I have very little experience with these civs, but I'd lean towards Catherine. Who knows, perhaps her "diplomatic attitude" could help us in the deal making?
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That actually looks like a pretty good list to me, UnO. I'd probably swap Kublai and Frederick, though.
Done, and sent in to snoopy.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Becoming?
I've been diagnosed 'borderline' before.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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wow.
Luck is not with us. We ended up with Frederick. The only team to get their 3rd pick, and only one other had to go with their 2nd.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Initial reaction to other's Choices:
The Bad: 3 other teams are Creative. Allot of folks thinking along the same lines?
The Good: Only one other starts with Mining. Pop and chop is still a very valid strat.
More Good: 4!!! teams picked Financial. yay, they'll hopefully have gold for us!!
Only one other team is Philosophical! GP Auction!!!!One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Ich sprecht ein bissen.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Playing with Frederick
Tried 4 games yesterday with Frederick (Emperior level, continental setting, played upto beginning of Alphabet/Iron Working). Not that easy to play.
The advantage were 1. creative - border expanded very fast, hence possible to close off chokepoint quickly. 2. Hunting - can build extra scout, better odds with huts, 3. Can chop forest once bronze is found, 4. Axeman rush if copper is nearby.
Disadvantages were 1. started on coast a few times but had no fishing tech, 2. started on island two times, so the scout became quite useless. 3. unable to build cottages for a while, 4. if no copper nearby, then need to learn Archery to build archers to protect against barbs
Most of the time, i found myself moving & settling on a plain hill tile with freshwater (for the extra hammer), built scout, then warrior and changed to worker when population grew to 2, used the worker to chop some trees to build settlers. Researched bronze working at 100% tech rate, which was possible after getting golds from huts. Scouts should end turn on forest, jungle or forest hill tiles for extra protection. After finishing bronze working, what to research depended on the situation, it's usually the wheel to road to the bronze, fishing or agriculture when there were relevant resources, masonary when there was stone or archery when the copper was far away.C3C ISDG Final Round : Actively Lurking
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