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  • #16
    In case of emergency we can whip in an ax.
    Upgrading is a no-no for me - it's simply very cost ineffective.

    And we can't 'keep' 80 gold if we have 39, if only you want to cut on our research, which is killing our main strenght for now.
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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    • #17
      foreign intelligence:

      AC : we grew a pop due to settling our third (!) city, an other coastal one (7 tiles to work) => I know this is not true, but that's what I'd say if somebody else did what we did. We only got 7 extra tiles due to 2 overlapping tiles, so... don't take my intelligence info as 100% correct.

      Gathering Strom built a second city.

      Mercs : they might have lost their third city (3 turns after settling)
      Reasons why I think this :
      -> they should have had 190 points due to their cultural border expansion a while ago, but only have 184. If they lost a pop point though, 184 is correct.
      -> The rival average pop is the same as previous turn, but the max score (GS) went from 90k to 91k, so somebody must have lost 1k somewhere. A city with 1 pop counts for 1k.
      -> The average land area also stayed the same. Presumably the land area the Mercs lost went to GS.


      Ofcourse, it would be easier if I could somehow find an explanation where nobody settled nor lost a city, but then I can't really find a solution which fits the scores and the 91k top pop score...

      What do you think ? Maybe we could ask GS somehow if they built a second city (or conquered the Merc city)
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      • #18
        Presumably the land area the Mercs lost went to GS.
        Wait, are you saying Mercs are at war with GS and GS has taken their city?!

        GS were saying they will build a second city this turn, but seeing how Mercs lost a city it might aswell be a city capture.
        That, however, doesn't go well together with GS graph jumps - a captured city wouldn't have an effect on the graphs so soon due to unrest.
        -- What history has taught us is that people do not learn from history.
        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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        • #19
          no i think just what happened with us, some overlap in the second layer (u don't know how the cultural borders expanded

          losing a pop = whipping?
          http://www.danasoft.com/sig/scare2140.jpg

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          • #20
            A conquered size 1 city is razed. Perhaps the Mercs are at war, or maybe they just attracted barbarian attention they weren't prepared for.
            "Cutlery confused Stalin"
            -BBC news

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            • #21
              That makes me wonder, could Mercs be at war with Horde (who recently discovered Horseback Riding)..
              -- What history has taught us is that people do not learn from history.
              -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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              • #22
                Originally posted by -SafaN-
                losing a pop = whipping?
                nah, these are the "population" numbers you get:

                city size = population (* 1000)
                1 = 1
                2 = 6
                3 = 21
                4 = 48
                5 = 90

                The top-score in population went from 90 to 91. 91 can only (realisticly) been obtained by a combination of 5+1. (An other -only slightly irrealistic- combination is 4+3+3+1)
                The average score for our opponents stayed the same, so whatever somebody won, was lost by somebody else.

                previous turn:
                Mercs : 4+3+1 = 70k
                Vox : 4 = 48k
                Banana : 2+2 = 12k
                GS : 5 = 90k
                Horde : 4 = 48k
                Sarantium : 4+1 = 49k

                So, nobody could get to 4+3+3+1, but maybe Sarantium grew a pop to 5+1 and went to 91k, while GS went back to 4 due to whipping. That might be a simpler explanation
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