Announcement

Collapse
No announcement yet.

Turn 27 - 2960BC

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Turn 27 - 2960BC

    Scout moved 9 - 3. Contact made with The Horde. Borders of Sarantium discovered.





    Next move 3 - 3?

  • #2
    Team Sarantium has a number of members that really hate the horde. Deep held grudges from the conquests demogame. With any luck these two will focus on each other, leaving us to expand and sell our services to either of them.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

    Comment


    • #3
      Good to hear! So what does this hatred stem from? If you are at liberty to elaborate that is...

      Comment


      • #4
        I don't have the full story, didn't play in the conquests demogame.

        But it boils down to Sarantium has a number of folks from team Baylon from that game and the Horde is still the horde. The two sides had a real big fight in the above mentioned game with accusations of cheating and everything.

        I know the mods got involved, but don't think any cheating was proven. It didn't involve me much so didn't pay all that close attention. Something about the Horde possibly having a DL on team Babylon. The Horde claimed it was another member of the family using the same computer or something.

        As I said, didn't pay too much attention, I'm not concerned about it in this game. If folks want to cheat, there are easier ways.
        One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
        You're wierd. - Krill

        An UnOrthOdOx Hobby

        Comment


        • #5
          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
          You're wierd. - Krill

          An UnOrthOdOx Hobby

          Comment


          • #6
            Ah yes, I remember having read something about this in the run up to the beginning of the current game. Hopefully the bad feelings will not influence this game too much, even if the tension could be to our advantage.

            Comment


            • #7
              Originally posted by UnOrthOdOx
              I know the mods got involved, but don't think any cheating was proven. It didn't involve me much so didn't pay all that close attention. Something about the Horde possibly having a DL on team Babylon. The Horde claimed it was another member of the family using the same computer or something.
              It was not just a possibly. James, a member of the C3CDG Horde and now a C4DG Horde member, self-admittedly co-created a log-in called "Planet" before he created the James login for himself. Planet applied for and was accepted into the Babylon team. James later created his current account and claims he himself never logged in as Planet again after joining the Horde as James, but regardless, he was in Babylon's forum, able to see all our information and discussion, in days prior to his joining the Horde, and never saw fit to inform anyone of this when joining the C3CDG as James. (And Planet did still log-in after James joined the Horde, as evidenced by his continued posting in the Babylon team forum; James just claims it wasn't him.)

              I wonder what the hell they were thinking when naming James' scout. The name Planet is an incitement to Babylon members to riot.

              Originally posted by UnOrthOdOx
              As I said, didn't pay too much attention, I'm not concerned about it in this game. If folks want to cheat, there are easier ways.
              Depends on the team. If it has a relatively easygoing membership policy like ours, it could easily be infiltrated. Even Sarantium, which seems to be taking some caution in membership, seems to me to be easily infiltrated by someone willing to put some work into the DL - posting in other forums first, joining and participating in the C4SPDG first, etc. Especially if the cheater has access to multiple IP addresses, one could go virtually undetected while learning a team's every move without ever leaving a trace in the save itself. If one were to cheat, a DL would be one of the best ways... we just have to trust that no one will try to wreck this game with one.

              Comment


              • #8
                Originally posted by Kloreep
                The name Planet is an incitement to Babylon members to riot.
                Sounds like someone is taunting already, or perhaps it's an acknowledgement of the tension that obviously exists, just to poke some fun. Either way it looks like our services are very likely to be called upon. Now if only we had access to currency...

                Originally posted by Kloreep
                we just have to trust that no one will try to wreck this game with one.
                Indeed. It is a shame when some take winning so seriously that they forget there is fun to be had from the process of the game, whatever the outcome.

                Comment


                • #9
                  Re: Turn 27 - 2960BC

                  Originally posted by polarnomad
                  Next move 3 - 3?
                  Moving 3 will end the scout's turn on a hill. You mean 6-6?

                  I'd suggest 9-3, moving to the next hill east near Sarantium; 9-3 rather than 6-6 just in case there's high terrain to the north that might be uncovered.

                  Also, we need to start thinking about how we're handling the settler build. We have 10 turns till growth to size 3, at which point we will be able to work copper, oasis, and soon-to-be-pastured pigs. It'll take 6 turns for Animal Husbandry to be discovered, and one turn less for the worker to chop & road. The pasture build then takes 4 turns (http://forums.civfanatics.com/showthread.php?t=138526), so we won't be able to use the superfood that will come from the pigs to speed up growth; our only option in this vein would be to switch the copper to the pigs, sacrificing 5 hammers per turn in exchange for 2 food per turn.

                  The spear completes in 2 turns and will have 2 hammers overflow while the chop will add another 20 to the axeman build. This means the Axeman will only cost 13 rather than 35. This means the axe will be finished in 3 turns (and with 5 hammers overflow). So, we could have our military units 5 turns from now, and we'd still have 5 turns left to growth unless we wanted to start the settler without one of our 3 prime tiles.

                  While I know getting a settler out the gate is our big priority, it seems like it might be a little much to go without one of our 3 prime tiles during the build. Besides, if we start early, we start with Oasis+copper and no super food supply from the pigs, which will slow things down; and once the pasture is up, we have to choose between 3 extra settler production units from copper/pigs and 2 commerce from the oasis.

                  So, possible tactics which could be used alone or combined: switch copper to pigs (not the best total resource output, but it gets us to growth sooner at the expense of military units we could be building), build other stuff in the meantime, switch to settler build for the 1 turn we're chopping so that it gets the 20 hammers (would delay growth a turn but would make us spend more time on the axeman), and last but not least, simply going for all builds full-out - spearman, axeman, then settler, or skipping the axeman and going for settler first, even though that means the settler growth will be stopped before AB reaches size 3.

                  I need to turn in (first day on the job tomorrow!) but I'll calculate out some possibilities later (unless someone wants to beat me to it ). This coming turn and next we simply keep building the spearman, so this can wait; it's only on Turn 29 that we have to start making decisions.

                  Comment


                  • #10
                    Yeah, I meant 6 - 6, not 3 - 3, but you're right 9 - 3 is better.

                    We need the spearman to protect alpha base while we build the settler and then to escort him. The chop should probably go to speed up settler production. I think switching from copper to unpastured pigs doesn't really help. Waiting for the city to grow isn't going to get the settler out any faster IMO.

                    I'd say continue as is: spearman in 2, chop in 3 goes to settler, move the worker to pig tile, have the worker do a 1 turn pre-road of pigs while we wait for animal husbandry, then pasture the pigs and switch from oasis to pigs once it's done.

                    According to my calculations (barring any mistakes), we will have the spearman and settler in 12 turns, foregoing 2 coins for only 3 turns. Someone may want to confirm this...

                    After that we can decide whether to switch from copper to oasis to speed up growth to 3, or slap out the axe.

                    EDIT: The fastest I can foresee acquiring the settler by waiting for growth to size 3 would be in about 14 or 15 turns, and then we'd have to wait one more turn at least for the spear. ie: Work unpastured pigs instead of copper, switch to settler for one turn for chop, reach size 3 after 5 turns, switch to settler once that happens, begin pasturing pigs after turn 6 when we get animal husbandry.

                    Comment


                    • #11
                      The save is here. Decided to wait for confirmation from the team.

                      Comment


                      • #12
                        9-3 is ok. Thanks
                        C3C ISDG Final Round : Actively Lurking

                        Comment


                        • #13
                          Hehe... No, I meant whether to switch from copper to unpastured pigs in order to speed up city growth. I guess we'll just continue as planned this turn then.

                          Playing current turn.

                          Comment

                          Working...
                          X