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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
We grew back to pop 5 in being and grew to pop 3 in Tassagrad.
Gathering Storm built their third city (landlocked I guess, based on diplomacy messages)
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Now Tassagrad grew to pop 3, here is the situation :
=> do we continue the axeman or change to worker (that would take 5 turns to finish in a normal way) ? I'd say worker
=> I would put our third citizen on the silk forest, for the +1 gold.
=> Do we want to run engineers here (probably not) ?
=> Willl we use whipping in this city ?
Being is on-track with the collosus build (food/hammer bars exactly match turn 12 from the build queue here
Xi'an still has more than 7 turns for growth/forge completion
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Worldview : we discovered the border of GS culture; if it doesn't expand, we can just pass through the mountains.
=> do we continue the axeman or change to worker (that would take 5 turns to finish in a normal way) ? I'd say worker
Worker, then another worker, then finish axe, just in time to evade decay (in 10 turns).
The worker, once ready should build mine on plains hill, so we can boost production by another 3 hammers there.
=> I would put our third citizen on the silk forest, for the +1 gold.
Agreed
=> Do we want to run engineers here (probably not) ?
Too little food atm. And I'd say we better concentrate our GPPs in one city.
=> Willl we use whipping in this city ?
As pointed out by maniac, if in the ten turns the extra citizen produces same or more than the whip, whipping is irrational.
I believe in this city it will mostly be the case.
Later, when we got some more food there, maybe.
Being is on-track with the collosus build (food/hammer bars exactly match turn 12 from the build queue
We shouldn't forget about that worker we wanted to whip in there
Xi'an still has more than 7 turns for growth/forge completion
Just in time to be ready to crank out mil units/do some economic stuff by the time GE is born.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
I don't think Unit decay is that fast (10 turns), I'd recommend getting the Ax to 1 turn from completion before doing the worker/s. Defiantly work that silk too. We might also want to look to laying down a monument here soon for border expansion, that can bring the west bank of the river into play and allow some 3 food farms.
Scout movment, we dont need to move onto that coastal hill to the NW, going south to the forest and then NW should be sufficient to reveal all the coastal tiles
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
Originally posted by binTravkin
[about Tassagrad]
Worker, then another worker
...
[about Being]
We shouldn't forget about that worker we wanted to whip in there
We currently have 1 worker, who will do the iron connection. One new worker from Tassagrad might be ready just in time to help him and shave off a few turns there. A third one (whipped in Being) will be building the route to the bananas.
I really think that's enough for now. Do you have any work for the fourth worker ?? We can always build one later when we have unhappy people somewhere.
Originally posted by Impaler[WrG]
Scout movment, we dont need to move onto that coastal hill to the NW, going south to the forest and then NW should be sufficient to reveal all the coastal tiles
10 turns info comes from Blake so I guess that's pretty reliable.
I'd recommend getting the Ax to 1 turn from completion before doing the worker/s.
Why?
If you're worrying about incoming danger, we'll always have 2 turns to act.
We might also want to look to laying down a monument here soon for border expansion, that can bring the west bank of the river into play and allow some 3 food farms.
I think we should get Judaism for a border expansion.
Monumet likely means sooner expansion, but 20hammers and 2 turns of work.
The question, though is, whether we gain enough by the farm(-s).
We can build two farms there one of which later will have to be replaced by plantation as silk is found there.
Actually for time being a farm there won't give us much more than we already have - one extra citizen will be working the farm while the other will come quite late before he is born and ready to contribute to production.
In other words, we need Monument AND Granary to make use of those farms.
We currently have 1 worker, who will do the iron connection. One new worker from Tassagrad might be ready just in time to help him and shave off a few turns there. A third one (whipped in Being) will be building the route to the bananas.
I really think that's enough for now. Do you have any work for the fourth worker ?? We can always build one later when we have unhappy people somewhere.
Well, I was proposing for two workers building the Banana road, so it's done asap.
I was also proposing to do massive chopping to finish a row of chukonus in record-short time, if we dont attack now we can use those chops on GL.
We also need to think about the next two planned cities needing improvements and the plan to extend Tassagrad's borders to build farms on West Bank.
But as we're in less agressive mood now as I guess everyone is hoping for the pyramids, we dont even really need that road, so we can do with 3workers, yes.
That, however, leaves Tassagrad nothing good to do after the first worker is done.
If we put Monument + Granary there then, it will have something to do, but that again is us leaning to the peaceful option and lowering our ability to do a lightning strike.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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