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  • #16
    I vote for fishing -> sailing, so we can use our naval advantage and meet with the mercs (I'm pretty sure they are the team banana has met over sea).

    And, because I trust the bananas to research writing and alphabet for us before we start our attack on them, so we're better off researching other techs.


    Anyway, maybe we could send them a short, but urgent, message : we want an answer to the tech deal before the our next turn is due; because if the deal doesn't go as suggested, we'll research writing ourselves. I'll post a proposal for such a message in the diplomacy thread, but won't have internet-access anymore for the rest of the weekend so somebody else should send it on after re-writing it according to team comments.
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    • #17
      Techs are worthless if you can't use them.
      Wait, if we build library, isn't that a use?
      Moreover, if it adds 5 beakers to our research output instantly..
      -- What history has taught us is that people do not learn from history.
      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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      • #18
        Current votes:

        writing
        --------
        binTravkin
        ForesterSOF
        N35t0r
        Impaler[WrG]
        Lacero
        Senethro


        fishing
        ----------
        Maniac
        -SafaN-
        PJayTycy


        (not sure about Lacero's vote)


        We don't have that much time anymore before next turn arrives...
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        • #19
          Banana gold output is half of ours (just checked ingame).
          Our research times:
          Writing: 6
          Alphabet: 19

          Theirs:
          Writing: ~12
          Alphabet: ~38

          Don't think they're gonna make it anytime soon enough.
          -- What history has taught us is that people do not learn from history.
          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

          Comment


          • #20
            I think Lacero was saying writing, as referring to my post about emphasizing our strenght - research.
            -- What history has taught us is that people do not learn from history.
            -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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            • #21
              Originally posted by binTravkin
              Wait, if we build library, isn't that a use?
              Moreover, if it adds 5 beakers to our research output instantly..
              Techs are good because you can build better stuff. Currently we don't have enough production to build all the advanced stuff we'd like to. We still have lots of other projects on our plate.

              So there is better stuff at the moment. Eg the Kolos if you want more research (2 GPP = 10 beakers) or simply more settlers to get more production to actually put to use our techs.
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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              • #22
                Sorry, yes writing.

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                • #23
                  Maniac is right, we should draw up what we can build in our cities and set priorities.

                  Beijing:
                  Possible items:
                  Library (6-8 turns)
                  Worker (4-6)
                  Colossus (9-11)
                  The Lighthouse (10-12)
                  Barracks (2-4)
                  Settler (another) (6-9)

                  Available production-turns after the finish of current production and until the GE:
                  ~20

                  I propose a following Beijing's build up plan:
                  1. and 2.Barracks(3-avg)/Settler(8) (mixed similarly as current Granary/Settler production)
                  3.Colossus(10)

                  Settler placement:
                  At the planned city site #6 - should give us up to 8 base hammer production (=10 with forge).

                  There's only one question - won't we be overextending ourselves that way?
                  Also, the 4th city shouldn't be building any wonders for now - if we really focus on getting good GPP output at Beijing we should put as much wonders as we can there, and we can afford that with the potentially good hammer output Beijing has (up to 9 base hammers).
                  In fact 4th city looks more like military city for me, probably a site for a future drydock.

                  The reserve plan then sounds as:
                  1.Library(7 )
                  2.Barracks(3)
                  3.Colossus(10)


                  Tasagrad:
                  Worker(4-5) (+1 if we dont build at Beijing)
                  Granary(4-5)
                  A garrison for third city(2) (could skip this)
                  Forge(5-6)
                  Swordsman(3-4)

                  Available production-turns:
                  ~15

                  Tassagrad's buildup plan:
                  1-2.Granary(5)/Worker(5) - mixed for growth
                  3.Forge(5)
                  4.Worker(1) - from rush overflow


                  Note, that those turn times are only estimates - with whipping overflows the cities could probably output one more thing - worker/swordsman/library. Also, chopping for assistance could be useful.
                  In fact, if we go to maths after writing, we could build one of the worker/swordsman/library at both those cities without problem.
                  -- What history has taught us is that people do not learn from history.
                  -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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                  • #24
                    Voted Writing.

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                    • #25
                      Originally posted by binTravkin
                      I propose a following Beijing's build up plan:
                      1. and 2.Barracks(3-avg)/Settler(8) (mixed similarly as current Granary/Settler production)
                      3.Colossus(10)
                      Do we need a barracks long before we have machinery?
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                      • #26
                        I dont think we should have a Barracks so early in Beiging, rather shift most unit production to Tassagrad after it has a Barracks. Their 1 ready to pop axman thier now when the Barracks is done we pop it and use it to cover the third city. Then Tassagrad repeats with another Axman in the pocket.

                        I'd propose something along the lines of

                        Beiging - Finish current Settler, worker, Library, Granary, lighthouse, The Great Lighthouse, Collosus

                        Tass - Finish Barracks, Ax (the 1 turn pop), Ax (to one turn), Granary, Worker, general Military buildup


                        This is the buisness as usual plan assuming no conflict for some time, when and if we make a war comitment we can ramp up military production.

                        3rd City (perhaps we should call it Iron Monkey) - Oblisk, Granary, Military buildup
                        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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                        • #27
                          Do we need a barracks long before we have machinery?
                          The idea was to build it before Colossus, which would be finished right the turn after GE is born.

                          We could, however, schedule it like this

                          finish current two items
                          a mixed build of library and another settler, similarly to current one
                          start on Colossus and build it up to almost done
                          switch to barracks, run for 2 turns (and get <10/40), whip with overflow+one turn's production finish Colossus
                          That way barracks would be done the turn GE is born (and 3 turns before that we should be pretty sure what we're doing with it) and Colossus in next turn.
                          This plan, would, however, require 3-4 chops at the end of the queue which implies more worker capacity is needed, as well as Mathematics, for maximum chop efficency.


                          Tass - Finish Barracks, Ax (the 1 turn pop), Ax (to one turn), Granary, Worker, general Military buildup
                          We should also build forge there, after granary.

                          3rd City (perhaps we should call it Iron Monkey) - Oblisk, Granary, Military buildup
                          We should be able to add another item here and I think barracks should be first in building queue, after the named ones.
                          -- What history has taught us is that people do not learn from history.
                          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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