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2600 bc

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  • 2600 bc

    The new turn is here

    moved the two scouts: one landed next to a lion, but since he is in a forrest he should survive

    mine in 4
    settler in 5
    AH in 5

    (should i change the worker to roading instead, since we are apparently gonna use slavery that tile probably wont be worked)
    Attached Files
    http://www.danasoft.com/sig/scare2140.jpg

  • #2
    (should i change the worker to roading instead, since we are apparently gonna use slavery that tile probably wont be worked)
    I think it will be worked, as after we finish settler we will have +1 pop in 4 turns (if I calculated correctly) and the additional minerals hammers (I keep messing ) will help us to get closer to a good (exploitable) whip.
    We will have to be economical with worker turns after that, though, because there will be lots of job:
    3 road tiles from capital to copper (and 2nd city) = 6 turns
    1 mine = 5 turns
    1 pasture = 4(?) turns

    Maybe it would be a good idea that after settler's done we chop another worker to finish improvements quickly and be ready to assist Colossus by chopping?
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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    • #3
      ok sent on
      Attached Files
      http://www.danasoft.com/sig/scare2140.jpg

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      • #4
        Its often possible to accelerate growth by whipping (Ironicly), Whipping dos'nt change the food in the food bar but the pop loss reduces the size of the bar. If your 2-3 turns from growth whipping will usaly reduce it to 1. If we whip with 4 Pop and go down to 2 we would probably regenerate to 3 imediatly and be working the Rice/FloodPlains on are way back to 4. Given this the mine could be delayed for a bit. On the other hand having it and a Forge allows us to work the mine as if it was 5 hammers a huge amount this early which would be usefull if we need to build a unit fast.
        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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        • #5
          bt, a worker is too expensive to put in now. By the time it is ready, the other worker will probably have completed 90% of the work already.


          safan, what's the health situation of the bear ? Do you think we'll be able to kill him with our scout ? Will he be healed before our settler is completed ? ...


          I don't have my civ4 cd with me this weekend, so I can't update foreign intelligence untill monday. It's about time the bananas settle their second city (their settler should've been ready some turns ago now).
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          • #6
            Scouts can't attack in unmodded civ4.
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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            • #7
              I know, but if we move our scout next to the bear, the bear will attack, we will survive and the bear is dead. I call that a killing.
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              • #8
                I know, but if we move our scout next to the bear, the bear will attack, we will survive and the bear is dead. I call that a killing.
                That's a game of dice though.
                I wouldn't like to make such engagements, at least not with bears, who have strenght of 3 compared to scouts' 1(*2 vs animals).

                Its often possible to accelerate growth by whipping (Ironicly), Whipping dos'nt change the food in the food bar but the pop loss reduces the size of the bar. If your 2-3 turns from growth whipping will usaly reduce it to 1. If we whip with 4 Pop and go down to 2 we would probably regenerate to 3 imediatly and be working the Rice/FloodPlains on are way back to 4. Given this the mine could be delayed for a bit. On the other hand having it and a Forge allows us to work the mine as if it was 5 hammers a huge amount this early which would be usefull if we need to build a unit fast.
                My thinking was that we would be starting the forge, running for some 6 turns, during which we would have growth (and a couple of turns of quite big 5-citizen production) and then whipping it to completion.
                I didn't do the maths, though, so am not sure how will that work.
                However, even with 3-4 pop we might use the mine for tile swapping if more hammers needed, also it gives our capital a feel of completeness in regard to improvements.

                bt, a worker is too expensive to put in now. By the time it is ready, the other worker will probably have completed 90% of the work already.
                We have a food surplus of 6 (IIRC) and 6h/turn, which translates in 5-6 turns for worker.
                I just think another worker would be good, but we could also make it after we have forge, when it should be faster, especially if there's some carryover from whipping.
                -- What history has taught us is that people do not learn from history.
                -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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                • #9
                  Originally posted by binTravkin
                  I wouldn't like to make such engagements, at least not with bears, who have strenght of 3 compared to scouts' 1(*2 vs animals).
                  The bear was damaged to strength 1.2. I don't know how fast he's healing.
                  It's still a risk ofcourse, but I don't see any other goal for our scout anyway. Even if he doesn't survive the bear-attack, the bear will be damaged again and have to heal some turns longer, so we can move our settler safely.
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                  • #10
                    Originally posted by PJayTycy
                    I don't see any other goal for our scout anyway.
                    Why not escort the settler
                    so we can move our settler safely.
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                    • #11
                      The bear is noware near ware we want to Settle and their are still a few black tiles to the south to look at, and beyond that possible scouting of the Bananas. Leave the bear alone, it can be killed someday with an AX.
                      Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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                      • #12
                        foreign intelligence report:

                        Nothing happened, except horde grew a pop. They didn't settle a new city yet (because there are now 3 cities with size 4). They didn't grow for 18 turns though, so they probably have some settler walking around already too (or a worker).
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