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Turn 72 - 1160 BC

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  • Turn 72 - 1160 BC

    Teh North.

    Spear south of Fort Sierra to play Zone Defense (cover both foxtrot and sierra)

    <img src=http://apolyton.net/upload/view/20498_FortSierra0000.JPG>

    Teh Horde:

    <img src=http://apolyton.net/upload/view/20498_Horde0001.JPG>



    Personally I favor moving the army 3 next turn before healing. It's a forrest tile, little chance they'll attack us with their archer retreating.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

  • #2
    Sounds good, might as well put direct pressure on the capital.

    Comment


    • #3
      Playing turn.

      Hmmm... making a couple assumptions here, but I guess this will be approved.

      Construct barracks in Foxtrot? Shall change rush to building pasture on horse tile. Leave axe to defend rush. Fortify spear in current location. Set Foxtrot citizen to work horse tile (1 food, 2 hammers, 1 coin), which makes growth take 22 turns.

      Shall wait to hear back. If not by my bedtime, then I shall go ahead with this.

      Comment


      • #4
        That all sounds good.

        What's the military situation? Any Horde units visible?

        Comment


        • #5
          Horde archer that rushed towards their second city is now following us back to capital.

          4 archers in their capital.

          Ok, playing turn.

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