Announcement

Collapse
No announcement yet.

Turn 145, AD680

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Turn 145, AD680

    Turn 145, AD680

    Units


    @Carnero
    1 LB (garrison)
    Axe: head south
    5 Skirms (garrison)
    6 Workers: Marble and chopping
    5 WEs (garison)
    2Cats (garrison)
    2 WE/cat: head to Carnero (3 turns)

    @Taz
    Warrior, Spear (Garrison)

    @Wines
    Spear (garrison)

    @EotS
    Axe[CR3] (garrison)
    Axe
    Axe[Comb1]

    @Voice
    Skirm (garison)
    Skirm (gold mine): fortified for barbs
    Axe[CR1]: fogbusting near marble
    Axe[5/5 exp, Combat1, shock]: protect worker mining from Barb Axe
    2 Workers: mine, road in forest

    @SouthernFoglands
    Axe (deep south): fog busting south of Wines
    Scout: fog busting south of EotS


    Science 0%

    Current (?/turn): Metal Casting (many turns)
    (Paper 455/858)

    Treasury 100%

    Current 430g (+58 g/turn)

    Civics HR-Vass-Slavery-Dec-Pagan
    Can revolt in 0 turns

    Cities

    Eye of the Storm (Size 5)
    WF to: 44, 47, 78, 9, ?
    Food: (?/turn) ?/30 (? turns)
    Hammers: (3/turn)
    Production: Granary (11 turns) Poprush

    Winestrom (Size 3)
    WF: ?
    Food (?/turn): ?/? (? turns)
    Hammers: (1/turn)
    Production: WE done, begin barracks?
    In queue: Library 73/90
    GPP (0/turn): 40/200

    Taz City (Size 3)
    WF: 1, 14, 88
    Food (3/turn): 20/26 (2 turns)
    Hammers (6/turn)
    Production: Catapult done, begin barracks?
    In queue: Confucian temple (28/80)

    The Voice (Size 5)
    WF: 1, 66, 8, 23, 6
    Food (4/turn): 22/30 (2 turns)
    Hammers (11/turn)
    Production: Heroic epic (8 turns)

    Carnero Tempestas (Size 3)
    WF: 1, 8, 8
    Food (3/turn): 23/26 (1 turns)
    Hammers (7/turn)
    Production: WE (1 turn)


    In-game diplomacy
    ?

    Distant events
    ?

  • #2
    Thought on the future:

    Set all cities to build barracks: we have enough units to demolish their present invading force if it comes near.

    Meanwhile let EotS grow to full pop so that we can switch back to Bureacracy and turn on science (we need MC and Machinery before AC send Pikemen down to us).

    We also need to think about founding more cities: AC has twice the number of cities and will evantually win the war if we do not expand soon. I suggest the site adjacent to rice and crabs (see screenshot below). It is well and truly out of the war zone, needs little protection from barbs and doesn't need a border expansion to be useful. It will also provide some much needed health for other cities.

    Comment


    • #3


      That's 3 Maces, 6 CKNs and an explorer in the screan shot. AC really do mean business.

      Comment


      • #4
        Did the following:
        Taz and Wines each another WE. Whipped granary in EotS. All forests now cleared to the north and east of Carnero.

        Comment


        • #5
          Forgot to mention that AC revolted to Mercantilism. The have Banking (but probably not Engineering). We can expect some Knights soon I suppose. If they pillage our one source of Ivory we are done.

          Comment

          Working...
          X