Announcement

Collapse
No announcement yet.

Turn 76, 1000BC

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Of course - I'm not planning on playing this turn until just before the 24 turn, if we've heard enough voices, and later if we have not.

    In the meantime, I have moved the Scout 1, and here is what he sees:


    I'm thinking move 4, because there is another known forest to move to next turn that direction, and I think we'll ultimately circle back and reveal the more southern area.

    Comment


    • #32
      Originally posted by Arrian
      I would like to hear from Blake, NYE, Dominae... others, generally, before we go ahead and cast the die. Speak up, Stormians! This is a pivotal turn.

      -Arrian
      Emphasis added.

      Comment


      • #33
        Heh. I PMd Blake. Wanna PM some others?

        I concur - scout 4.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • #34


          All hail the wise RNG, who surely would not wish to prolong the suffering for the Voxians, or the wait for the glorious Stormians!

          Comment


          • #35
            Scout 4, definately. Just as much protectioon this turn, and the same for next turn.
            You just wasted six ... no, seven ... seconds of your life reading this sentence.

            Comment


            • #36
              We have a total of 60% chance of winning if we attack with every skirmisher regardless of odds (ie that 60% includes outcomes like the 3rd skirmisher winning at 5% odds...). Those are good odds, over all.

              We may as well go for it. The possibility of getting the freebie worker helps offset potential losses.

              I agree with Arrian that a flawless loss from our first Skirmisher should give us cause to pause, but otherwise we should take fairly long odd battles.

              Comment


              • #37
                Interesting indeed. Thanks for summoning me. I'll take a look at the save (if I can get it).

                Comment


                • #38
                  I wonder if they just didn't notice we moved a choker in closer? Seems like quite the gamble to take, rather than moving one or more of their archers into the city.

                  Comment


                  • #39
                    That wouldn't suprise me in the least, especially with all of the other things we did last turn.
                    You just wasted six ... no, seven ... seconds of your life reading this sentence.

                    Comment


                    • #40
                      Hmmm.

                      It's just too good an opportunity. Next turn there may be 3 archers in.

                      What can we lose? 3 skirmishers? Well, I'll be damned...

                      Go for it.

                      Comment


                      • #41
                        If we don't attack this turn, that settler opens up a whole new can of worms. If we attack and fail, we've still got something of the advantage over Vox, though less so than before. If we attack and succeed, the rewards are obvious and significant. Given Blake's 60% odds, I think the cost of not acting is too great to pass this chance up. I'd think the same at significantly worse odds, too, for the record.

                        May the RNG gods be with you.
                        Solomwi is very wise. - Imran Siddiqui

                        Comment


                        • #42
                          Originally posted by Sir Ralph
                          What can we lose?
                          Actually, more than just the Skirmishers. Perhaps a breakdown is in order.

                          Best case scenario
                          - capture The Voice
                          - kill settler, capture worker
                          - eliminate Vox, far earlier than planned

                          Worst case scenario
                          - all three skirmishers die, leaving us with only Cantona 'in the field', since our Axes are presently for defense
                          - no more chokers
                          - no line of sight on The Voice
                          - promotion(s) for city defender
                          - new Vox city will land somewhere

                          Please add anything you can think of

                          Comment


                          • #43
                            And yes, Scout 4 looks like the move to make.
                            Solomwi is very wise. - Imran Siddiqui

                            Comment


                            • #44
                              If we capture the Voice Vox die and their archers disappear
                              You just wasted six ... no, seven ... seconds of your life reading this sentence.

                              Comment


                              • #45
                                Originally posted by Krill
                                If we capture the Voice Vox die and their archers disappear
                                Oh, right! Err - assuming they haven't slipped a settler by us previously - though I don't think that's possible, is it?

                                Comment

                                Working...
                                X