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Turn 87, 725BC

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  • Turn 87, 725BC

    Turn 87, 725BC

    Units

    Warriors
    Spinebreaker: 2.0/2 9/10 Exp (W2). Move 1-1
    Thug: 2/2, 0/2 Exp. Forted (EotS)

    Skirmishers
    Cantona: 4/4 0/2 Exp. Forted on Forest Hill
    Schumacher: 4/4 0/2 Exp. Forted on Hill

    Axemen

    Stack I - Move 9
    Brashear:
    Domi:
    Stevens:
    Redick:

    Laraque: Move 9

    McTavish: Forted on Road Hub


    Scouts
    Clarke: Move 6-9 ?

    Workers
    Worker I: Cottage (4 turns)
    Worker II: Pasture (3 turns)

    Science
    Current (47/turn +10): Construction (361/500) (3 turns)


    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78 (same)
    Growth (-/turn): 0/30
    Production (11/turn): Axeman (33/35) (1 turn)

    Winestrom (Size 3)
    WF: 2, 4, 7 (same)
    Growth (6/turn): 13/26 (3 turns)
    Production (1/turn): Granary complete, start Library (? turns)

    Taz City (Size 4) Unhealthy Poprush
    WF: 6, 3, 2, 41 (growth)
    Growth (4/turn): 06/28 (6 turns)
    Production (1/turn): Granary (1/60), Skirmisher (16/25) (9 turns) in queue

  • #2
    Generally: attack only if we can be reasonably sure that we won't lose any axes to counterattack. The main thing is to choke them, prevent them from hooking up resources. Killing archers outside of The Voice would be nice, of course

    I think we'll want to move 6 with the axes...

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

    Comment


    • #3
      Production (1/turn): Granary complete, start ??? (? turns)
      Skirm?
      Library?

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

      Comment


      • #4
        Cantona - move 2 or 3?

        I'd like to get him involved in the action. Otherwise it's too easy for Vox to consolidate their archers.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • #5
          Lib sounds good, until we can start slaving cats there.
          You just wasted six ... no, seven ... seconds of your life reading this sentence.

          Comment


          • #6
            I'd suggest 3 for Cantona, but Cantona was placed there to keep an eye out for anything coming down to use from AC or Nana, or for barbs.
            You just wasted six ... no, seven ... seconds of your life reading this sentence.

            Comment


            • #7
              Construction is only 3 turns away, remember.

              Comment


              • #8
                yup. And an axe isn;t going to get built in three turns, nor is a skirm.
                You just wasted six ... no, seven ... seconds of your life reading this sentence.

                Comment


                • #9
                  Yep, I think basically we want a 3 turn placeholder and then start a cat.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • #10
                    choke: we've got enough to spilt our axes, right? We should keep them 2 by 2 when not on defensive ground, but in forests we can split them completely.

                    the axe on the South: linger a bit, he might be useful once we've got cats to protect.

                    the skirm up North: I'd keep him where he is, at most he could take a peek and see if the 2nd city isn't too near.

                    DeepO

                    Comment


                    • #11
                      oh, and a lib placeholder seems nice for wines.

                      DeepO

                      Comment


                      • #12
                        Re: Turn 87, 725BC

                        Turn 87, 725BC

                        Units

                        Warriors
                        Spinebreaker: 2.0/2 9/10 Exp (W2). Moved 1-1
                        Thug: 2/2, 0/2 Exp. Forted (EotS)

                        Skirmishers
                        Cantona: 4/4 0/2 Exp. Forted on Forest Hill
                        Schumacher: 4/4 0/2 Exp. Forted on Hill

                        Axemen

                        Stack I - Moved 9
                        Brashear:
                        Domi:
                        Stevens:
                        Redick:

                        Laraque: Moved 9

                        McTavish: Forted on Road Hub


                        Scouts
                        Clarke: Moved 9-9

                        Workers
                        Worker I: Cottage (4 turns)
                        Worker II: Pasture (3 turns)

                        Science
                        Changed to 90% rate

                        Current (40/turn +10): Construction (361/500) (3 turns)


                        Cities

                        Eye of the Storm (Size 5)
                        WF: 1, 44, 74, 7, 78 (same)
                        Growth (-/turn): 0/30
                        Production (11/turn): Axeman (33/35) (1 turn)

                        Winestrom (Size 3)
                        WF: 2, 4, 7 (same)
                        Growth (6/turn): 13/26 (3 turns)
                        Production (1/turn): Granary complete, start Library (9 turns)

                        Taz City (Size 2) Poprushed
                        WF: 6, 3, 2, 41 (growth)
                        Growth (4/turn): 06/28 (6 turns)
                        Production (1/turn): Granary (63/60), Skirmisher (16/25) (9 turns) in queue







                        Comment

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