At home, we have a barb to deal with, a settler to move out, and a build to decide (in AB).
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Turn 77 - 975 BC
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So... pending further info, we need to figure out how to move our stack.
Worker Rush will need orders. I'm thinking we should send him to the corn to irrigate. The alternative I see is having him get to work mining the gems, but I think we can survive without the extra happy for now, and I'd like to get Foxtrot switched over to the corn once it's irrigated so that it can start growing. AB is really the only city in bad happy straits, and that can be solved by building workers/settlers and/or sending it a garrison unit.
Rush on the corn might need protection depending on what the barb warrior does.
AB needs a build. I think a Work Boat for its clams would be ideal. Especially as AB will generate 30 hammers this turn, exactly enough to finish the work boat and get the clams ready in time for AB's quick growth. After the work boat, I'm thinking another worker would be good; however, it'll need to build something else for 2 turns to grow. Starting on a granary would work.
Also, we're at -5 GPT with 60 gold and 8 turns to go on Metal Casting. Sustainable for the moment, but with maintenance set to rise with another city, we'll have to see if 100% research remains feasible.
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In the north, Sarantium will settle a city 9 of the gold hill by the mountains, and Mercenary will settle a city 8-8-8-7 of this gold hill.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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As for the barb, it will probably attack that spear during the turn.
AB: How many turn to metal casting is it? We need a policeman up there, a chariot would be best for now, but we mostly need to prepare for MC to poprush a forge, even a 3 pop if needed. So, after a policeman, something builderish seems best. Granary would really kick poprush potential into high gear up there...There are good arguments to be made for a galley, however.
With the overrun, looks like the second chariot in FS will finish 4 turns from now?One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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I thought we were planning to build a fishing boat in AB next.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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That is what it's set for (though we can change it this turn) but it'll complete in 1 turn thanks to overflow. We'd then have a few turns to kill before switching to a pop unit if we wanted it to be able to grow to size 4 first (and that would allow it to use the clams and oasis both, on top of the standard pigs and copper)
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gotcha, Chariot is my vote then.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Save is here.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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SirUlias: Hey, you there?
Kloreep: Hey
SirUlias: We got the save.
SirUlias: There's a barb down by our Horde stack, we could promote the one axe, but if the Horde has any archers hiding, we give them that hill.
Kloreep: Hang on, let me get the save up
SirUlias: Posting a screen
SirUlias: In the N, the barb didn't attack the spear either, I'ld favor moving him 1 and trying to get that barb with the 4 xp axe.
Kloreep: Spear has no XP I assume? Sounds good
SirUlias: Spear is 4 xp too, and has a 90% chance. Could get combat 2.
SirUlias: I thought it didn't.
Kloreep: Could get combat 2, could get melee
Kloreep: Either would be good
SirUlias: Shouldnt need melee so much, that's what all our axes are for. Combat 2 is a pre-req for formation though.
Kloreep: Yeah, I'd say attack with spear if it has 90%
SirUlias: Eeek. Won, but with only .4 health left.
Kloreep: Re: south, the Horde can see the situation
Kloreep: So I wouldn't be surprised if they moved an archer or two out
Kloreep: They do sacrifice fortification, but they can certainly afford to move 1 or even 2
Kloreep: So I wouldn't be surprised to see that hill taken
SirUlias: Well, any coming from the other direction as well to prevent us cutting roads.
Kloreep: We could try splitting up the stack, I suppose
Kloreep: Ah, right
Kloreep: There's that as well
Kloreep: Hmm
SirUlias: We can just move onto the hill and count on barb stupidity.
Kloreep: too bad we don't have sarantium on the line
SirUlias: the 1 xp unit would be the designated defender barring a horde attack.
Kloreep: They'd be able to see
Kloreep: Hmm...
Kloreep: I would really like to get the XP, but if we want to cut that road, we may have to just try to count on the barb attacking
SirUlias: ET's on but I dont have my msn working again since my HD crash.
SirUlias: I doubt the barb is moving AWAY, we can move the stack on the hill and then split next turn if possible.
Kloreep: True
Kloreep: I'd say go with that
Kloreep: Move to the hill
SirUlias: Looks like they emptied it out.
Kloreep: ?
Kloreep: You move to the hill?
SirUlias: 4 archers on the road.
Kloreep: Yikes
SirUlias: Yes
Kloreep: Good thing we took it
Kloreep: Haha, good archer name
SirUlias: I gotta rename some...
SirUlias: Pincushion, Target practice, and Fearnoarrow.
SirUlias: Rush to the corn and the other one to road, right?
Kloreep: Right
SirUlias: Alright, I'll get a report up soon.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Attacked barb warrior with spear in the N. Won, at .2 health.
Rush to the corn
Bolt road
Settler to the stone
Axe fort
The Horde area:
Moved all three onto hill and renamed. 4 horde archers are on the road 9-9 of our stack, 3 city defenders, 1 unpromoted.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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