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Turn 115, 25 BC

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  • Turn 115, 25 BC

    Here we go.

    The Horde:

    <img src=http://apolyton.net/upload/thumb/800/20498_Horde0003.JPG>

    Sarantium:

    <img src=http://apolyton.net/upload/thumb/800/20498_Sarantium0000.JPG>
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

  • #2
    There was essentially 2 ways this war could go. The split, or joining forces.

    In all honesty, I feared the joined forces MUCH MUCH MORE.

    Echo is lost. But now the Horde knows we wrote it off as lost long ago.

    It's biggest "loss" will be line of sight, and I recomend rebuilding it ASAP. SB grows to 6 in two turns, if it continues to work food, it could build a settler aweful quick.

    Otherwise we are in very, very good shape. If the horde moves and cuts down the farm next turn, their entire stack is dead next turn. If they move cautiously north, their Keshik will be dead next turn. The Keshik would be the designated defenders for anything but spears, and our horse archers will be healed and better promoted than their Keshik.

    Sarantium's stack will eventually have to be dealt with. I'm assuming they are going to play annoyance there now.

    I suggest moving the 2 axes on the jungle hill 7. Moving the spear in Foxtrot to join them, with the obvious promotion. This places them in a position to cover our horse archers next turn, and possibly attack along with those horse archers.

    The 2 archers, move to the hill 3 to join our anti-Sarantium stack.

    The spear in that anti-Sarantium stack is no longer needed to prevent Horde Keshiks from overrunning that hill, so it can move out 3-3 to counter that incoming Sarantium chariot. Even attacking across a river it should have no trouble removing that threat.

    The wounded horse archer...I'm torn between combat III or Formation as a promo....

    Chariots, move to site 2 of FS. Archer cleanup duty.
    Axe in between FS and Lima, move to join them.

    Workers....God I hate workers....

    They could move to road the mined hill and forest tile to form a path 1-1 from Lima. That tile at 1-1 is a SUPERB tactical spot if so roaded, capable of reaching Lima, FS, or Foxtrot in a single turn for foot soldiers.

    Workforce in Lima should be adjusted to work both mines.

    The scout spear in the south. That forest hill was made for him.

    Economically, it's time to start working beyond the current battles.

    After this axe, Lima would do well building a forge, for instance. FS should reassign some workforce to allow it to grow. Maybe a library.

    Depending how our horse archers survive, we might want to consider a counter attack first, however. We just remain focused on the fact that our advantage lies in our superior food and production and get the most out of those.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

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