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Turn 117, AD25

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  • Turn 117, AD25

    Turn 117, AD25

    Units

    Warriors
    Thug: 2/2, 0/2 Exp. Fort (EotS)

    Skirmishers
    Nash: 4/4 Fort (The Voice).
    Neville: 4/4 2/2 exp. First strike I. Fort (The Voice).
    Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines).
    Skirmisher V: 4/4 Fort (Taz)
    Skirmisher VI: 4/4. Fort (Wines)
    Skirmisher VII: 4/4. Move ?
    Skirmisher VIII: 4/4. Move from Hub to EotS.

    Axemen
    Brashear: 5/5 2/2 exp. Combat 1. Fort (The Voice).
    Domi: 4.0/5 4/5 exp. CRI. Fort (The Voice).
    Redick: 4.3/5 8/10 exp. CRII. Fort (The Voice).
    Laraque: 3.3/5 4/5 exp. CRI. Fort (The Voice).
    Pronger: 5/5 2/2 exp. CRI. Fort (The Voice).
    Stevens: 4.5/5 7/10 exp. CRII. Fort (The Voice).
    Axeman VII: ?

    Catapults
    Cat VII: 5/5. Move ?
    Cat VIII: 5/5. Move ?

    Spearmen
    Spear III: Fort (The Voice)
    Spear IV: Move ?
    Spear V: 3.0/4 1/2 exp. Fort (Wines).
    Spear VI: Move to The Voice.
    Spear VII: Fort (Taz).

    Scouts
    Clarke: Fort

    Workers
    Worker I: Pasture cows.
    Worker II: Road.
    Worker III: Road.


    Religion
    No state religion (can revolt in 2 turns).


    Science ?%

    Current (?/turn): Philosophy (?/500) (? turns)

    Treasury ?%

    Current 11g (-15 g/turn)


    Cities

    Eye of the Storm (Size 6)
    WF: 1, 44, 74, 7, 78, 9 (same)
    Growth (3/turn): 27/32 (2 turns)
    Production (9/turn): Skirmisher (2 turns)

    Winestrom (Size 5) (poprush - 36 turns)
    WF: 2, 4, 7, 1, 3 (same)
    Growth (6/turn): 28/30 (1 turns)
    Production (3/turn): Library (23 turns)
    In Queue: Obelisk (4/30), Spear (3/35, 7 turns till decay)

    Taz City (Size 4) (poprush - 40 turns)
    WF: 14, 1, 3, 4 (same)
    Growth (6/turn): 20/28 (2 turns)
    Production (1/turn): Library (84 turns)
    In Queue: Spear (1/35, 7 turns till decay)

    The Voice (Size 1)
    WF: 8 (same)
    Growth (3/turn): 9/22 (5 turns)
    Production (1/turn): Granary (57 turns)

    In-game diplomacy
    Offer AC Construction for Calendar?

    Distant events
    ?

  • #2
    We need to decide whether Skirm VII and Spear IV are on a recon mission to Moscow or are preparing the way for a north-bound settler. I favour the latter, so that we secure a decent border against AC.

    Comment


    • #3
      The save has arrived and except for the appearance of a lone barb warrior and GS winning the axe vs barb axe battle, nothing has happened. So I will play it quickly.

      Btw, AC offered us Calendar for Construction, so I accepted.

      Comment


      • #4
        Turn 117, AD25

        Units

        Warriors
        Thug: 2/2, 0/2 Exp. Fort (EotS)

        Skirmishers
        Nash: 4/4 Fort (The Voice).
        Neville: 4/4 2/2 exp. First strike I. Fort (The Voice).
        Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines).
        Skirmisher V: 4/4 Fort (Taz)
        Skirmisher VI: 4/4. Fort (Wines)
        Skirmisher VII: 4/4. Move 9.
        Skirmisher VIII: 4/4. Move 7-7.

        Axemen
        Brashear: 5/5 2/2 exp. Combat 1. Fort (The Voice).
        Domi: 5/5 4/5 exp. CRI. Move 9.
        Redick: 5/5 8/10 exp. CRII. Move 9.
        Laraque: 4.3/5 4/5 exp. CRI. Fort (The Voice).
        Pronger: 5/5 2/2 exp. Move 9.
        Stevens: 5/5 7/10 exp. Move 9.
        Axeman VII: 1.3/5 2/2 exp. Defeated barb axe; attack and destroy barb warrior. Fort (copper mine).

        Catapults
        Cat VII: 5/5. Move 9.
        Cat VIII: 5/5. Move 9.

        Spearmen
        Spear III: Move 9.
        Spear IV: Move 9.
        Spear V: 4/4 1/2 exp. Fort (Wines).
        Spear VI: Move 9.
        Spear VII: Fort (Taz).

        Scouts
        Clarke: Fort

        Workers
        Worker I: Pasture cows.
        Worker II: Road.
        Worker III: Road.


        Religion
        No state religion (can revolt in 2 turns).


        Science 80%

        Current (?/turn): Philosophy (567/1144) (8 turns)

        Treasury 20%

        Current 11g (+1 g/turn)


        Cities

        Eye of the Storm (Size 6)
        WF: 1, 44, 74, 7, 78, 9 (same)
        Growth (3/turn): 27/32 (2 turns)
        Production (9/turn): Skirmisher (2 turns)

        Winestrom (Size 5) (poprush - 36 turns)
        WF: 2, 4, 7, 1, 3 (same)
        Growth (6/turn): 28/30 (1 turns)
        Production (3/turn): Library (23 turns)
        In Queue: Obelisk (4/30), Spear (3/35, 7 turns till decay)

        Taz City (Size 4) (poprush - 40 turns)
        WF: 14, 1, 3, 4 (same)
        Growth (6/turn): 20/28 (2 turns)
        Production (1/turn): Library (84 turns)
        In Queue: Spear (1/35, 7 turns till decay)

        The Voice (Size 1)
        WF: 8 (same)
        Growth (3/turn): 9/22 (5 turns)
        Production (1/turn): Granary (57 turns)

        In-game diplomacy
        Trade AC Construction for Calendar

        Distant events
        None

        Comment


        • #5
          At the end of the turn there was a chariot (2.0/4) 1 of Moscow, and a chariot/HA combo both full strenth) 4 of Moscow.





          Comment


          • #6
            Does anyone know how to take screenshots without the "enter screenshot name" dialogue box appearing in the shot? Sometimes it puts it in and other times it doesn't.

            Comment


            • #7
              Marvelous job you're doing, Godel!

              I had issues with the dialog in shots as well - things I tried, with varied success:
              - waiting a couple of seconds after hitting the print screen before interacting with the dialog
              - using the mouse to interact with the dialog buttons rather than hitting Enter

              Comment


              • #8
                Try Irafanview, I use it for Civ3, not tried it on IV though.

                Comment


                • #9
                  Originally posted by Godel
                  Does anyone know how to take screenshots without the "enter screenshot name" dialogue box appearing in the shot? Sometimes it puts it in and other times it doesn't.
                  printscreen, no shift.

                  Comment


                  • #10
                    Thanks for the feedback, guys.

                    Comment

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