The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
BTW, it seems to me like soon, we could use a galley or workboat to go exploring. There are at least 2 islands off our coasts, better to know what we miss if we wouldn't settle these soon.
AC will get very mad at us if we found a non-coastal city because they have their heart set on maximizing the use of coast.
AC wont get mad at us for founding on Cow-9 (which gets bananas and a bunch of grasslands)
They might get mad at us for founding on Horse-8 (which gets bananas, ivory and lots of grassland).
If we are feeling cocky, we could try taking both those sites, I suppose.
a non-coastal site is much easier to defend, though. And that city we're planning is most likely going to be our border with AC for a long time to come. I don't care how efficient they want to be, we need to think on our safety too.
Settling next to a group of hills that lead straight into AC land = Bad Idea. Settling on them is OK, but tbh we want 1 city up there that isn't coastal if we want to be defensive. Horse 6 allows this as well, and can only be boated with 1 move units onto one tile, and if we stack a few boats on the one coastal tile we can make that hard as well...
You just wasted six ... no, seven ... seconds of your life reading this sentence.
Yeah, six of the horse. I don't like it as a city site because we'll likely get one less coastal on the Estonian coast (keping old names ) but it is safer than Horse8.
You just wasted six ... no, seven ... seconds of your life reading this sentence.
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