The land of the Mighty Mercs:
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Turn 91, 625 BC
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Some items for this turn:
-We still don't have a tech to research
-Sarantium's settler is ready to move 3 and be gifted to them
-The Axeman 4-4 of Lima, the new spear in FS, and the Axe 2-2 of FS should all continue towards Foxtrot to gather for the Horde contract.
-In the south, Cygnus can meet up with his fellows for the Sarantium contract
-Bolt has reached his destination: the gems in the jungle. Given that this tile is right on the border, where things are about to heat up, I'd actually say have him road first (even though he'd road faster with the jungle gone) to make sure military units have easy access to defend him.
-I set Fort Sierra to build a spear and Foxtrot to build a Chariot. Keep these builds or change 'em? I didn't have any well-thought out reason to do it this way, just figured we could use Chariots for police and spears in case Sarantium attacks.
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I'll play early tomorrow if no one gets to it.
I agree with chariots from foxtrot, but would personally prefer an axe in FS.
I would like the units in foxtrot moved onto the ponies with that axe so the Horde sees we're gathering their forces.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Report
-Axeman 2-2 of FS named "Brawler" and moved 3-6
-Axeman in Foxtrot named "Woodslayer," moved 3, and fortified
-Chariot in Foxtrot named "Deus' Machina," moved 3, and sentried
-Spearman in Foxtrot moved 3 and fortified
-Other Chariot in Foxtrot moved 3 and sentried
-Unnamed Axeman moved 1-1
-Chariot in the southern jungle moved 9
-Bolt roads
-Settler moved 3 into Sarantine lands, gifted
-Workboat moves 9-9. Island is 2 tiles, there's some fish to its east.
-Unnamed spear in FS moved 2-2
-Cygnus moved 3 to join the stack
-Target practice fortifies
-Unnamed chariot in the west moved 9-6 to FS, skips turn
-FS build changed to Axeman
-Sarantium units are together, just need to be delivered
-Horde units: We currently have 2 axemen, 2 chariots, and a spear on the ponies by their scout (and near Sarantium). One other chariot is 1 turn out, and the 4th chariot is already in the southeastern jungle, keeping watch for Barbs or Sarantine units. This 4th chariot probably does not need to join the stack until the last minute. As for the other 2 axes and the other spear, the ultimate holdup is the last axe, which will arrive in 2 turns and allow the stack to have full movement from the ponies on the 3rd turn. So, in 3 turns, the Horde stack should be ready to go.
It will be interesting to see what Sarantium does with their settler. If they go for their gems site, we may have to pull our units back to Foxtrot to keep them hidden, and the Horde may have to work up a new battle plan for themselves. Unfortunately, I believe confidentiality probably prevents us from telling the Horde about this deal, at least until Sarantium gives us the worker and it is "complete."
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Aye, where the hell is that worker. It was supposed to come last turn...One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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