Todo:
- set the worker near Bananapolis to chop
- move the worker near Hong Kong unto forest to start chopping
- make fishing boats near Hong Kong
- set one citizen of Beijing to 1-3-0 mine
- move scout north
- move healthy chuks south (the southernmost one - unto rice farm)
Things to decide:
1.What to build next in Mhasa?
We wanted to do scout, but the overflow is 35, so making a scout would waste 5 hammers. Probably a worker for one turn, then scout, then back to worker?
2.What to build next in Beijing?
It appears that a "far away civ" will be getting Library before us. What should we build instead?
Options:
- monastery (60h, +50%) - 4+ beakers per turn
- temple (80h, +50%) - would give +1happiness and better possibility to get a Prophet (if we pick up a priest)
- National Epic (250h, +100%) - next GP in no later than 17 turns.
- aqueduct (100h, +50%) -> The Hanging Gardens (300h, +100%) - +1 pop, +1 health everywhere, +2 engineer points, denial
- something else?
- set the worker near Bananapolis to chop
- move the worker near Hong Kong unto forest to start chopping
- make fishing boats near Hong Kong
- set one citizen of Beijing to 1-3-0 mine
- move scout north
- move healthy chuks south (the southernmost one - unto rice farm)
Things to decide:
1.What to build next in Mhasa?
We wanted to do scout, but the overflow is 35, so making a scout would waste 5 hammers. Probably a worker for one turn, then scout, then back to worker?
2.What to build next in Beijing?
It appears that a "far away civ" will be getting Library before us. What should we build instead?
Options:
- monastery (60h, +50%) - 4+ beakers per turn
- temple (80h, +50%) - would give +1happiness and better possibility to get a Prophet (if we pick up a priest)
- National Epic (250h, +100%) - next GP in no later than 17 turns.
- aqueduct (100h, +50%) -> The Hanging Gardens (300h, +100%) - +1 pop, +1 health everywhere, +2 engineer points, denial
- something else?
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