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  • #16
    Put chuk on the hill next to city and hit endturn.
    Let's hope the warrior is not as smart as Blake would want it to be.

    1 turn until CS
    2 turns until Library

    (err, forgot to save endturn )
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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    • #17
      we might have 1 unit in each city and something to scout borders, like mounted unit, but scout/s would be ok too.
      Also, having a chariot would not be bad - fast in dealing with something on open tiles.
      Mart
      Map creation contest
      WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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      • #18
        Originally posted by -SafaN-
        I know some of you like it lightly defended, but we should have a chuck in every city.
        Yes, let's do it. It is worth it.
        Mart
        Map creation contest
        WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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        • #19
          Can barbs also spawn chariots?
          Edit: I think they can't.
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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          • #20
            they have later stronger units, axe or sword. That may not come to be soon though
            Mart
            Map creation contest
            WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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            • #21
              I'm a bit worried about Mhasa only having an archer for defense. Is that nearby axeman meant for Mhasa or Dongjing?
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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              • #22
                It's a Dongjing axe.


                Chuck in each city - why?

                All we have to do is bust the fog - cities like Beijing, Hong Kong, Xian and Tassagrad can never get in barb trouble - either because there's no way barbs can spawn near them or because they can immediately build a strong unit if needed.
                For garrison purposes an archer is enough.
                -- What history has taught us is that people do not learn from history.
                -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                Comment


                • #23
                  yes, still I got caught short in troops when I was playing like that. Suddenly a few more enemy troops appear on the border that you can handle and there goes the advantage of building other than military stuff.

                  If that barb attacks the chuk, we are extremely lucky, otherwise we just loose a city for skipping building military. And that may be cheap price compared to another case like that in the future. This city has nothing in it so far.
                  Mart
                  Map creation contest
                  WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                  Comment


                  • #24
                    We might not need a chuck in each city, but our total defense army should be more than 1 chuck / city. A stack of barbs heading for a city defended by 1 chuck is not a problem, but if they start pillaging, we can not move out to kill them without risking the city.

                    Cities at barb-risk should have atleast 2 chucks in them (one to kill pillaging barbs, one to stay defending the city)
                    no sig

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                    • #25
                      I'd rather fill the territory with cities and station a few chuks in north to fogbust. It'd be cheaper than building 2 units for each city that could get attacked.

                      The problem with Guangzhou was that there is a single turn insertion point nearby (road). Had the city's culture been expanded or unit stationed on the road, there would be no possibility of such situation.
                      -- What history has taught us is that people do not learn from history.
                      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                      Comment


                      • #26
                        Filling territories with cities takes a while. In the meanwhile we still need some extra Chuks to defend our colonization frontier, accompany settlers (or rather make sure we have a military unit near the planned colonization site first), and garrison cities that haven't expanded their culture yet.
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                        • #27
                          Chill out on the extra defenses per city.... This is prince, normal barbs. A single archer will hold a city 99.9% versus warriors, and axes wont show up for awile.

                          Barbs generally either walk around and pillage, or walk towards nearby towns on best defensive terrain. When blocked, they attack the unit they have the best odds on. GG guanhzou
                          if you want to stop terrorism; stop participating in it

                          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                          • #28
                            With the Heroic Epic completed in Tassagrad we will want to devote this city almost entirely to military production once a minimum level of infastructure is present. The city can easily produce a Chuck ever 2-3 turns or a cheaper unit even faster meaning this one city can ouput military forces of comperable power to the empire wide output of our best rival. This will keep us #1 on the Power scrore so as to make sure no one else ever even considers attacking us. Protection from Barbs is a secondary consideration that this flow of unit will facilitate but the larger strategic goal of mainiating military supreamacy and maximixing the comparitive advantage gained from the wonder we have built is the key issue.
                            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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                            • #29
                              Right, spam out our current best and most expensive military unit for garrison duty and powergraph scaring.

                              We may want to leave the arctic wasteland shrouded in fog to generate more barbs later on for training up. For now standard anti barb practices work fine when implemented.

                              This isnt a case of our strategy failing, but a tactical mistake of omission being made.
                              if you want to stop terrorism; stop participating in it

                              ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                              • #30
                                A good strategy involves the occasional and inevitable tactical mistake not having large negative consequences like now.

                                Besides, building our most expensive unit now means we'll have to spend less gold to upgrade troops later, and can upgrade later. I'd rather pay one hammer (or in a way half a hammer if the unit was built in Tassagrad) than three gold to upgrade. The more the unit costs, the better!
                                Contraria sunt Complementa. -- Niels Bohr
                                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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