The homeland
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Turn 88 - 700 BC
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Some items for this turn:
-Fort Sierra can now poprush its forge (at the cost of only 1 pop point) and should do so.
-Workers Bolt and Rush now need jobs. It would probably be a waste to road those tiles at this point, so I think they should be sent ASAP to other jobs.
I agree with UnO's plan calling for 1 worker to go improve around Foxtrot with mines while the other improves around FS with some irrigation. I'd say have Rush, the southernmost, move 3-2 and immediately start irrigating, while Bolt can move 3-2-2, moving to the same tile as Rush (but in order to move on to Foxtrot and mine the gems).
-We now have 2 wounded units (both of the axes) in our southern stack. I suggest we skip these units' turns this round so that they can heal some.
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If FS is at 1 pop to rush we need to do it. (can't recall if it's this turn or next.
Heal the axes, move the spear on the forest hill to the west southward to accomidate the Sarantium contract.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Exploring the island off north there, and coastline, and hoping for contacts. If not, we can always swing it around the horn and use it on the other fish over there.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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