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Turn 86, 750BC

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  • Turn 86, 750BC

    Turn 86, 750BC

    Units

    Warriors
    Spinebreaker: 2.0/2 9/10 Exp (W2). Move 1-1 ?
    Thug: 2/2, 0/2 Exp. Forted (EotS)

    Skirmishers
    Cantona: 4/4 0/2 Exp. Forted on Forest Hill
    Schumacher: 4/4 0/2 Exp. Forted on Hill

    Axemen

    Stack I - Move 3 ?
    Brashear:
    Domi:
    Stevens:
    Redick:

    Laraque: Move 9 ?

    McTavish: Forted on Road Hub


    Scouts
    Clarke: Move 3-2 ?

    Workers
    Worker I: Move 1-7-Cottage
    Worker II: Pasture

    Science
    Current (47/turn +10): Construction (304/500) (4 turns)


    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78 (same)
    Growth (-/turn): 0/30
    Production (11/turn): Axeman (22/35) (2 turns)

    Winestrom (Size 3)
    WF: 2, 4, 7 (same)
    Growth (6/turn): 07/26 (4 turns)
    Production (1/turn): Granary (59/60) (1 turn)

    Taz City (Size 4, then down to 2) Unhealthy
    WF: 3, 2 (growth, poprush)
    Growth (?/turn): 02/24 (? turns)
    Production (1/turn): Switch to Granary, Pop rush (Skirmisher (16/25) (9 turns))

  • #2
    Anyone thought about what techs to research next?
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

    Comment


    • #3


      Vox has split their Archers - they want us to attack I guess. Go around, 3?

      Scout - move 3-3, or 3-2? Either is a risk with the recent barbs, but a calculated one based on last sightings. If we're risk averse here we could have Laraque scout the area instead.

      Laraque - join up with stack or scout/fogbust?

      Taz became unhealthy this turn. Also, when I switch to Granary, I cannot rush it - says it would take 3 pop, not 2.

      I assume we want to bring Spinebreaker back down, or visit AC land - not continue along Banana's coast, which will likely be a dead end shortly unless we get Open Borders.

      Comment


      • #4
        Re: Turn 86, 750BC

        Turn 86, 750BC

        Units

        Warriors
        Spinebreaker: 2.0/2 9/10 Exp (W2). Moved 1-1
        Thug: 2/2, 0/2 Exp. Forted (EotS)

        Skirmishers
        Cantona: 4/4 0/2 Exp. Forted on Forest Hill
        Schumacher: 4/4 0/2 Exp. Forted on Hill

        Axemen

        Stack I - Moved 3
        Brashear:
        Domi:
        Stevens:
        Redick:

        Laraque: Moved 6

        McTavish: Forted on Road Hub


        Scouts
        Clarke: Moved 3-2

        Workers
        Worker I: Moved 1-7-Cottage (5 turns)
        Worker II: Pasture (4 turns)

        Science
        Current (47/turn +10): Construction (304/500) (4 turns)


        Cities

        Eye of the Storm (Size 5)
        WF: 1, 44, 74, 7, 78 (same)
        Growth (-/turn): 0/30
        Production (11/turn): Axeman (22/35) (2 turns)

        Winestrom (Size 3)
        WF: 2, 4, 7 (same)
        Growth (6/turn): 07/26 (4 turns)
        Production (1/turn): Granary (59/60) (1 turn)

        Taz City (Size 4) Unhealthy
        WF: 6, 3, 2, 41 (growth)
        Growth (4/turn): 02/28 (7 turns)
        Production (1/turn): Switched to Granary (0/60), Skirmisher (16/25) (9 turns) in queue












        Comment


        • #5
          I strongly suggest that our northern skirmisher should march south to get involved in the re-establishment of the choke.

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

          Comment

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