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  • 1080 Bc

    How about we switch Beijing to settler this turn?

    Im proposing this because if we build worker + another worker in Tassagrad, we have a lot of workers who soon run out of jobs.
    If we build Granary + something else in Tassagrad, we waste time as the growth is so slow there it wont pay dividends until some 25 turns from now.

    So two workers build at Tassagrad and a Settler at Beijing would be nice imo.

    We could settle that one either on that fish + corn site or right next to the mouth of river.

    What do you think?
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

  • #2
    Euhm, the turn is already in, and due to be played. It's a little late now to decide this. Especially knowing you originally proposed even one worker more (1 in Being, 2 at Tassagrad).

    How are things with hammer overflow in case of a settler ?

    If we switch to worker, we also have to change one citizen from working tile so we get +12 hammers / turn (see other thread).


    Aside from the fact it's a little late to decide, I'm not really opposed to the idea itself.
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    • #3
      Overflow is 16hammers raw, if Im counting right, which is 44 additional hammers - a production of 4 turns producing Colossus, leaves us 4 more turns to do if no other boost.
      That would be just right then - 3 turns of settler, 4 turns of Colossus and either finishing it or switching to Pyramids, finishing, switching back, finishing.

      The reasons I think settler is better:
      - we don't have to lose the commerce (which we do if we switch workers).
      - we can boost our commerce in short order (coastal + Colossus), which I find necessary as GS is having 28 and rising (cottages) compared to our 26 now.
      - we don't have to resort to useless stuff at Tassagrad (one more worker there then).


      If we decide to build the settler we need to decide about the city's location.
      In case we go non-mil route (build Pyramids), we can use one of our workers to improve the rice found near the river's delta, in case we don't the fourth city would have to do on it's own for a while, if found to the South East, while on the norther coast it would have the fish resource to work.
      -- What history has taught us is that people do not learn from history.
      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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      • #4
        Originally posted by binTravkin
        Overflow is 16hammers raw, if Im counting right, which is 44 additional hammers
        That's right. Here below a short explanation about these numbers for those who'd like to follow:
        • We have a 1.25 bonus (due to forge), so we can get 30 hammers for free if we whip with 30-37 hammers left or 60-75 hammers left.
        • Working a settler gives us +10 / turn.
        • After 3 turns we have 30/100 completed (ie: we are in the 60-75 hammers left zone).
        • At that moment we can do a 90-hammers for 2-people whip.
        • 90 hammers receiving, while needing only 70, gives us 20 hammers overflow rated at 1.25; so 16 raw hammers.
        • For the collossus, we have a 2.75 bonus, so this means 16*2.75 = 44 hammers.


        If we would work the collossus normally, we get 11 hammers / turn, so that would be only 33 hammers after 3 turns.

        The reasons I think settler is better:
        - we don't have to lose the commerce (which we do if we switch workers).
        - we can boost our commerce in short order (coastal + Colossus), which I find necessary as GS is having 28 and rising (cottages) compared to our 26 now.
        - we don't have to resort to useless stuff at Tassagrad (one more worker there then).
        If we whip with 2 people, we'll grow back to 4 immediately and won't have unhappy-ness problems for a while. We'll be at 3 pop when hitting end turn, so probably we shouldn't work the rice at that moment.

        I agree Tassagrad has no real necessary things to build right now. It's worker will finish at the end of this turn. He should move to the iron near Xi'an. Our current worker there needs 5 turns to mine and 3 turns to road that tile. That's 8 turns total. The other worker will be there in 2 turns, which means 6 parts of work left for 2 workers = 3 turns.

        So, in exactly 5 turns from now, we should have :
        => a roaded iron mine at xi'an,
        => our third worker finished in Tassagrad
        => our fourth city settled

        We'll also have done some tech trades and our GE will be 2 turns after that.

        If we decide to build the settler we need to decide about the city's location.
        In case we go non-mil route (build Pyramids), we can use one of our workers to improve the rice found near the river's delta, in case we don't the fourth city would have to do on it's own for a while, if found to the South East, while on the norther coast it would have the fish resource to work.
        The rice doesn't has fresh water. The silk and incense resources can give us good money, but we'll need calendar and some food resources to feed our workers there. I would not settle north, because we'll likely focus on our south coast for development. In the north we could have a military outpost to prevent being stabbed in the back, but I think a city in the north right now would not be self-supplying.



        Anyway, I played this turn:

        => Moved our worker to the iron location. Needs 5 turns to mine, 3 to road, but he'll get assistance from the Tassagrad Worker.
        => Moved scout
        => Changed production in Being to settler.

        I didn't hit end turn yet, because I don't know what the rest of our team thinks about changing to settler instead of worker in Being.

        Should we ask snoopy for a time extension ?
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        • #5
          If SafaN comes in and votes, I think we have a majority vote, 3most(-ly) active people having voted

          Meanwhile I posted some at turn discussion thread.
          -- What history has taught us is that people do not learn from history.
          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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          • #6
            Btw:

            The rice doesn't has fresh water. The silk and incense resources can give us good money, but we'll need calendar and some food resources to feed our workers there. I would not settle north, because we'll likely focus on our south coast for development. In the north we could have a military outpost to prevent being stabbed in the back, but I think a city in the north right now would not be self-supplying.
            What are you proposing then?

            We need a coastal commerce city and those two sites are the only we have atm.
            And I still think the fish-corn site is quite a good one - enough food for good growth + a lot of coast to work for +4c/each.
            -- What history has taught us is that people do not learn from history.
            -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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            • #7
              make the settler, we have ennuf workers atm

              for the new city site, i think its very important to generate commerce to keep up with the cottages the GS are planting, so fishing villages is the way to go.
              http://www.danasoft.com/sig/scare2140.jpg

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              • #8
                We can send it on then.

                And next build at Tassagrad should probably be finishing of the axe, so it can move north and scout.
                -- What history has taught us is that people do not learn from history.
                -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                Comment


                • #9
                  Could someone please hit the endturn and send on?
                  I can't - not at home atm, no cIV here
                  -- What history has taught us is that people do not learn from history.
                  -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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                  • #10
                    Maybe snoopy can do it? The earliest I can hit end turn is in 10 hours.


                    [edit] I just saw safan did it already... sorry[/edit]
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                    • #11
                      Foreign intelligence :

                      other teams didn't improve, we got +13 due to a alphabet (an era 2 tech)


                      We can now also see the tech status of the other teams we've met :



                      Bananas have Fishing and Meditation. They might also have Sailing and Priesthood, we'll see about that after their trade (I think next turn we receive will start with a tech trade from their part).

                      Vox has Horseback Riding, Gathering Storm doesn't. They both have Archery and Polytheism.
                      None of them has Masonry yet, so they don't have Monotheism either.


                      We also need to decide which tech we'll do next turn...

                      [techs we already have a trade agreement for]
                      Meditation
                      Polytheism
                      Fishing
                      Mathematics
                      Archery
                      Masonry

                      [other techs we can research now]
                      Drama
                      Horseback Riding (Vox has this)
                      Machinery (with the GE if we don't get pyramids)

                      [After Banana gives us Fishing, we can research]
                      Sailing (although we might trade for this too)


                      I'm still in favour of either Horseback Riding or Sailing. I don't immediately see what we could offer bananas in exchange for sailing. We didn't have contact with Vox recently and we are not really allowed to trade with them, so doing horseback riding ourselves is not really bad. I don't see many benefits in Drama.

                      Whichever we choose however, most likely won't be ready before the trade with GS and will have to be suspended for 6 turns while we reasearch Monotheism.

                      Are these 3 techs the real choices or am I forgetting one we could do? We should start a poll in a thread for the next turn, so we can decide when the turn arrives.
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                      • #12
                        Those are the real choices, I say invest one turn's worth in Drama.

                        Horseback riding is totally useless to us, I don't see any single thing it could give to us other than a waste of quite an amount of beakers.
                        Drama is much more worth both itself (happiness, culture) and as a prereq (Philosophy and Music).

                        Sailing, yes, we should switch to it after one turn of Drama until we get Polytheism+Masonry at which point we should switch to Monotheism and get it Asap.

                        If more people are against Drama I say go 100% commerce and save those pennies, that way they'd be surely more worth than in HBR.
                        -- What history has taught us is that people do not learn from history.
                        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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                        • #13
                          I agree, we have choku (or will have) and we know gs will get elephants (+100% against horses IIRC).

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                          • #14
                            After we get Polytheism we can go for Literature which opens up a lot of marble based wonders we would like to build. I'd make this a high priority. Sailing is also big so we can explore the coastal islands and the archipelago we suspect is to the south.


                            P.S. It looks like someone lacks agriculture, probably Vox as they realized early on that they would never be able to keep any improvements up.
                            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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