Nothing new to report other than I set research to currency (10 turns) our sience is at 40% and steady, so I'll just go into my radical proposal.
Here is a shot of our north, and the best remaining city site there.
<img src=http://apolyton.net/upload/thumb/800/20498_North0006.JPG>
And here is our south, with 2 remaining sites.
<img src=http://apolyton.net/upload/thumb/800/20498_South0025.JPG>
The 2 red sites are my proposals. The blue site might eventually be better there, if we can wrest the wheat from the Horde.
As you can see, our finances have been in better shape. The demographics show AC more than doubling our efforts in every category except production and military.
We don't have enough worker. And, we have 2 neighbors who are expanding. One to the south who's still building military and thinking I'm not noticing.
However, right now, our biggest draw on the economy is military units.
There is also an island off to the northwest we could colonize, but it would likely only have 1 fish resource as it's unlikely we'ld be able to hold the other from Sarantium's previously built up culture.
So, I am proposing we get out 3 settlers ASAP. As in, uh, 2-3 turns from now. Pop one each from AB, FS, and Lima. Along with a worker from Zulu.
These settlers will immediately proceed to settle in the 3 locations.
The most southern red site would have access to 2 gems, we'ld windmill the hills around it, and it could share the sugar with Echo.
The one North of Echo would end up taking over the gold from FS, allowing FS to focus fully on hammer production. Together, these 2 cities take high commerce tiles away from our production centers and allow us to better build buildings to capitalize on the commerce.
The northern city has a corn, and wil be getting cottages and windmills to maximize both growth and commerce.
Yes. Short term, our GPT is going to suffer from this drastic expansion. Our BEAKERS per turn will not, however, as already most are coming from scientists anyway. Long term this is THE fastest means of growth available.
To take it to an even more insane extreme, we can have 4 settlers AND a galley in 4 turns from now. This option would TANK our production. But, there are few buildings left, and we don't need the units in the immediate future. It's worth considering.
So, if you would.
Do you favor 3 settlers?
4?
Or a more conventional growth pattern?
Here is a shot of our north, and the best remaining city site there.
<img src=http://apolyton.net/upload/thumb/800/20498_North0006.JPG>
And here is our south, with 2 remaining sites.
<img src=http://apolyton.net/upload/thumb/800/20498_South0025.JPG>
The 2 red sites are my proposals. The blue site might eventually be better there, if we can wrest the wheat from the Horde.
As you can see, our finances have been in better shape. The demographics show AC more than doubling our efforts in every category except production and military.
We don't have enough worker. And, we have 2 neighbors who are expanding. One to the south who's still building military and thinking I'm not noticing.
However, right now, our biggest draw on the economy is military units.
There is also an island off to the northwest we could colonize, but it would likely only have 1 fish resource as it's unlikely we'ld be able to hold the other from Sarantium's previously built up culture.
So, I am proposing we get out 3 settlers ASAP. As in, uh, 2-3 turns from now. Pop one each from AB, FS, and Lima. Along with a worker from Zulu.
These settlers will immediately proceed to settle in the 3 locations.
The most southern red site would have access to 2 gems, we'ld windmill the hills around it, and it could share the sugar with Echo.
The one North of Echo would end up taking over the gold from FS, allowing FS to focus fully on hammer production. Together, these 2 cities take high commerce tiles away from our production centers and allow us to better build buildings to capitalize on the commerce.
The northern city has a corn, and wil be getting cottages and windmills to maximize both growth and commerce.
Yes. Short term, our GPT is going to suffer from this drastic expansion. Our BEAKERS per turn will not, however, as already most are coming from scientists anyway. Long term this is THE fastest means of growth available.
To take it to an even more insane extreme, we can have 4 settlers AND a galley in 4 turns from now. This option would TANK our production. But, there are few buildings left, and we don't need the units in the immediate future. It's worth considering.
So, if you would.
Do you favor 3 settlers?
4?
Or a more conventional growth pattern?
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