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Turn 88, 700BC

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  • Turn 88, 700BC

    Turn 88, 700BC

    Units

    Warriors
    Spinebreaker: 2.0/2 9/10 Exp (W2). Move ?
    Thug: 2/2, 0/2 Exp. Forted (EotS)

    Skirmishers
    Cantona: 4/4 0/2 Exp. Forted on Forest Hill
    Schumacher: 4/4 0/2 Exp. Forted on Hill

    Axemen

    Stack I - Move ?
    Brashear:
    Domi:
    Stevens:
    Redick:

    Laraque: Moved ?

    McTavish: Forted on Road Hub


    Scouts
    Clarke: Move ?

    Workers
    Worker I: Cottage (3 turns)
    Worker II: Pasture (2 turns)

    Science
    Current (40/turn +10): Construction (411/500) (2 turns)


    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78 (same)
    Growth (-/turn): 0/30
    Production (11/turn + 9): Axeman (35/35) complete, start ???

    Winestrom (Size 3)
    WF: 2, 4, 7 (same)
    Growth (6/turn): 13/26 (3 turns)
    Production (1/turn): Library (8 turns)

    Taz City (Size 2)
    WF: 6, 3 (same)
    Growth (4/turn): 10/24 (5 turns)
    Production (1/turn): Granary (63/60) complete, resume Skirmisher (16/25) (9 turns)

  • #2
    5 Archers in The Voice - what do we want to choke? I believe for this turn we head beneath the city.

    EotS can build a Skirm in 2 turns - perfect to then move to Catapult once Construction is done. Or should we invest an extra turn in another Axeman and start a Cat a turn later?

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    • #3
      Re: Turn 88, 700BC

      Turn 88, 700BC

      Units

      Warriors
      Spinebreaker: 2.0/2 9/10 Exp (W2). Moved 2-1
      Thug: 2/2, 0/2 Exp. Forted (EotS)

      Skirmishers
      Cantona: 4/4 0/2 Exp. Forted on Forest Hill
      Schumacher: 4/4 0/2 Exp. Forted on Hill

      Axemen

      Stack I - Moved 6
      Brashear:
      Domi:
      Stevens:
      Redick:

      Laraque: Moved 9 (to fogbust)
      McTavish: Moved to Winestrom
      Pronger: Moved 9, towards Road Hub


      Scouts
      Clarke: Moved 2

      Workers
      Worker I: Cottage (3 turns)
      Worker II: Pasture (2 turns)

      Science
      Current (41/turn +8): Construction (410/500) (2 turns)


      Cities

      Eye of the Storm (Size 5)
      WF: 1, 44, 74, 7, 78 (same)
      Growth (-/turn): 0/30
      Production (11/turn + 9): Axeman (35/35) complete, start Skirmisher (0/25) (2 turns)

      Winestrom (Size 3)
      WF: 2, 4, 7 (same)
      Growth (6/turn): 19/26 (2 turns)
      Production (1/turn): Library (1/90) (89 turns)

      Taz City (Size 2)
      WF: 6, 3 (same)
      Growth (4/turn): 10/24 (5 turns)
      Production (1/turn +4): Granary (63/60) complete, resume Skirmisher (17/25) (4 turns)











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