Announcement

Collapse
No announcement yet.

Turn 93, 575BC

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    HM did you see the post I wrote?

    Guess I'll repeat it regardless.

    Vox 2 horse archers = WTF and annoying anyway.

    Plan = Run Away!

    Or in any case, ensure that the Axemen stack does not let the HA's attack it in such a way that the Axemen can't counter-attack. 4 Axemen will beat 2 Horse Archers if they get to initiate or counter-attack. This basically means don't stand next to Moscow.

    The Axemen should head 4-1-4-1 into the forest corridor, with other units in the area being shuffled into the relevant forest to occupy it.

    Wines should be set to a Spearman and the farm worker set to the Plains Forest. This spearman will be completed before the Vox horse "stack" can get to our cities - assuming that it keeps clear of the axemen. Most likely Vox will see the spear on our borders and will simply keep their HA's away from our cities, we probably wont need 2 spears and in any case in a city a HA is worse than an Archer so it's no big deal.

    The skirm next to Moscow should move into the forest next to moscow, unless Vox occupies that forest in which case it should retreat into the forest behind it. A skirm in a forest defends at ~56% vs HA's so it's well worth tempting Vox to kill it.

    Comment


    • #17
      Re: Turn 93, 575BC

      I'm in an incredibly cranky mood from a long and bad work day...hope I haven't made any mistakes. No Blake, I hadn't seen your initial post.

      Turn 93, 575BC

      Units

      Warriors
      Spinebreaker: 2.0/2 9/10 Exp (W2). Moved 3
      Thug: 2/2, 0/2 Exp. Forted (EotS)

      Skirmishers
      Cantona: 4/4 0/2 Exp. Moved 3
      Schumacher: 4/4 0/2 Exp. Moved 3
      Toronto FC: Fort (Wines)
      Nash: Fort (Taz)

      Axemen

      Stack I - Moved 4
      Brashear:
      Domi:
      Stevens:
      Redick:

      Laraque: Moved 3
      McTavish: Moved 9
      Pronger: Moved 3


      Scouts
      Clarke: Moved 9-9

      Workers
      Worker I: Cottage (2 turns)
      Worker II: Chop (3 turns)

      Science
      Drop to 80% (the WF move dropped us to 6 turns anyways)

      Current (38/turn +9?): Monarchy 160/429 (6 turns)


      Cities

      Eye of the Storm (Size 5)
      WF: 1, 44, 74, 7, 78
      Growth (2/turn): 8/30 (11 turns)
      Production (9/turn): Catapult (31/40) (1 turn)

      Winestrom (Size 3)
      WF: 1, 2, 7 (changed)
      Growth (3/turn): 20/26 (2 turns)
      Production (3/turn +27): Catapult (66/40) (1 turn) complete, start Spear (0/35) (3 turns)
      In Queue: Library (3/90)

      Taz City (Size 3)
      WF: 2, 41, 3 (same)
      Growth (6/turn): 24/26 (1 turn)
      Production (1/turn): Catapult (1/40) (39 turns)

      Comment


      • #19
        Good job, HM. It's largely thankless, I know. Thanks.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment

        Working...
        X