So we have to decide what should be our next tech to research.
Options are listed and they are pretty few.
1 - Biding our time:
Drama (1 turns) - almost done, but we can trade it from Mercs (have to choose what's better - trade it or put that remaining turn and finish it).
Music (4) - I guess we can still get that artist if we want to.
2 - Let's finish GS:
Gunpowder (6) - would make us pretty much winners of the war since GS is nowhere near better troops than their current (they also haven't been researching for a while), it also opens up path to Chemistry
3 - Let's get ahead in research:
Education (10) - of little immediate use, only perhaps to build an University in Beijing, but is a prereq to Liberalism and Economy.
Liberalism (7) - extra free tech, but we need Philosophy for this one.
4 - Let's improve our, umm.. cottages?
Printing Press (8) - pretty much useless to us right atm, we need some more cottages first.
5: - Let's kill our Colossus!
Astronomy(10) - obsoletes our Colossus, so there's little reason we'd want it
Options are listed and they are pretty few.
1 - Biding our time:
Drama (1 turns) - almost done, but we can trade it from Mercs (have to choose what's better - trade it or put that remaining turn and finish it).
Music (4) - I guess we can still get that artist if we want to.
2 - Let's finish GS:
Gunpowder (6) - would make us pretty much winners of the war since GS is nowhere near better troops than their current (they also haven't been researching for a while), it also opens up path to Chemistry
3 - Let's get ahead in research:
Education (10) - of little immediate use, only perhaps to build an University in Beijing, but is a prereq to Liberalism and Economy.
Liberalism (7) - extra free tech, but we need Philosophy for this one.
4 - Let's improve our, umm.. cottages?
Printing Press (8) - pretty much useless to us right atm, we need some more cottages first.
5: - Let's kill our Colossus!
Astronomy(10) - obsoletes our Colossus, so there's little reason we'd want it
Comment