Turn 100, 400BC
Units
Warriors
Spinebreaker: 2.0/2 9/10 Exp (W2). Move 1-?
Thug: 1.0/2, 0/2 Exp. Fort (EotS)
Skirmishers
Cantona: 4/4 0/2 Exp. Fort
Schumacher: 4/4 0/2 Exp. Fort
Toronto FC: Fort (Wines)
Nash: Fort (Taz)
Neville: Fort (EotS) Move 1-1 (attack barb)
Liverpool: Fort (Hub)
Axemen
Stack I - Fort
Brashear:
Domi:
Stevens:
Redick:
Laraque: Fort
McTavish: Fort
Pronger: Fort
Catapults
Pfeiffer: Move 6
Halle: Move 6
Newmar: Move 6
Spearmen
Spear I: Move 6
Scouts
Clarke: Fort
Workers
Worker I: Road (military road to The Voice)
Worker II: Cottage (last turn, next task?)
Worker III: Move 3-2 (will start Deer camp next turn)
Science
Current (40/turn +?): Code of Laws (60/500) (8 turns)
Cities
Eye of the Storm (Size 5)
WF: 1, 44, 74, 7, 78 (same)
Growth (-/turn): 14/30 (- turns)
Production (9/turn + 2): Worker complete, start ???
Winestrom (Size 5) (poprush - 12 turns) This fits within our happiness cap here - rush?
WF: 3, 2, 1, 4, 7 (change for food)
Growth (5/turn): 22/30 (2 turns)
Production (3/turn): Catapult (8/40) (11 turns)
In Queue: Spearman (3/35), Obelisk (4/30), Library (3/90)
Taz City (Size 4) (poprush - 17 turns)This fits within our happiness cap here - rush?
WF: 3, 2, 1, 14 (same)
Growth (7/turn): 22/28 (1 turn)
Production (1/turn): Catapult (2/40) (38 turns)
In Queue: Spearman (1/35)
Units
Warriors
Spinebreaker: 2.0/2 9/10 Exp (W2). Move 1-?
Thug: 1.0/2, 0/2 Exp. Fort (EotS)
Skirmishers
Cantona: 4/4 0/2 Exp. Fort
Schumacher: 4/4 0/2 Exp. Fort
Toronto FC: Fort (Wines)
Nash: Fort (Taz)
Neville: Fort (EotS) Move 1-1 (attack barb)
Liverpool: Fort (Hub)
Axemen
Stack I - Fort
Brashear:
Domi:
Stevens:
Redick:
Laraque: Fort
McTavish: Fort
Pronger: Fort
Catapults
Pfeiffer: Move 6
Halle: Move 6
Newmar: Move 6
Spearmen
Spear I: Move 6
Scouts
Clarke: Fort
Workers
Worker I: Road (military road to The Voice)
Worker II: Cottage (last turn, next task?)
Worker III: Move 3-2 (will start Deer camp next turn)
Science
Current (40/turn +?): Code of Laws (60/500) (8 turns)
Cities
Eye of the Storm (Size 5)
WF: 1, 44, 74, 7, 78 (same)
Growth (-/turn): 14/30 (- turns)
Production (9/turn + 2): Worker complete, start ???
Winestrom (Size 5) (poprush - 12 turns) This fits within our happiness cap here - rush?
WF: 3, 2, 1, 4, 7 (change for food)
Growth (5/turn): 22/30 (2 turns)
Production (3/turn): Catapult (8/40) (11 turns)
In Queue: Spearman (3/35), Obelisk (4/30), Library (3/90)
Taz City (Size 4) (poprush - 17 turns)This fits within our happiness cap here - rush?
WF: 3, 2, 1, 14 (same)
Growth (7/turn): 22/28 (1 turn)
Production (1/turn): Catapult (2/40) (38 turns)
In Queue: Spearman (1/35)
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