It is time to start to work out our war-planning for the first few turns.
Things I want to see in this plan :
Things I want to see in this plan :
- Assign units for :
==>Killing GS' forward unit
==>Scouting the defenses of GS' 2 northern cities (do we use a suicide scout or defend our scout ?)
==>Barb-city (attack it or atleast prevent barb-attacks behind the frontline) - City production queues for military units
- Technologies that might change our war in the short-term (I expect none, except maybe trading horseback riding)
- Resources linking that might change our available units (horses, ivory)
- Timing of all ground units to reach GS' first city
- Timing on the marine units to reach any of GS' cities
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