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Turn 128, AD300

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  • Turn 128, AD300

    Turn 128, AD300

    Units


    Warriors
    Thug: 2/2, 0/2 Exp. Fort (EotS)

    Skirmishers
    Nash: 4/4 0/2 exp. Fort (The Voice).
    Neville: 4/4 3/5 exp. Fort (gold near The Voice).
    Liverpool: 4/4 2/5 exp, CGI. Fort (Wines).
    Skirmisher V: 4/4 0/2 exp. Fort (Taz)
    Skirmisher VI: 4/4 0/2 exp. Fort (Wines)
    Skirmisher VII: 4/4 0/2 exp. Fort in Cow City
    Skirmisher VIII: 4/4 2/2 exp. Move north for next city city.
    Skirmisher X: 4/4 0/2 exp. Move north to next city site.

    Axemen
    Brashear: 5/5 2/5 exp, Com1. Move 1 scouting South East Coast.
    Domi: 5/5 4/5 exp, CRI. Move 7.
    Redick: 5/5 8/10 exp, CRII. Move towards western wilderness.
    Laraque: 5/5 4/5 exp, CRI. Fort on hill (SE of Cow City) to clear fog.
    Pronger: 5/5 2/5 exp, CRI. Move 1 going to The Voice.
    Stevens: 5/5 7/10 exp, Move towards western wilderness.
    Axeman VII: 5/5 2/5 exp, ComI. Fort on forested hill near EotS.

    Catapults
    Cat VII: 5/5 0/2 exp. Move towards EotS
    Cat VIII: 5/5 0/2 exp. Move towards Taz

    Spearmen
    Spear III: 4/4 0/2 exp. Fort Wines.
    Spear IV: 4/4 0/2 exp. Move 8 (recon for banana city)
    Spear V: 4/4 1/2 exp. Fort in The Voice.
    Spear VI: 4/4 0/2 exp. with Pronger
    Spear VII: 4/4 0/2 exp. Fort (Taz).

    Scouts
    Clarke: 2/2 4/5 exp, Com1. Fort watching iron S of EotS

    Workers
    Worker I: Move towards The Voice Iron deposit.
    Worker II: At The Voice. Move to iron deposit.
    Worker III: Road Wines88.
    Worker IV: Move 9 pasture Carnero cows
    Worker V: Move 9 Road.

    Taoist Missionary: Move to Taz


    Civics
    HR - Bureau - Slavery - Decentralisation - Paganism
    (Can revolt in 1 turns)


    Religion
    Confucian (can revolt in 0 turns)


    Science 50%

    Current (47/turn): Feudalism 184/1001 (17 turns)

    Treasury 50%

    Current 72g (+30 g/turn)


    Cities

    Eye of the Storm (Size 7)
    WF: 44, 74, 7, 78, 9, 8, 1
    Food: (4/turn) 17/34 (5 turns)
    Hammers: (13/turn)
    Production: Library 34/90 (5 turns)

    Winestrom (Size 7) (poprush - 34 turns)
    WF: 2, 3, 4, 7, 87, 88, ?
    Food (?/turn): ?/34 (? turns)
    Hammers: (1/turn)
    Production: Library 39/90 (a long time)

    Taz City (Size 5) (poprush - 40 turns)
    WF: to 14, 1, 2, 88, 2
    Food (5/turn): 26/30 (1 turns)
    Hammers (6/turn)
    Production: Library 50/90 (7 turns)

    The Voice (Size 1)
    WF: 4
    Food (3/turn): 18/22 (2 turns)
    Hammers (4/turn)
    Production: Library 13/90 (19 turns)

    Carnero Tempestas (Size 1)
    WF: 1
    Food (3/turn): 18/22 (2 turns)
    Hammers (1/turn)
    Production: Granary 6/60 (55 turns)


    In-game diplomacy
    ?

    Distant events
    ?

  • #2
    Anything I should know?
    (\__/)
    (='.'=)
    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

    Comment


    • #3
      Hi nye... thanks for asking.

      1. Our turn is after Merc. UnO is the turn player for them.

      2. My intention was to grow Taz to 6 pop, whip out a settler and then immediately revolt to caste system and pacificism, hiring as many scientists in Wines as possible. (Hire an artist to get a border expansion in Carnero as well.) Hence I have been encouraging growth at Wines as much as possible (note, however, that it has now reached its health limit). If you think another approach is better, then by all means implement it.

      3. Our two axes with 7 and 8 exp pts have been arrived at EotS. My intention was to fortify them in forests/hills on the eastern frontier in hope that one of them reaches 10 exp pts against the barbs.

      4. Once we discover Feudalism, we gift it to AC. (We also owe them paper.) However, I'm not sure exactly when AC *need* Feudalism. I have been running 50% Science to bank gold until EotS gets its library (and academy). Ideally I would run 0% Science until that time but I have no idea exactly what the arrangement with AC is. (I asked the team a few turns ago but got no response.)

      5. A couple of micromanagement things with workers. I have been buiding imporvements while moving workers around to maximise their output each turn. There are two workers that have just completed farming Wines88. Half a road has been built on the adjacent tile to the NE. One of those workers can finish it off while moving toward Carnero to assist improvements there.

      6. I'm not sure what the plan with The Voice is. It looks like it has the best production potential of any city we will get before the renaissance era. I was thinking of mining the iron first (since this can be done to coincide with city growth) and then farming the flood plains, followed by farming river tiles. Do what ever you think is best, but make note of it somewhere so that when I come back I can continue what you have started.

      7. There is a Taoist missionary in Taz. I was thinking of giving Taz Taoism so that it can run priests for a shrine later on. No one gave feedback on this idea so I have not used the missionary yet.

      8. Concensus seems to be that the next settler goes north to the banana site. But it is best to check with Blake RE border arrangements with AC before this is finalised.

      Good luck!

      Comment


      • #4
        Darn. I was hoping I would get to fire off an ICBM.

        Oh well. I am sure I can muddle through, and follow your directions.

        Have fun!
        (\__/)
        (='.'=)
        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

        Comment


        • #5
          Barb warrior shows up in the West (EotS 4411)


          I did these things

          Axe Brashear moved 1 (whale spotted in the S)

          Stack moved 11
          - Cat VIII, Axe Redick, Stevens

          Skirm VIII (exp 2/2) fortified 1 of EotS

          Missionary spreads Taoism in Taz City

          Worker II moves to TV 66, mines iron (1 of 4)

          Worker I road TV 32 (gold)

          Spear VI moved to TV 66 (iron)

          Axe Pronger fort in The Voice

          Axe Domi moved 7

          Worker III moved 9 and road Carnero 11 (1 of 1)

          Worker V road Wines 88 (1 of 2)

          Spear IV moved 9

          Cat VII moved into Taz and fortified

          Spear VII moved 22 from Taz (we need a spear for the West in case of barb horse)

          Skirm X moved 3

          I set the tax slider to 100% (+79 gpt). We get a lib in EotS in 5 (or less). Surplus(es) spent through libs are a better use of commerce. Let me know if you disagree.

          Let me know what shots you want and I'll scare them up.
          (\__/)
          (='.'=)
          (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

          Comment

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