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Turn 30 - 2840 BC

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  • #31
    If we're going south, and that does seem to be the majority (so far as I know I'm the only one favoring north) I think we should do an immediate about-face, i.e. red.

    BTW, it's turn 30, or 2840 BC, that we are still discussing. Will merge the threads, I think I can do that...

    Edit: Merge completed. Will play the turn this evening so there can be a little more discussion of the scout.

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    • #32
      I am also in favour of going North, simply for the reason of squeezing a Scout through the opening (if there is one) and find the Hordes starting location.

      Looking at how the Hordes scouts moved so far, they appeared to come from East of Sar. Their scout near Sa capital was moving to the South. The other scout was moving East to West direction before checking out Alpha base.

      Moving our Scout south is also a good option, but our Scout 2-movement is not best utilised for moving through Jungle.
      C3C ISDG Final Round : Actively Lurking

      Comment


      • #33
        Contacted UnO on AIM hoping to get the turn out in only a little over 24 hours.

        Kloreep (10:50:03 PM): Hi. You there?
        SirUlias (10:50:18 PM): Hello
        Kloreep (10:50:30 PM): C4DG Mercs are coming up on 24 hours with the save
        Kloreep (10:50:39 PM): And we seem to be tied 2-2 on the scout move.
        SirUlias (10:51:47 PM): K...you want to change my mind.
        Kloreep (10:52:11 PM): First I'd like to see what you have that might change mine... what makes you think the Horde is to the south?
        Kloreep (10:52:17 PM): Rush just made a post that seems quite plausible to me
        Kloreep (10:52:32 PM): Not open-shut, particularly if they are not directly south of Sarantium, but possible
        SirUlias (10:53:04 PM): Just looking at the fog. It's more like I don't feel we can afford to not know if they are to our south.
        Kloreep (10:53:10 PM): Ah
        SirUlias (10:53:24 PM): I also think if they are not to the south, we have a decent shot at more huts.
        SirUlias (10:54:00 PM): I also get the feeling Sarantium may not go for the map deal.
        Kloreep (10:54:08 PM): Ah
        SirUlias (10:54:15 PM): So we won't know without scouting.
        Kloreep (10:54:17 PM): Yeah, we certainly shouldn't take that as a given
        SirUlias (10:54:57 PM): On the other hand though, if we don't head for that gap we may not get a chance to see what's on the other side of Sarantium
        Kloreep (10:55:11 PM): Yeah...
        Kloreep (10:55:21 PM): I'm quite interested in whether they have much more land, or are basically on the edge of a nub
        SirUlias (10:55:21 PM): So, we could go for that and trust the jungle is enough of a buffer to prevent attack even if the Horde is to our south.
        Kloreep (10:55:46 PM): Jungle isn't going to be a buffer, particularly if the Horde are building archers and copper units (1 move)
        Kloreep (10:55:48 PM): Only distance will
        Kloreep (10:55:56 PM): Jungle doesn't really help unless they move around with horses
        SirUlias (10:56:23 PM): It's a big jungle. Would you want a city on the far side of it?
        SirUlias (10:56:42 PM): Again, squeeze maneuver is the way to go for warmongering there...
        SirUlias (10:57:58 PM): The Horde wants a chat, I've been unable to get a time with Plato yet.
        SirUlias (10:58:18 PM): I can virtually guarantee they want to buy units to attack Sarantium
        SirUlias (10:59:49 PM): This is part of the reason I reallly want to know if they are south or not. Is it a team desperate for being stuck in a jungle, or one wanting to split the continent in 2?
        Kloreep (10:59:59 PM): Hmm
        Kloreep (11:00:22 PM): When you put it like that, locating the Horde does seem a little more important, assuming they succeed in choking Sarantium
        Kloreep (11:01:02 PM): Also, something I just realized rush missed...
        SirUlias (11:01:02 PM): I wouldn't put an outright rush past them. Just saying a choke is the smarter choice...
        Kloreep (11:01:24 PM): That Horde scout was along the lake. Now it's on a hill. it's heading west along Sarantium's border, not south into the jungle
        Kloreep (11:01:47 PM): Okay, I'll switch my vote to heading south
        SirUlias (11:02:20 PM): I think we may want to check that southern border of Sarantium on our swing south actually.
        Kloreep (11:02:34 PM): You mean the lake/
        Kloreep (11:02:35 PM): ?
        Kloreep (11:02:38 PM): There's not much else to see
        Kloreep (11:02:43 PM): /coast
        Kloreep (11:02:50 PM): No idea whether the water is contained or not
        SirUlias (11:02:56 PM): ?
        Let me open it...
        Kloreep (11:03:47 PM): The hill E of the horde scout borders water
        Kloreep (11:03:55 PM): And the jungle se, for that matter
        SirUlias (11:06:21 PM): ok, couldn't see the coast in the screenshots.
        SirUlias (11:07:20 PM): I don't know, the landmass seems south is more likely location of the Horde.
        SirUlias (11:07:22 PM): To me.
        Kloreep (11:07:59 PM): I agree, given that horde scout's movement
        SirUlias (11:08:14 PM): In fact, Jungle almost always arrives near the equators on the random generator.
        Kloreep (11:08:18 PM): However, I'm not sure much lies to the east except water
        Kloreep (11:08:34 PM): So polarnomad's more direct route would be fine, I think
        SirUlias (11:08:42 PM): So, it just makes sense to have something below it.
        Kloreep (11:08:55 PM): Yeah, somewha
        Kloreep (11:08:56 PM): t
        Kloreep (11:09:03 PM): Unless the continent cuts off to the south
        Kloreep (11:09:19 PM): Or there is a fourth civ entirely...
        SirUlias (11:09:35 PM): However, you can see part of a coast further north along Sarantium's side.
        Kloreep (11:09:45 PM): I need to figure out how religion icon works, but we thought Vox had contact with Sarantium a while back
        Kloreep (11:10:04 PM): You mean the plains northwest of them?
        Kloreep (11:10:10 PM): It does cut in at least a tile more, yes
        Kloreep (11:10:14 PM): We don't know the extent though
        SirUlias (11:11:04 PM): You mean just cause we see the icon someone we met must know them?
        SirUlias (11:11:18 PM): I don't think so for MP
        Kloreep (11:11:23 PM): Oh, okay
        Kloreep (11:11:35 PM): I thought the icon popped up when we met Sarantium, though
        Kloreep (11:11:40 PM): Hang on, let me go back to that turn
        SirUlias (11:12:11 PM): But then why do we not see the budhist icon...
        Kloreep (11:12:28 PM): Because they haven't converted to Buddhism, perhaps
        Kloreep (11:12:34 PM): If contact doesn't matter
        Kloreep (11:12:45 PM): Sarantium seems to have founded it IIRC
        SirUlias (11:12:58 PM): Nope. Or we would know the holy city.
        Kloreep (11:12:58 PM): And yeah, they aren't spiritual...
        SirUlias (11:13:07 PM): I think.
        Kloreep (11:13:30 PM): You're sure we would know teh holy city?
        Kloreep (11:13:36 PM): We haven't actually uncovered the city of Sarantium
        SirUlias (11:13:43 PM): True.
        Kloreep (11:13:58 PM): And Sarantium experienced a weird culture spike
        Kloreep (11:14:06 PM): Took them even with and then past us two creative civs on the other side
        Kloreep (11:14:23 PM): And the timing of the spike looks about right
        SirUlias (11:14:34 PM): Then they must have.
        SirUlias (11:15:48 PM): Why is our score so pissy?
        Kloreep (11:15:54 PM): Low population, I think
        Kloreep (11:16:05 PM): Possibly low research, but I haven't been trying to keep track of tech discovery
        SirUlias (11:18:01 PM): We are 6th on pop. That means most others haven't gone for a settler and/or worker yet. We are #2 in shields despite that.
        SirUlias (11:18:05 PM): Hammers, sorry.
        Kloreep (11:18:17 PM): Okay, scratch the Vox contact idea...
        Kloreep (11:18:29 PM): We see the Hinduism symbol that turn before making contact
        Kloreep (11:18:40 PM): Yeah, copper rocks
        Kloreep (11:18:56 PM): Just think our much our hammers would rock if we also settled the second city by a hammer resource... ;-)
        SirUlias (11:19:26 PM): I prefer the location for a city, yes. Just concerned we'll get cut off by Sarantium in the east.
        Kloreep (11:19:47 PM): All depends on the Horde, I guess
        SirUlias (11:19:47 PM): Given the current political state, i'm leaning that way even so.
        Kloreep (11:20:07 PM): At least as far a short-term politics go, I'm pretty much hoping they do choke Sarantium at this point
        SirUlias (11:20:12 PM): We need a barracks and troops.
        SirUlias (11:20:18 PM): LOTS of troops
        SirUlias (11:20:35 PM): And a second source of copper to dangle in front of people's noses won't hurt.
        SirUlias (11:21:00 PM): Makes me concerned we wont have iron though, that second source...
        Kloreep (11:21:56 PM): Well, back to turnplay if I may redirect us...
        Kloreep (11:22:04 PM): With my switch I think it's 3-1 south
        Kloreep (11:22:42 PM): I think that should be about all needed to play the turn and get us a look at the horsies, if we can agree on a path
        SirUlias (11:23:04 PM): Oh, we get ponies?
        Kloreep (11:23:08 PM): I like polarnomad's 2-1. Gets us a +75 defense bonus, and I dnot' see a need to hug the post
        Kloreep (11:23:09 PM): Don't know
        Kloreep (11:23:17 PM): But we get Animal Husbandry at the end of the turn
        Kloreep (11:23:24 PM): But only after hitting end turn...
        SirUlias (11:23:43 PM): That's ok, we can still look around.
        Kloreep (11:23:57 PM): Yep :-)
        Kloreep (11:24:05 PM): So what do you think about the scout?
        Kloreep (11:24:17 PM): You suggested earlier to move more eastward, but that was before seeing the coast...
        SirUlias (11:24:48 PM): Red looks as good as anything else.
        Kloreep (11:25:01 PM): Okay, shall I go ahead and play then?
        Kloreep (11:25:04 PM): Or you can if you want
        SirUlias (11:25:46 PM): Nah, go ahead, mine is bugging out on me with all this switching back and forth. The minimap is a checkerboard, and graphics are all goofy.
        Kloreep (11:25:55 PM): Heh, nice
        Kloreep (11:26:09 PM): And mind if I post this chat? Easier than trying to sum up all we've discussed here...
        SirUlias (11:26:23 PM): I sure hope warlords fixes some of the ATI problems...but it's not likely...
        SirUlias (11:26:31 PM): Yeah, go ahead.

        Comment


        • #34
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          -Moved scout 2-1. Horde archer spotted
          -End turn. Animal Husbandry!

          Pics of map with horsies to follow. We can see 2, unfortunately neither is all that close to AB.

          Comment


          • #35
            Horsies:



            And the scout:
            Attached Files

            Comment


            • #36
              Second part of chat.

              Going to cross-post relevent bits of this to the next turnthread and the city placement thread...

              Kloreep (11:27:58 PM): Moving scout 2
              Kloreep (11:28:08 PM): Nothing new, moving scout 1
              Kloreep (11:28:16 PM): Horde archer!
              Kloreep (11:28:23 PM): Aidun was telling at least the partial truth
              SirUlias (11:28:49 PM): Well, there's no way a horde archer got there from the far side.
              Kloreep (11:28:51 PM): Ended turn
              Kloreep (11:28:58 PM): Yeah
              SirUlias (11:29:00 PM): :skull:
              Kloreep (11:29:33 PM): Two horsies...
              Kloreep (11:29:41 PM): One a little SW of sarantium
              Kloreep (11:29:55 PM): The other south of us, sorta inbetween the corn/gold area and the Ozzy-2nd site area
              SirUlias (11:31:24 PM): A city down by those horses and gems eventually?
              Kloreep (11:31:52 PM): Yeah
              Kloreep (11:32:03 PM): Third or fourth city depending on what we want to do, I'd say
              SirUlias (11:32:04 PM): On that plains hill.
              SirUlias (11:32:21 PM): Corn, horses, 2 gems in fat cross.
              Kloreep (11:32:58 PM): And we're in under the 24 hour limit with 25 minutes to spare. :-)
              Kloreep (11:33:07 PM): Now to post horsie pics
              SirUlias (11:33:29 PM): I think I officially change my stance to settling up by our second copper, get another hammer city with a barracks and whatnot, secure that gem/pony site with City 3, and backfill after that.
              Kloreep (11:34:13 PM): Settling by the copper doesn't block Sarantium... but it looks like we won't have to worry about aggression from them.
              SirUlias (11:34:43 PM): Right, and they likely want to minimize their front, so will expand N and/or East if they do at all.
              SirUlias (11:35:06 PM): We just need ot be sure not to become the target. The copper city is closer and more defensible.
              Kloreep (11:35:19 PM): Not to mention a much better hammer resource than stone
              Kloreep (11:35:24 PM): 1 more hammer, no new techs to research
              Kloreep (11:35:47 PM): And there is even one placement that would get both in the cross
              SirUlias (11:36:19 PM): Are we doing fishing next?
              Kloreep (11:36:24 PM): Hasn't been decided
              Kloreep (11:37:00 PM): I'm leery of building a fishing boat in AB, but it would need to be calculated out... could be a net benefit
              SirUlias (11:37:47 PM): It's really down to fishing, masonry, or pottery isn't it?
              Kloreep (11:38:13 PM): Pottery requires fishing or agriculture
              Kloreep (11:38:26 PM): Masonry all depends on whether we'll be getting the stone anytime soon
              Kloreep (11:38:32 PM): And it isn't urgent if the city site will also have the copper
              SirUlias (11:38:37 PM): Curse my color blindness...
              SirUlias (11:38:44 PM): Thought we had agri
              Kloreep (11:38:46 PM): I think agriculture wouldn't be a poor choice
              Kloreep (11:39:08 PM): The copper city can pretty easily net a grain resource
              SirUlias (11:39:56 PM): We don't need the fish now, but they do add some nice commerce.
              Kloreep (11:40:11 PM): They could add 2 food w/ a fishing boat
              Kloreep (11:40:31 PM): But 30 shields is a bit of an investment, particularly when the food will all go to growth during its build
              SirUlias (11:41:36 PM): Right, that's why I normally pop rush em. We're not ready for that yet. Agri gets my vote.
              Kloreep (11:41:59 PM): Sounds good to me
              Kloreep (11:42:15 PM): Unless we deviate from the settler rush plan, that'll have us getting it only about the time the settler finishes and heads out
              SirUlias (11:42:45 PM): After our next settler, we should get on the boats though. (not current settler being built, the next one)
              SirUlias (11:43:24 PM): Should be around size 4 in the capitol at that point, and wouldn't hurt to pop one.
              SirUlias (11:44:01 PM): actually closer to size 5 with the pigs.
              SirUlias (11:45:00 PM): So, Stone, Wheat, gold, and copper could all be in city site 2...
              SirUlias (11:45:35 PM): Or Corn, fish, copper, and a port city.
              Kloreep (11:47:28 PM): I think the first has more use in the long-short term
              Kloreep (11:47:34 PM): Though it may not be ideal placement in the really long term
              SirUlias (11:48:01 PM): Right, the coastal city allows more long term placement options.
              SirUlias (11:48:16 PM): But the sheer fog removal of that tile 4 of the wheat...
              SirUlias (11:48:41 PM): And it would be a hell of a city long term. It just jams up the middle a bit for backfilling.
              Kloreep (11:49:11 PM): Cities only need 2 spaces apart
              Kloreep (11:49:18 PM): There would technically be room for a city west on the coast
              Kloreep (11:49:21 PM): Just a question of tiles to work
              SirUlias (11:49:22 PM): Right, but you got to work tiles too.
              Kloreep (11:49:40 PM): 4 of wheat has a ton of tiles, though
              Kloreep (11:49:43 PM): It could give up some
              Kloreep (11:49:54 PM): The coastal city would be hammer poor, mind you, but it wouldn't have to be at 1pt
              SirUlias (11:50:34 PM): Give up tiles? Never, that's one for...uh, whatever makes the city have no unhappy.
              Kloreep (11:50:35 PM): Only other disadvantage is no true seal to the northern approach to AB
              Kloreep (11:50:48 PM): But we can tell an invasion force from an innocent scout, and we will have total sight with the border expansion
              Kloreep (11:51:01 PM): Globe theatre?
              Kloreep (11:51:07 PM): Eventually it would be pretty good, yeah
              SirUlias (11:51:09 PM): Yeah, that thing.
              SirUlias (11:51:39 PM): Wanted to say shakespeares there.
              SirUlias (11:52:30 PM): Well, I got to get off to bed.
              Kloreep (11:52:38 PM): Yeah, I should be going too
              Kloreep (11:52:44 PM): I'll post this second part too if you don't object
              Kloreep (11:52:55 PM): Food for thought for both the next turnthread and the city placement thread
              SirUlias (11:53:02 PM): No, go ahead. We need to get a poll on city locales.
              Kloreep (11:53:04 PM): k
              Kloreep (11:53:07 PM): Night
              SirUlias (11:53:12 PM): night

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