok (6:54:00 PM) Snoopy369: Does anyone feel that it SHOULD be allowed, and why? (6:54:15 PM) Snoopy369: (other than me, anyway, and i'm mixed) (6:54:16 PM) NicodaMax10 [juser@pc-111-100-104-200.cm.vtr.net] entered the room. (6:54:30 PM) UnO[Merc]: I do. Cause I want an auction, and want to see the fun/interesting thing teams do with the idea. (6:54:35 PM) Senethro: I think it should be allowed. (6:54:38 PM) Senethro: It adds to the game. (6:54:42 PM) Senethro: More feature, more interest. (6:54:51 PM) Senethro: I think that extortion of GPs or auction is fine tbh :P (6:54:51 PM) AC-PJay: I think it should be allowed. Good diplomacy (ie: team co-operation) shouldn't be cripled. (6:55:01 PM) NicodaMax10 left the room. (6:55:02 PM) UnO[Merc]: Plus, as with chaining. "it's in the game". (6:55:15 PM) nye_GS: so is teleporting, uno (6:55:19 PM) Snoopy369: That's a specious argument ;) (6:55:21 PM) Golden: Here's a thought. Merc wants to sell stuff. GPs would be expensive, thus the leading teams would be the bidders. It is a deviation amplifier, not a balancer. (6:55:22 PM) Senethro: ....teleporting? (6:55:29 PM) AC-PJay: It's part of the point of the "diplomacy" in a diplomacy game. Winning it depends on diplomacy too. (6:55:51 PM) Krill_GS: UnO (6:55:53 PM) nye_GS: i would like it discussed by the teams, that is all (6:55:59 PM) BigFree[Sar]: I wouldn't vote against it for my team. (6:56:15 PM) Krill_GS: If GS offered you 600 gold for a GA, and Saratnium offered you 400 gold, who would you sell it to? (6:56:17 PM) Golden: Really? I might. (6:56:23 PM) nye_GS: all of this is going to have to be voted by the teams, yes? (6:57:01 PM) Snoopy369: That's up to the teams (6:57:25 PM) UnO[Merc]: @Krill, well, neither of you would know which the other offered, and we'ld be free to choose based on whichever criteria we pleased. (6:57:28 PM) nye_GS: gs wants this decided by the teams, point by point (6:57:28 PM) Snoopy369: This looks to be big enough to be worth a thread, unless you all get to an agreement shortly ;) (6:57:47 PM) Krill_GS: Thanks UnO (6:58:03 PM) Snoopy369: Anything else to contribute, or shall we move on? (6:58:15 PM) Krill_GS: map trading? (6:58:23 PM) Krill_GS: screenshot trading in particular... (6:58:41 PM) Snoopy369: Sure (6:58:42 PM) nye_GS: should be polled (wasn;t it already)? (6:58:51 PM) Snoopy369: I think it was already, but there's no harm in making sure people agree (6:58:59 PM) Golden: I thought that we said yes, with first contact. (6:59:01 PM) UnO[Merc]: I'm for Screenshot trading on meeting. (6:59:08 PM) Krill_GS: same here (6:59:10 PM) UnO[Merc]: So is team Merc. (6:59:12 PM) Snoopy369: Indeed, that was the result of the poll (6:59:31 PM) Snoopy369: Paddy, PJ, you guys on board with this? (6:59:57 PM) Snoopy369: ... you guys here? :) (7:00:04 PM) Snoopy369: ... (7:00:07 PM) Snoopy369: okay, moving on ;) (7:00:10 PM) Snoopy369: Time tables ... (7:00:13 PM) Snoopy369: er, time limits (7:00:18 PM) nye_GS: ok. no pre contact contact? (7:00:26 PM) nye_GS: ok. time limits (7:00:35 PM) Paddy: screens on meeting - indeed (7:00:35 PM) UnO[Merc]: No pre contact contact. (7:00:41 PM) settler [[U2FsdGVkX@67.15.24.46] entered the room. (7:00:44 PM) Golden: None. (7:00:46 PM) settler left the room (quit: Quit: settler). (7:00:55 PM) AC-PJay: I thought my view was clear on that one : screenshots after contact is ok (7:00:59 PM) Paddy: can you make maps available in game for contact? (7:01:05 PM) UnO[Merc]: Time limits, I'm for 48 hours, while I don't foresee the need for that long. (7:01:11 PM) Snoopy369: No, I didn't mod that in, and probably can't (7:01:15 PM) Golden: What do you mean, Paddy? (7:01:34 PM) Snoopy369: i'm able to mod xml, but not python (7:01:35 PM) UnO[Merc]: I would be against map trading in game earlier. (7:01:35 PM) Krill_GS: mod it so that all ofthe early techs allow map trading in game... (7:01:47 PM) Golden: Ah. (7:01:55 PM) nye_GS: yuk (7:01:57 PM) Senethro: Wouldn't map trading be too powerful because of religion scouting? (7:02:01 PM) nye_GS: personally (7:02:03 PM) AC-PJay: I would also be against in-game map trading earlier. Screenshots is just "talking" with less words. (7:02:10 PM) Senethro: If we're playing continents we're going to have religion popping up everywhere via sea trade routes. (7:02:25 PM) Paddy: screenshots /maps no big difference (7:02:29 PM) Snoopy369: kk (7:02:30 PM) Snoopy369: Anyway (7:02:48 PM) UnO[Merc]: Big difference, paddy, but discussion for another time. (7:02:58 PM) Snoopy369: My reason for bringing this up, is to have a natural language discussion of how hardball do you want aeson and I to be with time limits (7:03:06 PM) nye_GS: time limits: 48 hours with a suggestion that 24 (or less) is courtious (7:03:27 PM) nye_GS: snoop. not hardball at all (7:03:42 PM) Snoopy369: 48 hours I think was the agreement, but a) unlimited or limited (how) with extensions on request, and b) do we instantly play the save after 48 hours are past? (7:03:47 PM) Golden: I saw some bad blood over this. Let's talk it out. (7:03:47 PM) Snoopy369: (or do we wait a bit longer) (7:03:56 PM) nye_GS: persistent abusers can be discussed, and the teams can agree to set you loose on them woiuld be my personal vote (7:04:11 PM) Snoopy369: Problem there, is it's a lot of discussion (7:04:15 PM) Snoopy369: *diplomacy (7:04:16 PM) Snoopy369: bah (7:04:17 PM) Snoopy369: tired (7:04:18 PM) Snoopy369: anyway (7:04:46 PM) Golden: 48 hours seems like a lot of time right now... (7:04:48 PM) Snoopy369: Frankly, I don't think it should ever be left up to a team vote in the individual instance, or even anything post-start, unless it's some sort of huge deal ... (7:04:51 PM) nye_GS: yes, snoop, and this game will be a monumental amount of time by a lot of people. I for one want to see it decided on the map, and not by any other means if possible (7:05:03 PM) UnO[Merc]: Case by case IMO. I can't say skip a team in the middle of a war because main turnplayer's computer went to **** and will be down for an extra 48 hours. (7:05:06 PM) Snoopy369: thus i'd rather know your feelings now (7:05:42 PM) AC-PJay: If your team can't play within 48 hours, somebody should post a msg in the general forum asking for an extension, which should be given by default (7:05:46 PM) Golden: If 48 hours becomes a problem, it might be a symptom of something more drastically wrong with the game. (7:05:50 PM) nye_GS: these things tend to run themselves well. we should discuss if there are problems as they arrise (7:05:59 PM) nye_GS: those are my feelings (7:06:07 PM) AC-PJay: If your team doesn't post an extension request before the deadline, the team gets some kind of "warning" (7:06:09 PM) UnO[Merc]: I'm with nye. (7:06:19 PM) ***UnO[Merc] wonders if he just said that out loud... (7:06:26 PM) Paddy: I would like to see each team with 24 hours - and each team having back up turn players (7:06:28 PM) Snoopy369: The problem i have with discussing it later on, is c3dg, the time issues became an extension of the game itself (7:06:31 PM) nye_GS: damn, it just got cold all of a sudden (7:06:32 PM) Golden: I agree with nye except when it gets to be a regular occurance. (7:06:36 PM) Snoopy369: hehehe (7:06:48 PM) Snoopy369: We're fine being lax on the turn timer (7:06:52 PM) Golden: who said THAT? (7:07:00 PM) Snoopy369: but I'm not sure i'm comfortable putting it up to a vote whether to skip (7:07:10 PM) Snoopy369: (hence why i wanted to ask now) (7:07:24 PM) Krill_GS: So long as that one vote became precendent... (7:07:28 PM) Paddy: we have 7 teams - it can be a long time moving the save then (7:07:34 PM) Golden: I don't know how to define it, but it becomes apparent when a team goes comatose. (7:07:39 PM) nye_GS: well, i would imagine we would discuss the need to begin skipping, for everyone, and not just the problem point (7:07:40 PM) Snoopy369: Certainly (7:08:15 PM) AC-PJay: If all other teams can come up with a vote before the slow team is able to play the turn, they'll have an extension of 1 week already by itself. (7:08:22 PM) Snoopy369: hehe (7:08:24 PM) Snoopy369: exactly (7:08:24 PM) nye_GS: in the meantime, lets keep our powder dry and not have teams calling for skipping right off the bat (7:08:26 PM) Paddy: so if we going 48 hours - we may need to give more latitude as some teams may not expect the save for several days... (7:08:35 PM) nye_GS: call it a safety on the big gun (7:08:41 PM) Snoopy369: Say turn 5 comes around, and GS has the save for 48 hours (7:08:44 PM) nye_GS: the big gun that could ruin the gmae for many (7:08:45 PM) Snoopy369: without saying anything (7:08:48 PM) Snoopy369: What do you want me to do? (7:09:00 PM) UnO[Merc]: Well, if it's GS.... (7:09:03 PM) UnO[Merc]: ;) (7:09:04 PM) Snoopy369: ;) (7:09:06 PM) Paddy: hehe (7:09:12 PM) nye_GS: nothing, beyond work with the team that is having problems to get the game moving (7:09:17 PM) Golden: Or, what if everybody is wrapping up in 8 hours and one team is always taking 48? (7:09:21 PM) Snoopy369: And if 72 hours goes by with no word? (7:09:34 PM) nye_GS: then we discuss it on the forum, snoop (7:09:34 PM) AC-PJay: snoopy : you should look in the private forum to see what's happening (7:09:35 PM) Paddy: no word is bad (7:09:40 PM) Snoopy369: Basically, do you want any actual time limit, or is it just a guideline (7:09:45 PM) UnO[Merc]: PM at 48, skip at 72, IMO. (7:09:55 PM) Golden: Earlier, I proposed that we scale the time sothat we have more early on and less later. (7:09:59 PM) UnO[Merc]: Without word at 72, that is. (7:10:00 PM) nye_GS: guideline, it always has been (7:10:23 PM) Golden: And skip at 48 on subsequent? (7:10:24 PM) UnO[Merc]: yes, less time later is good... (7:10:25 PM) Snoopy369: Not in C3dg, although it wasn't strictly enforced (7:10:31 PM) Snoopy369: it was a time limit (7:10:33 PM) Snoopy369: in theory (7:10:40 PM) nye_GS: NO SKIP without discussion and decision by the teams (7:10:41 PM) settler [[U2FsdGVkX@67.15.24.46] entered the room. (7:10:46 PM) settler left the room (quit: Quit: settler). (7:11:06 PM) Snoopy369: NYE, you're getting into muddy water, there, though (7:11:08 PM) UnO[Merc]: I'm ok with a no skipping without serious discussion first philosophy. (7:11:11 PM) Golden: It would probably be appropriate to call a chat or something before skipping. (7:11:13 PM) Snoopy369: but fine ;) (7:11:25 PM) Golden: Also, keep discussion of skipping out of public forums. (7:11:26 PM) nye_GS: no snoop, i am getting into the same water i have been with a lot of demo games (7:11:37 PM) Snoopy369: As long as you all realize that any discussion, well into the game, becomes tainted by what happens in it. (7:11:41 PM) nye_GS: muddy water to me would be admins who are aiming to have to much impact (7:11:46 PM) Paddy: suggestion: try to work with the teams either side of you so you have an idea when you will get the save, and then be able to give the next team a heads up on when the save may be coming down the line (7:11:49 PM) nye_GS: sorry, but i gotta say it (7:11:56 PM) Snoopy369: Say what you want ;) (7:12:01 PM) UnO[Merc]: PTWDG went fine with no skipping. c3cdg had some skipping and did not. am I correct in this? (7:12:17 PM) nye_GS: you know why they don;t give mod powers to people who ask for them? because the person who wants the power is a potential danger (7:12:18 PM) Snoopy369: However, more than one team has expressed an interest for a speedier game, hence why i'm trying to make sure it's not just the NYE show ;) (7:12:19 PM) Senethro: Problem is that Civ4 has more turns in it. (7:12:27 PM) Snoopy369: Actually, Civ4 has fewer (7:12:29 PM) Snoopy369: iirc (7:12:31 PM) Senethro: Especiially with expanses of water... (7:12:36 PM) Senethro: Its got a really slow early game! (7:12:36 PM) Krill_GS: in Normal speed it does... (7:12:37 PM) Snoopy369: 'max' turns, anyway (7:12:50 PM) nye_GS: you do not need the power at this point, and the more you ask for it, the more convinced i am that i can;t trust you witgh it (7:12:52 PM) Snoopy369: C3DG went poorly, but that had nothing to do with skipipng (7:12:57 PM) Snoopy369: I'm not asking for anything ... grr (7:13:04 PM) Snoopy369: I want to make sure you all get the game you want (7:13:16 PM) Golden: Normal seems fast, but, let's get back on topic! I KNOW that Paddy likes fast turns and so do I. But sh!t happens. (7:13:19 PM) Paddy: too many desires for us all to be happy (7:13:27 PM) Snoopy369: that's the point ... just that i don't know that what YOU personally want is what is wanted in general (7:13:40 PM) Senethro: Heh, democracy. (7:13:42 PM) Paddy: 6 - 12 hours is a better speed for 7 teams ;) (7:13:51 PM) Snoopy369: Indeed. lol (7:13:52 PM) UnO[Merc]: hey, let's all beat it out on snoopy. ;) (7:13:58 PM) ***Snoopy369 hides (7:14:07 PM) Golden: I am concerned about 2 situations: 1) 6 teams play fast and one always pushes the limit; 2) a team is buggered down to their last citadel and just sits on the saves. (7:14:18 PM) Krill_GS: paddy, that will likely happen early on, (7:14:20 PM) Paddy: that sux (7:14:44 PM) Snoopy369: Indeed, golden ... in those circumstances, what should happen? (7:14:47 PM) Senethro: Team Mercenary, how much to buy your current settler unit? ;) (7:14:57 PM) Snoopy369: Particularly (1), as that's not uncommon in any PBEM (7:15:03 PM) UnO[Merc]: @GB: 1) I am fine with that, considering time zones. 2) I don't see a team doing that. (7:15:08 PM) Paddy: yeah Krill here is hoping it does - fast early turns builds good momentum and thus good team participation for us all (7:15:33 PM) UnO[Merc]: @senethro 1/4 hammer cost. Unfortunately you have neither contact with us nor the tech to trade gold. (7:15:49 PM) ***Snoopy369 pushes the merc discussion to #c4dg-mercmarket (7:15:55 PM) Paddy: hehe (7:15:58 PM) Snoopy369: Any other discussion points? (7:16:15 PM) UnO[Merc]: No one's there. :( (7:16:21 PM) Paddy: snoop time should be a guidline - and then come back to the open forum with issues (7:16:32 PM) nye_GS: agreed
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