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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I never saw barbarians coming from a hut poped by city radius or expansion.
Anyways,it seems we have no choise.
(BTW a hut poped by scout never gives barbarians).
Well, I think that there are some rules about popping barbarians when the barbarians are just animals. But yeah, I guess my point was that we're probably just going to get gold.
So it seems at this point we need to decide on if we are going to settle Sue on turn one or not. My vote is to settle. I agree that popping the hut with the boarders seems to narrow down our results to only "good" things. If only we could always do that.
The loss of a few turns seems worse than the chance we might find a better place to build. But, then again, I still lose on this difficulty level. So take it as you see fit.
I don´t know if still on time.
I would say move the warrior to 3, first. Then settle in place unless warrior's move discover something. Anyways settle this turn.
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