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Turn 89 - 675 BC

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  • Turn 89 - 675 BC

    Sarantium gifts Alphabet and Meditation.

    AB Settler is ready this turn, worker is next in queue.

    Forge poprushed in FS, needs new build.

    Port Lima continues working boat. Ready next turn.

    Rush moved 3-2, and begins irrigating. Bolt, en route to Foxtrot Gems tile, moves to same tile as Rush.



    Western spear moved 2. I took the liberty of renaming him Cygnus.

    Southern Axes set to heal. One will take 1 turn, the other 3 turns. There is a Horde scout on the same hill tile.



    We are still at 0% research. Treasury is at 93G (+18G/turn). At 100% research we would discover HBR in 10 turns with deficit of -11gold/turn. At 80%, HBR in 12 turns, and -5G/turn. At 70%, HBR in 15 turns, 0G/turn. (Pretty certain this is accurate, but may want to double check this info as it is from memory.)

  • #2
    HBR is irrevelant we're getting it via the Horde since the poll looks like that deal is going through. We need Poly and Lit, or machinery, or wait for math and get currency.

    My choices in order.

    I'll look at the save in the next day or two and get more thoughts in.

    Right now, it looks as though foxtrot could be made to supply us with police units while FS fills the Horde order.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

    Comment


    • #3
      May want to request permission from Sarantium to enter their borders with the workboat, so we can send it on its way along their coastline the minute it is ready. Unless, we want it to go the other way around...

      Comment


      • #4
        Do we have masonry yet? Would be nice to improve that stone tile.
        Captain of Team Apolyton - ISDG 2012

        When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

        Comment


        • #5
          No, next turn, maybe. Coming from Horde.
          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
          You're wierd. - Krill

          An UnOrthOdOx Hobby

          Comment


          • #6
            Originally posted by polarnomad
            May want to request permission from Sarantium to enter their borders with the workboat, so we can send it on its way along their coastline the minute it is ready. Unless, we want it to go the other way around...
            I think the island should get the first look personally.
            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
            You're wierd. - Krill

            An UnOrthOdOx Hobby

            Comment


            • #7
              FORT SIERRA NEEDS TO GET AN ENGINEER SPECIALIST GOING.

              We'll want the GE asap.
              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
              You're wierd. - Krill

              An UnOrthOdOx Hobby

              Comment


              • #8
                Horde offers us Masonry. FS now has engineer specialist.

                Domestic plan calls for dual poprushing the worker in AB, this can be accomplished this turn, otherwise the worker will be ready in 3. Request confirmation on dual poprush, which would reduce AB to size 2 for a short while.

                Decision needed for tech research, awaiting that.

                Seems we need 1 more spear to fulfill the Horde contract, so I have placed that as the new build, and it will be ready in 3 turns. If I am correct peace treaty ends in 3 turns. If both contracts activate simutaneously, we will be left with no units at home.

                Bolt moved to Foxtrot horse tile en route to gems.

                Settler moves to stone tile en route to Sarantium.

                Cygnus continues route to join healing southern units.

                Comment


                • #9
                  Well, tech wise, it won't hurt us to hold off a turn for a decision. We'll make it up running a deficit.

                  I'll check on the turn we're a go for both contracts.
                  One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                  You're wierd. - Krill

                  An UnOrthOdOx Hobby

                  Comment


                  • #10
                    Horde Contract can start on turn 95. So, 6 turns. time to get a spear and get it in place, and something else for police.

                    Sarantium contract against the Horde begins in 3 turns. Get those units healed and prepare to rename.
                    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                    You're wierd. - Krill

                    An UnOrthOdOx Hobby

                    Comment


                    • #11
                      Computer is moronic:

                      FS should be working copper, gold, wheat. Spear in 2 turns.
                      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                      You're wierd. - Krill

                      An UnOrthOdOx Hobby

                      Comment


                      • #12
                        I thought one of the workers was going to go start mining the gems?

                        Edit, never mind, see you taken care of that.

                        YES dual POP! it'll be 2 for a VERY short while, work on granary IIRC.

                        And make sure the damn computer puts it on the pigs and clams. Stupid thing...
                        One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                        You're wierd. - Krill

                        An UnOrthOdOx Hobby

                        Comment


                        • #13
                          Hmm, looks like you're not around this evening, and I don't see it sent, so I'll go ahead and finish off the turn with all the above notations.
                          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                          You're wierd. - Krill

                          An UnOrthOdOx Hobby

                          Comment


                          • #14
                            A note on production while I'm looking at it.

                            We will have 11 overrun after this spear finishes in FS when we hit end turn next turn.

                            2 options:
                            1:
                            Building an axe/spear there would take another 2 turns, but only 1 turn for the axe/spear to follow that one.

                            2: At 11 overflow and producing 23 hammer per turn, that is 5 turns of 1-turn chariots. Certainly a mobile police force, but not the greatest defense.
                            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                            You're wierd. - Krill

                            An UnOrthOdOx Hobby

                            Comment


                            • #15
                              In the short term only FS really needs a police force. I think going for the axes is best.

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