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Turn 83, 825BC

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  • Turn 83, 825BC

    Turn 83, 825BC

    Units

    Warriors
    Spinebreaker: 2.0/2 9/10 Exp (W2). Move 3? (9?, 6?)
    Thug: 2/2, 0/2 Exp. Forted (EotS)

    Skirmishers
    Cantona: 4/4 0/2 Exp. Forted on Forest Hill
    Schumacher: 4/4 0/2 Exp. Forted on Hill

    Axemen
    Brashear: Fort
    Domi: Fort
    Stevens: Move 6
    Laraque: Move 3 (fog bust, with idea to then move towards Vox from the south west)
    New Axe in Wines*: Move 6

    *Need a name

    Scouts
    Clarke: Move 9-3?

    Workers
    Worker I: Cottage (2 turn, Wines)
    Worker II: Cottage (1 turn, Taz)


    Science
    Current (43/turn +7): Construction (143/500) (7 turns)


    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78 (same)
    Growth (-/turn): 0/30
    Production (11/turn): Axeman (24/35) (1 turn)

    Winestrom (Size 2)
    WF: 4, 7 (same)
    Growth (5/turn): 15/24 (3 turns)
    Production (3/turn+ 24): Axeman complete (60/35), resume Granary (30/60) (2 turns)

    Taz City (Size 3)
    WF: 3, 2, 41
    Growth (6/turn): 10/26 (3 turns)
    Production (1/turn): Skirmisher (14/25) (11 turns)


    In-game Diplomacy
    Hopefully we'll have worked out trades with Banana and/or AC to conduct/complete this turn.

  • #2
    I don't really see a need to attack the archers. They aren't doing any harm there. The meta-odds are marginally on our side, we'll have ~50% chance to win, almost 100% chance to win with 2, meaning it costs us on average ~17.5h to kill a 25h archer, that's good, but against a bombarded and battered Voice we have over 90%+ odds to win...
    And we can just walk over the flats, where Vox have ~10% chance to win on offense against our 5str units. We don't need the hills as long as we have numeric superiority.

    The archers aren't actually doing anything except costing Vox upkeep and looking unsightly.

    Comment


    • #3
      Originally posted by Blake
      I don't really see a need to attack the archers. They aren't doing any harm there. The meta-odds are marginally on our side, we'll have ~50% chance to win, almost 100% chance to win with 2, meaning it costs us on average ~17.5h to kill a 25h archer, that's good, but against a bombarded and battered Voice we have over 90%+ odds to win...
      And we can just walk over the flats, where Vox have ~10% chance to win on offense against our 5str units. We don't need the hills as long as we have numeric superiority.

      The archers aren't actually doing anything except costing Vox upkeep and looking unsightly.
      Riight. So just wait for the stack of 4 then march to The Voice I guess.

      Comment


      • #4
        Yes we have given them enough breaks, now no slack.

        Comment


        • #5
          Laraque: Move 3? (fog bust, with idea to then move towards Vox from the south west)


          Thanks for the tech screenies, HM!

          Holy crap about AC building the Oracle & Pyramids. That's like the Holy Grail of wonderbuilding. Impressive.

          Nice to have both room to grow and a weak neighbor, eh?

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

          Comment


          • #6
            Vox has pulled their Archers back, making a stack of 3 due east.

            Nothing big this turn...I will wait for a little while tonight to see if anyone has a preference on SpineBreaker's movement (3, 6, or 9), before playing and passing it on.

            Comment


            • #7
              Re: Turn 83, 825BC

              Turn 83, 825BC

              Units

              Warriors
              Spinebreaker: 2.0/2 9/10 Exp (W2). Moved 3
              Thug: 2/2, 0/2 Exp. Forted (EotS)

              Skirmishers
              Cantona: 4/4 0/2 Exp. Forted on Forest Hill
              Schumacher: 4/4 0/2 Exp. Forted on Hill

              Axemen
              Brashear: Fort
              Domi: Fort
              Stevens: Moved 6
              Laraque: Moved 3
              Redick: Moved 6

              Scouts
              Clarke: Moved 9-3

              Workers
              Worker I: Cottage (2 turn, Wines)
              Worker II: Cottage (1 turn, Taz)


              Science
              Current (43/turn +7): Construction (143/500) (7 turns)


              Cities

              Eye of the Storm (Size 5)
              WF: 1, 44, 74, 7, 78 (same)
              Growth (-/turn): 0/30
              Production (11/turn): Axeman (24/35) (1 turn)

              Winestrom (Size 2)
              WF: 4, 7 (same)
              Growth (5/turn): 15/24 (3 turns)
              Production (3/turn+ 24): Axeman complete (60/35), resume Granary (30/60) (2 turns)

              Taz City (Size 3)
              WF: 3, 2, 41
              Growth (6/turn): 10/26 (3 turns)
              Production (1/turn): Skirmisher (14/25) (11 turns)











              In other news, AC is getting quite disturbing - this turn they completed the Colossus - that makes 3 wonders!!

              Comment


              • #8
                Holy ****! Sigh.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment

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