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  • 2320 Bc

    Okay, nothing unexpected happened, so i founded our lovely new city: "RNG temple"

    Setted production to barracks for now (not sure how the discussion ended), Workers will make a mine on the copper, and then a road to connect?

    The whip button in the city is lit for whipping two pop. I'm not sure what i have to do with it. So i'll wait for feedback before sending the turn on.
    Attached Files
    http://www.danasoft.com/sig/scare2140.jpg

  • #2
    city screen
    Attached Files
    http://www.danasoft.com/sig/scare2140.jpg

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    • #3
      mid turn save
      Attached Files
      http://www.danasoft.com/sig/scare2140.jpg

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      • #4
        I guess we're then gonna whip one, but let's wait a bit for others.

        Phew about that second city.

        I feel that the discussion about barracks/ax should be renewed - what should be first?
        -- What history has taught us is that people do not learn from history.
        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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        • #5
          well we obviously can't start with a axe
          it is warrior or barracks
          the question is can we miss the scout for a while as defence, or should we explore as much bananaland asap?
          http://www.danasoft.com/sig/scare2140.jpg

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          • #6
            well we obviously can't start with a axe
            sorry about that.

            It's barracks then I guess, we can switch to warrior anytime and whip as long as we have 2+ pop.

            I guess the scout should be patrolling around or second city, to spot any threat as far from it as possible.
            -- What history has taught us is that people do not learn from history.
            -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

            Comment


            • #7
              For completing the forge, I still prefer the 1-pop whip in 3 turns:

              B) 3 turns to 60/120, more food and gold
              2320 BC : (5-0-1 + 3-0-4 + 3-0-4 + 0-4-0) => total: 19-34-20
              2280 BC : (5-0-1 + 3-0-4 + 3-0-4 + 0-4-0) => total: 24-46-30
              2240 BC : (5-0-1 + 3-0-4 + 0-4-0 + 1-3-0) => total: 27-64-36
              2200 BC : whip (4 pop -> 3 pop, + 60 hammers)
              ie: change from the 1-3-0 mine to the 0-4-0 one.

              The main reason for not whipping with 2 pop is that we don't really have any "urgent" things to build next (where one turn delay makes a big difference). Or do we ?

              For production :
              RNG temple => barracks : OK,
              Being should start a warrior after the forge, to protect RNG.
              Maybe our Being warrior could move to the 1-3-0 mine hill, so he can reach our both cities in 2 turns.


              For our scout:
              try to find if the banana settler is moving our way and try to map the south-territory, so move to the South-East (see attached pic)

              For our worker:
              First mine, then road is
              no sig

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              • #8
                Mercs discovered a tech

                Vox probably had their 3rd culture expansion, but it could also be bananas.
                no sig

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                • #9
                  We do need more warriors so we don't get barb-rushed. We've lots of free unit slots and they can be used for police units as soon as we're in Hereditary rule, I've a feeling that Beijing is going to be a huge city by then.

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                  • #10
                    ie: change from the 1-3-0 mine to the 0-4-0 one.

                    The main reason for not whipping with 2 pop is that we don't really have any "urgent" things to build next (where one turn delay makes a big difference). Or do we ?
                    I agree to this. If more people agree, please carry it out Safan (the transition to other mine).

                    How long the barracks will take?

                    Moving the warrior will leave Beijing undefended and cause unhapiness..
                    -- What history has taught us is that people do not learn from history.
                    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                    Comment


                    • #11
                      okay done and send on

                      the barracks will take 30 turns atm, but in 10 turns we have a second pop for working the copper mine
                      http://www.danasoft.com/sig/scare2140.jpg

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                      • #12
                        I'd suggest to build a warrior as defense in our second city. It'll be quite a while before we can build an axeman.
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                        • #13
                          It will be faster to build one in Beiing and move it there.
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                          • #14
                            I like that. I thought people didn't want that.
                            Contraria sunt Complementa. -- Niels Bohr
                            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                            • #15
                              I'd go for that as well, Beiging can make a Warrior quite quickly.
                              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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