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2160 bc

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  • 2160 bc

    nothing unexpected happened,
    so i assigned an engi
    dunno if the discussion for the next production in beijing was already finished ...
    anyways here is the current status
    Attached Files
    http://www.danasoft.com/sig/scare2140.jpg

  • #2
    beijing
    Attached Files
    http://www.danasoft.com/sig/scare2140.jpg

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    • #3
      and temple
      Attached Files
      http://www.danasoft.com/sig/scare2140.jpg

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      • #4
        It's 10 turns now until unhapiness wears out, right?
        The options we last discussed were:

        Warrior
        Granary
        Settler

        As warrior's about to be done in our 2nd city I don't think we need one more just yet and a little later we'll be able to produce an axe.

        I think we should be ready to whip either settler or granary in 10 turns, but Im not sure which is better (settler can immediately be dispatched to iron site or somewhere else if no iron while granary can be used to augment further whips).
        In fact we could arrange it so, that we whip one of them with maximum overflow we can get (at least some 20+hammers) and this overflow aids building the other one.

        Getting into maths:
        Granary is 60 hammers, that means we need to rush it when it's <30/60 completed but as close as possible to it.
        Rush will take 1 citizen (optimal to not disturb GE growth) and provide max overflow of 23 (does this get multiplied by forge?)

        Settler is 100h, that means we need to rush it either when it's close to 40/100 done (2 pop) or 70/100 done (1 pop).


        To most effectively use the fact that while building settler an angry citizen provides +2f, we should be building granary at least for 4 turns (to allow growth), in which case we will stockpile
        8h + 4*5h = 28h for it and achieved almost the best range to whip.
        Then we can switch to settler and go for 6 turns, which would accumulate 6*(5f+5h) = 60 hammers for it, then we whip granary (at the same turn our angriness ends) with an overflow of 22h (*1.25 ? ), which makes settler 60h+22h+(5f+5h) = 82/100h (or 89/100h if 22h*1.25) completed right the next turn (without the forge bonus) and completable in (100-82)/(5h+5f) = 2 more turns.

        Scout should also be done scouting east by then (have you moved the scout as PJay proposed, SafaN?).
        -- What history has taught us is that people do not learn from history.
        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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        • #5
          Actually one can disregard my estimates, I didn't factor in the overflow from forge, still I think Granary should go first.
          -- What history has taught us is that people do not learn from history.
          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

          Comment


          • #6
            From the Screen shoot it looks like the scout hasn't moved yet, if I remember correctly it was to go to the forest southeast of Temple.

            The Granary Settler scheam sounds good, we will want a second worker after finishing the Settler or pehapse even the worker first if we want to put a High priority on completing the "Silk Road" to Banana.

            I agree that one warrior is sufficient for now, I'd like to see Temple start on either a Monolith or Granary but switch to Ax as soon as the Copper is connected (or will it be avalible next turn? so we can start imediately)
            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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            • #7
              Originally posted by Impaler[WrG]
              From the Screen shoot it looks like the scout hasn't moved yet, if I remember correctly it was to go to the forest southeast of Temple.
              It was already at that forest at the end of previous turn. It seems the scout either
              -> didn't trust the RNGtemple-academy to train a warrior at the end of this turn
              -> or is frightened by the dead of his fellow scout and doesn't want to wander in the dark alone.
              One of the first oppresions in our empire! Where's the police when you need them?

              Ofcourse, this is only by looking at the screenshot. He might still be hiding in the forest south-east...

              Who is walking around North-West than ? That can't be our scout (it's too far to walk there).

              Who is in the North-West forest, with our flag ??? Did you pop a new scout for us ?

              Being Granary while happy, Settler when unhappy seems good to me.

              RNG I'd rather continue the barracks than a monolith or granary. I don't think we really need a monolith at RNG, except if we find iron just outside its cultural borders. As for copper, I think we'll hook it up in 2 turns to RNG, then our worker has to move towards being, to hook it up too (1 road-tile necessary).

              I'll do foreign intelligence updates on the begin-turn, but whatever I do with the scout in the beginturn I opened, I cannot get it to the forest it looks to be in on the screenshot.
              no sig

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              • #8
                Sarantium & Gathering Storm each discovered a new tech
                Horde received land score for their third border increase (+30 points)


                btw, I am logging off now and won't be able to play for a while. I'm moving to a new house and I don't have internet access there yet. I'll be able to visit the forums from work (and occasionally play when I visit my parents).
                no sig

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                • #9
                  Bejing sppears to be building a forge in that screenshot? (!)

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                  • #10
                    btw, I am logging off now and won't be able to play for a while. I'm moving to a new house and I don't have internet access there yet. I'll be able to visit the forums from work (and occasionally play when I visit my parents).
                    Hope to see you back soon!

                    I'd rather continue the barracks than a monolith or granary. I don't think we really need a monolith at RNG, except if we find iron just outside its cultural borders.
                    Seconded.
                    About ax - if we start it in 2 turns, we can finish it in 4 more turns, at the same time I think that an Ax with an upgrade is much more worth than one without.


                    SafaN, could you explain the mistery with the first screenie?
                    -- What history has taught us is that people do not learn from history.
                    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                    Comment


                    • #11
                      You guys still have the save??
                      <Reverend> IRC is just multiplayer notepad.
                      I like your SNOOPY POSTER! - While you Wait quote.

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                      • #12
                        i'm working on it
                        http://www.danasoft.com/sig/scare2140.jpg

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                        • #13
                          EDIT: Oh, nevermind
                          -- What history has taught us is that people do not learn from history.
                          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                          Comment


                          • #14
                            the mystery of the first screenshot is in the upper right corner
                            Attached Files
                            http://www.danasoft.com/sig/scare2140.jpg

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                            • #15
                              endturn
                              Attached Files
                              http://www.danasoft.com/sig/scare2140.jpg

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